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Apex Legends Evolution Collection patch notes: All buffs and nerfs

Respawn Entertainment has revealed the latest Collection event to be added to Apex Legends, called Evolution, and alongside it, a set of balance changes for legends and weapons.
Apex Legends Evolution Collection patch notes: All buffs and nerfs

Apex Legends Season 10 Emergency is well underway, which means that it's right about time for the new seasonal collection event.

Season 10's collection event is called Evolution, and it comes with a slew of new content, from fancy new cosmetics, several new modes across both battle royale and Arenas, new bundles, and of course, some much-needed balance changes!

Season 10 Emergency had a rather rough start when it comes to balancing issues, as the latest legend, Seer, was released completely unbalanced (or should we say - broken), sparking widespread backlash within the community.

In the meantime, Seer has been severely nerfed, but some fans argue that he still needs a few rounds of tweaks and nerfs.

Apex Legends Evolution Collection patch notes: All buffs and nerfs
Rampart will now be able to walk around and shoot with Sheila out. (Picture: EA)

If you are one of those players hoping to see Seer toned-down just a little bit more, we will have to disappoint you, as he's nowhere to be seen in Evolution Collection patch notes.

On the other hand, we have a rather big change for Rampart's minigun "Sheila", which is now mobile, as well as a few balance updates for some other legends.

When it comes to weapons, unsurprisingly, the L-Star receives more nerfs, and EVA-8 and Mozambique are having their headshot damage multiplier reduced.

Check out all the changes in the Apex Legends Evolution Collection event below:

Apex Legends Evolution Collection event patch notes

Apex Legends Evolution Collection patch notes: All buffs and nerfs
Respawn continues to tweak L-star for several patches in a row. (Picture: EA)

Balance changes

Rampart

  • Rampart will now be able to run around with Sheila out and shoot while walking. The spin-up is longer, and she only gets 1 magazine in this mode.
  • Once Sheila is out, you can put it away and pull it back out until you run out of ammo (or hit the cooldown time). 
  • At any point, you can still place Sheila down for your teammates to use. Once placed, it has infinite reloads and acts just like the previous version. You cannot pick it back up.

Dev Note: A legend based solely on a defensive position is hard to get right in Apex Legends. We think Rampart has a place as the ultimate defensive Legend, but we wanted to give her a little more ability to be reactive and push with her team. As usual, we’ll be watching to see how this plays out and will adjust accordingly!

Revenant

  • VFX (similar to the pulse on Loba ult placement) was added to increase visibility for when a totem is placed nearby.

Octane

  • Reduced jump pad horizontal distance by 10% - 15%.
  • Reduced the rate of Octane’s Stim regen from 1.5 to 1.0 hp/sec.

Bloodhound

  • When Bloodhound pings a clue from their passive, it will now show their teammates in quick chat how long ago the event took place

Bocek Compound Bow

  • Draw speed slightly reduced from 0.56 to 0.54
  • Arrows per brick increased from 14 to 16
  • Arrows per inventory stack increased from 28 to 32

Hemlok

  • Reduced hipfire spread
  • Hipfire resets slightly faster

Dev Notes: The Hemlok’s hipfire effectiveness was reduced a few seasons ago and since then the weapon has seen a steady decline in use. Bringing back some of that hipfire strength (but not all) should help the weapon feel more consistent in close quarters without being dominant or affecting its medium-range excellence.

Shatter Caps - Bocek Compound Bow

  • Damage per pellet increased across all draw strengths
    • Short draw damage: 4 to 6
    • Medium draw: 7 to 9
    • Full draw: 11 to 12

Shatter Caps - 30-30 Repeater

  • ADS Strafe speed increased to shotgun strafe speed while Shatter Caps are enabled
  • Charged pellet damage multiplier increased from 35% to 50%

Dev Notes: When Shatter Caps work they feel amazing, but currently it can still feel a little punishing to swap into the mode. Increasing the damage potential and improving the CQC flow of the 30-30 should help Shatters feel a little more accessible and rewarding.

L-STAR

  • Cool-off time slightly increased
  • Overheat lens replacement time slightly increased
  • Rounds before overheat reduced at the base and all Energy Magazine tiers
    • Base: 22 to 20
    • White: 24 to 22
    • Blue: 26 to 24
    • Purple/Gold: 28 to 26
  • Arenas price adjustments:
    • Base: 500 to 600
    • Blue: 300 to 250
    • Purple: 400 to 350

Dev Notes: We’re nudging down the L-STAR’s core stats a bit to smooth out the power progression in what we think is a slightly more healthy top-end. We’ll keep a close eye on the L-STAR and it’s recoil as we enter the second half of Emergence. In Arenas, we’re well aware of it’s prevalence in high-level lobbies and are pricing it out of the first round. These changes essentially increase the blue cost by 50 and keep the purple price the same. If its pick rate remains unchanged, we will hotfix further adjustments.

Shotguns

  • EVA-8 and Mozambique headshot damage multiplier reduced from 1.5 to 1.25 bringing it in line with the Peacekeeper and Mastiff.

Dev Notes: The EVA-8 holds a lot of power in its speed and leniency compared to its counterparts, the PK and Mastiff. It’s got the edge with fire rate and consistency so we’re shaving off some of its spike damage to even the playing field. We’re normalizing the Mozambique as well for consistency within the shotgun class and to give the P2020 some space as the more precise early game weapon.

Triple Take

  • ADS charge time decreased from 1.0 to 0.8

Quality of life updates

  • Shortened the out-of-bounds timer from 30 seconds to 15.
  • Your timer should be reset after being respawned.
  • Swapping from Red to a Gold Shield with more health no longer requires a long press.
  • Evo Shields in deathboxes now show their health
  • Early Leaver Warning has been improved to help people from accidentally leaving before their party is dead.
  • You now need to hold the confirm button down for a small amount of time
  • The highlighting is different colored than other prompts to catch your attention
  • Red text warning showing your leaving penalty added
  • Added character portraits to "detected" widget for recon characters.

Bug Fixes

 

UI

  • Fixed a bug where Streamer mode wouldn’t anonymize the names on the scoreboard in Arenas mode
  • Fixed issue for when players would randomly get un-readied while matchmaking in Ranked.
  • Fix for Ranked Arenas: longest win streak number was incorrect for some players when viewed in the Stats screen.
  • Fixed cases where players would still see Ranked icons when switching over to Arenas while inspecting personal stats. 
  • Fix for cases where the player would still see the Abandon Penalty countdown when getting other messages like RECEIVED PREMIUM CURRENCY.
  • Removed the red speaker icon that would show up on the upper right corner of the screen that served no purpose.
  • Fix for when the Playlist Selector would sometimes flicker.
  • Players should no longer encounter a string issue in the Timeline when they have a ";" in their username.
  • Fixed cases where the name of killed players was not always showing up when a player died.
  • Fixed a rare bug that can cause the Observer to get stuck on the Intro Screen at the start of a match.

Fuse

  • Motherload ultimate will no longer highlight enemies far below the ring. 

Seer

  • Increased the hitbox for Exhibit Ultimate to better match the model.

Loba

  • Loba can no longer glitch into Skyhook when using her tactical.
  • Fix cases for when Loba’s ultimate visualfx do not appear while aiming down sites.

Rampart

  • Fixed bug that could get players stuck under the map after dismounting from Ramparts Turret on a Trident.

Bangalore

  • Fix for the times when pinging a Prowler would trigger a voice line that mentions a removed hop-up.

Lifeline

  • Switch Only - Fix for cases where players couldn’t complete training due to her Ultimate malfunctioning,

Gibraltar

  • Fix for cases where it appeared that Gibraltar's Ultimate caused dropped audio.

Wattson

  • Fixed a bug where Wattson would start matches with 30 fences.

Valkyrie

  • Fixed an exploit where players could get continuous missiles after exploiting Valkyrie's passive/tactical as well as use the Vtol jets infinitely.

Sentinel

  • Fix for when players would still see "Amped" or "Revved up" from Sentinel or Rampage after swapping weapons.

Wingman

  • Fix for reactive skins, “Precision Calibur” and “Attention to Detail” where part of the skins appeared stuck in place when shooting.

World’s Edge

  • Various fixes on World’s Edge cleaning up some bad collisions, exploitable hiding spots, and areas where players could get stuck.

Firing Range

  • Fix for the mysterious fire show that could appear in Firing Range and cause a crash.

Misc

  • Fix for cases where players were able to reach farther than intended when punching an enemy player.
  • Private Match Fix - Observers should no longer get stuck on the intro screen for the duration of the match.
  • Fix for Audio fluttering that could happen when killing someone during self-revive.
  • Various fixes to improve overall game stability.
  • (PC only) You’ll no longer be able to bind forward movement to the Mouse wheel on PC. This previously enabled an exaggerated movement tech known as "Tap Strafing. See the dev note below for more context.

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