Apex Legends season 13, called Saviors, promises to reinvigorate the battle royale with a new Legend, Newcastle, updates to Storm Point, a new map rotation, and plenty of balance changes to gear and weapons.
Respawn Entertainment shared everything players can expect when season 13 kicks off on 10th May, not only for the regular battle royale mode but also for those players that enjoy Arena with substantial price changes across the board.
Another important part of any update is knowing which weapons will come out of the crafting system and into the world pool. This time, the Flatline and Longbow will be world drops, with the Rampage and R-301 replacing them in the crafter.
Apex Legends Saviors patch notes
Here's your look at all the new content that's coming to Apex Legends when Season 13 - Saviors, begins on 10th May.
- How to pre-register for apex legends mobile on iOS
- How to win Apex Legends Flashpoint mode
- Apex Legends Unshackled event - Start date, themed collectibles, and Flashpoint LTM
- Apex Legends Season 13 - Release date, leaks, and more
The new season is set to go live at 10 am PT / 1 pm ET / 6 pm BST. Players should expect the size of their update to range between 20-30 GB, depending on the platform.
New Legend: Newcastle
PASSIVE: RETRIEVE THE WOUNDED
- Drag allies as you revive and protect them with your Revive Shield.
TACTICAL: MOBILE SHIELD
- Throw a controllable drone that creates a moving energy shield.
ULTIMATE: CASTLE WALL
- Leap to an ally or target area and slam down, creating a fortified stronghold.
Storm Point Map Changes
- New POI - Downed Beast
- New map extension - IMC Armories
Map rotation
The map rotation for the season for Saviors will be Storm Point, Olympus, and World’s Edge. 2-hour rotation block removed.
Balance Updates
Fortified Legends
- Fortified no longer reduces headshot damage
Crafting Rotation
- Flatline & Longbow coming out and are now floor loot
- Rampage & R-301 going into crafter
Gold Weapons
- EVA-8, Bow, Flatline, P2020, Spitfire
Helmets Buff
- Blue helmet headshot damage reduction increased from 40% to 50%
- Purple helmet headshot damage reduction increased from 50% to 65%
Kraber
- Headshot multiplier down from 3.0 to 2.0
- Damage reduced from 145 to 140
Rampage
- Increased reload time from 2.6 to 3.1
- Slightly increased handling times
LSTAR
- Reduced headshot damage multiplier from 1.75 to 1.5
- Reduced headshot distance from 64m to 57m
- Overheat cool-off time increased from 2.5 to 3.6
- Slightly increased handling times
Devotion
- Damage reduced from 16 to 15
- Reduced headshot damage multiplier from 1.75 to 1.5
- Reduced headshot distance from 64m to 57m
- Increased reload time from 2.8 to 3.2
- Draw time increased to 0.8 from 0.7
- Holster time increased to 0.75 to 0.65
- Raise time increased to 0.65 from 0.55
- Lower time increased to 0.6 from 0.5
Havoc
- Improved recoil at the start of the pattern
Dual Shell
- Removed from floor loot and crafting bundles
Mozambique & Peacekeeper
- Increased limb damage from 0.8 to 1.0
Crate Weapons
- Spitfire back to floor loot
- Mastiff into crate
Spitfire
- Damage decreased from 19 to 18
- Purple & Gold Magazine capacity reduced from 55 to 50
- Crouched hipfire spread increased
- Removed barrel attachment slot
- Reduced headshot damage multiplier from 1.75 to 1.5
- Reduced headshot distance from 64m to 57m
- Increased reload time from 3.2 to 3.4
- Draw time increased to 0.8 from 0.7
- Holster time increased to 0.75 to 0.65
- Raise time increased to 0.65 from 0.55
- Lower time increased to 0.6 from 0.5
Mastiff
- Tightened blast pattern
- Ammo capacity reduced from 6 to 4
- Stockpile ammo: 28
- Damage per pellet increased from 11 to 14
- Increased pellet size
- Fire Rate increased from 1.1 to 1.2
Cells & Syringes
- Cells and Syringe spawn rates have been lowered by about 18%
Rampart Improvements
- Sheila spin-up time decreased from 1.75s to 1.25s
- Amped Cover deploy health increased from 45 to 120
- Amped Cover deploy time decreased from 4.25 to 3.6
Valkyrie
- Can no longer freely spin while launching during Skyward Dive
Out of Bounds
When going out of bounds the following will be disabled:
- Legends Abilities
- Weapons, Ordinances and Survival Items
- Healing items (Will not cancel mid healing)
- All Active Passives (e.g. Valks Jet Packs)
World’s Edge
- Redesigned windows at Lava Siphon’s Control Tower to focus sightlines
- Added some additional cover around Lava Siphon's Lava Pit
- Gondola loot has been tweaked. The chances of finding high-tier armor in them have been notably reduced. Climatizer and Lava Siphon will still remain as High Tier Loot POIs
Arenas Pricing Adjustments
Thermites
- 100 → 75
Charge Rifle
- Lvl 1: 200 → 150
- Lvl 2: 200 → 150
- Lvl 3: 450 → 400
Longbow
- Base: 400 → 300
- Lvl 1: 250 → 200
- Lvl 2: 300 → 250
- Lvl 3: 400 → 350
Sentinel
- Lvl 3: 400 → 350
Bocek Bow
- Lvl 2: 250 → 200
- Lvl 3: 300 → 250
Triple Take
- Base: 600 → 500
- Lvl 1: 250 → 200
- Lvl 2: 300 → 250
- Lvl 3: 400 → 300
Devotion
- Lvl 1: 150 → 200
- Lvl 2: 250 → 350
L-STAR
- Lvl 1: 200 → 150
Havoc
- Base: 350 → 400
Hemlok
- Lvl 2: 250 → 200
- Lvl 3: 350 → 300
Prowler
- Lvl 2: 300 → 250
- Lvl 3: 350 → 300
Bug Fixes
- Fix for players inside of Bangalore smoke unintentionally getting aim assist on targets outside of smoke.
- Fixed bug where Valk could no longer use Jumptowers if she has been previously shot down during her Ultimate.
- Fix for Volt animation for cases where the weapon and reticle have a jittery animation when the player is crouched.
- Fix for cases where weapons and attachments can be dropped/switched during Charge Tower interaction leading to animation glitch.
- Fix for Charge Rifle Legendary skin “Curse of the Amazon” where the upper part of the weapon blocked camera view when aiming down sites.
- Fixed bug for cases when the user accesses the replicator and pulls up their inventory before the UI for the replicator shows up, they can drop their weapon and is stuck in a crouched position.
- Canyonlands: Fix for cases when players could get blocked when trying to activate Valk’s Ultimate.
- Fixed a bug where Season Trackers were no longer showing what season stats they are tracking.
- Fixed bug where the Sentinel could charge instantly when vaulting.
- Xbox One: Fix for cases where players sometimes had to skip the Legend Select phase due to being stuck on the "waiting for players" screen.
- Fixed issue when Knocking a player on an enemy team and then dying before getting the kill, can lead to the kill being rewarded to another team instead
- ARENAS - Fixed issue where Boosted Loader was missing on Wingman.
- Fixed issue where Finishers are not counted as damage towards Challenges.
- Fixed bug where Purple Evo shields glow through closed care packages, loot pins, and Lifeline Care Packages.
- Fix for cases where players could get killed by a death box if coming in contact with it on an airship.
- Fixed bug for an issue with Players getting killed when throwing a caustic barrel up against an opening door.
Crypto
- Fix for cases when Crypto's heirloom (sword) appears stuck in the middle of his body while his drone is deployed.
- Fixed issue when inspecting his Heirloom with the "Deadly Byte" skin equipped, can show missing arm texture.
- Fix for cases when players could recall their Drone instantly after activating their Ultimate.
- Fixed bug for when Crypto is using his legendary skin, and while being revived by a Mirage, he turns invisible except for his sunglasses which remain visible during the revive.
Fuse
- Fixed bug where using Fuse’s Tactical in water caused the audio to get overwhelmingly loud.
- Fix for bug where players can extend Motherlode's range if used on flyers, Crypto's drone, loot drones, and Loba's Bracelet.
Horizon
- Fix for cases when Horizon’s Ultimate disappears if the player opens a door next to it.
Mirage
- Fix for bug where the shield regeneration from Wattson's ultimate would reveal Mirage's location when he is invisible while reviving.
- Fixed bug for when Mirage’s decoys would sprint faster when the player is armed with an item than when they are unarmed.
Pathfinder
- Fix for an issue where grappling grounded Loot Rollers can cause the player to get flung at high velocity.
New Custom Match System
Custom Match is replacing the previous Private Match system.
Custom Match QOL improvements:
- UI & Design Improvements.
- Custom Match now saves Team Names & Match Settings when returning from match to lobby.
- Match flow improvements.
- Added new launch parameters to pre-select viewing targets for Observer.
- Updated the color pallet used by Observers when viewing teams (Map Overview + Highlights)
- Additionally, fixed the color duplication issue previously seen on the map overview
- Updated the Team Eliminated Text with a unique color for Anonymous Mode in Custom Match.
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Featured image courtesy of Respawn Entertainment.