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Following the conclusion of the Alpha Test for the superhero team-based PvP shooter Marvel Rivals, developer NetEase Games continuously worked on addressing key issues for a balanced yet exciting gaming experience for its players. After listening to player complaints and queries, they released the game's first set of patch notes, the update of which rolled out new gameplay adjustments and optimizations across its available platforms.
With the Closed Beta Test set to begin shortly as the developer is still issuing waves of beta access codes and keys, those with access can update their Playtest Portal before booting the game to join the beta. We've highlighted all the new adjustments and optimizations detailed in the patch notes for Marvel Rivals for players looking to learn about the latest changes that await them in-game.
Latest Marvel Rivals Update, Hotfix & Patch Notes News:
Developer NetEase Games announced on social media on 22nd July 2024 the first patch notes for Marvel Rivals' Closed Beta Test, which is available to players who have access to the Playtest portal on PlayStation 5, Xbox Series X|S, and PC via Steam.
Marvel Rivals Patch Notes: All New Content, Adjustments & Bug Fixes
Developer NetEase Games released their latest Developer Talk post ahead of the Closed Beta Test launch for Marvel Rivals starting on 23rd July 2024 for consoles and PCs. The patch notes highlight some key balance changes, which feature multiple gameplay adjustments and other overall improvements made following the Alpha Test, which they hope will see an "electrifying surge of fresh experiences and game-shaping dynamics" during the testing period.
Along with two new characters being made available for players to experience the beta with in Adam Warlock and Venom, new Team-up Abilities were detailed in the patch notes. Additionally, regarding the recent optimizations made to certain characters' roles that are a part of these new abilities, the developer noted that these changes are aimed so "that players enjoy a more refined and exhilarating combat experience during the CBT."
Let's look at the new heroic changes, as detailed by the developer in the aforementioned post, that were made to the overall game ahead of the Closed Beta Test for Marvel Rivals:
Gameplay:
- Character Roles – Duelist:
- Black Panther: We've amplified Black Panther's prowess in wall climbing and sprinting, elevating his potential to unleash breathtaking combos. Moreover, when Black Panther triggers the Team-Up Ability with Magik, he gains the ability to summon the Limbo Disc portal at will.
- Hela: We've adjusted Hela's mid to long-range capabilities, ensuring a more balanced and compelling combat experience.
- Iron Man: We've enhanced Iron Man's long-range offensive capabilities, giving him more formidable suppressive power. Furthermore, the Gamma energy upgrade of his Team-Up Ability when using Armor Overdrive has been increased.
- Namor: To increase Namor's mobility, we've adjusted the skill [Blessing of the Deep] so that when it is activated, Namor can freely move in the air. Also, we appropriately buffed his damage.
- The Punisher: We've fine-tuned the active use time of his Team-Up Ability with Rocket Raccoon. Each Team-Up Ability window becomes even more precious for the Punisher in this new rendition.
- Character Roles – Strategist:
- Loki: We've heightened the significance of Loki's illusions and slightly balanced his primary form's healing and damage capabilities. In this update, Loki will rely more heavily on his illusions to actively participate in combat, adding depth and strategy to his gameplay.
- Mantis: We've enriched Mantis's ultimate ability, granting her the ability to offer enhanced survival support for the entire team by providing temporary health to already max health allies.
- Character Roles – Vanguard:
- Doctor Strange: We've recalibrated Doctor Strange's damage capabilities to better resonate with his Vanguard role, enhancing his power on the front lines.
- Groot: We've meticulously balanced Groot's tree wall abilities and their survivability.
- Magneto: We've overhauled Magneto's ability logic, empowering him to generate magnetic barriers (Metallic Curtain) more freely, effectively neutralizing enemy assaults. Furthermore, the metal shield (Metal Bulwark) can now be self-applied, granting him greater agency on the battlefield.
- Peni Parker: We've fine-tuned SP//dr's combat style, notably amplifying the left-click attack speed (Cyber-Web Cluster) to evoke the sensation of unleashing a large weapon. This adjustment will hopefully provide players with a more immersive experience when piloting the mech as Peni.
- Pick/Ban System: We've further refined it and decided to introduce two versions of the system for testing in heightened competitive excitement in ranked matches and tournaments:
- Competitive Bans: From Diamond III rank and above, matches will feature Cosmic Selection (if all team members meet the requirement)
- Each team member can vote to Banish one hero to the Ban slot. The more votes a hero has, the higher the possibility it will be Banished
- Once a hero is Banished, neither team can select that hero for the match
- (Due to the limited roster in this CBT, each team will only temporarily be able to banish one hero.)
- Tournament Bans: Cosmic Selection will be implemented only in Tournaments
- Each team will have two Banishes and one Pick, chosen by the team captain
- Banished heroes cannot be selected, while Picked heroes are protected from being Banished
- The sequence is: Team A Banishes one hero, Team B Banishes one hero and Picks one hero, Team A Picks one hero and then Banishes one hero, and finally, Team B Banishes one last hero.
Accessibility:
- Ability Actions: We've meticulously fine-tuned each hero's interrupt and action transitions, aiming to minimize constraints on player actions and empower them to unleash their full potential.
- Ability Camera and Vibration: Enhanced the in-game ability camera performance and vibration feedback to intensify the impact sensation during combat and increase immersion.
- Wall-Climbing and Collisions: We've optimized climbing logic and smoothed out wall collision, ensuring seamless and fluid climbing for players within the game environment.
Audio/Sound & Visual Effects:
- Sound and Visual Effects: Significant adjustments have been made to the sound and visual effects for ability use and impact, ensuring players can distinctly perceive the success and effectiveness of their actions during combat.
Menus & UI:
- Crosshair Feedback and Combat HUD: We've optimized crosshair feedback for hits, added health bar indicators for healing and special states, and improved prompts for taking hits and impending defeat, providing players with clearer battlefield information.