Valorant Episode 6 Act 2 will bring a brand new agent, Gekko, to the game, and you can activate his contract to unlock him, or if you are an Xbox Game Pass subscriber, you will get direct access to him. Gekko is an initiator that has brought brand-new mechanics to diffuse and plant spike with the help of Wingman, detaining players, and more. If you manage to get a hand on Gekko among all the instalockers, here are a few tips and tricks to get started.
How To Play Valorant Gekko: Tips and Tricks
Tips to Use Dizzy (E)
Dizzy is basically Gekko's flash, and you can pair it with a duelist. You can flash the opponents while entering the site if you are on the attacker side, and Jett can dash in to get early picks, or Raze can throw her nade to give some severe damage or even get kills. On the defender side, Dizzy can be used to delay/stop the push by opponents.
You can also use it during retake by flashing the enemy and peeking to stop the defuse. Dizzy can also be used to get some info on the opponent's position in an open space with different angles. You will just need to track in which direction the Dizzy is shooting; however, keep in mind that the flash will take about half a second to work, and you will hear Dizzy's sound if anyone is flashed.
You can also ask your teammates to give you cover by using their utilities, like smoke, to pick its orb so that you can use it again.
Tips to Use Wingman (Q)
Wingman brings a brand-new mechanism of defusing and planting spike to Valorant. To use it effectively, you can use Sage's wall or Harbor Cove to give cover to Wingman and give him the spike to plant or send him to diffuse the opponent's spike in the same manner. You can also use it to clear out the spaces like Raze's Boom Bot, and if it will see any opponents, it will stun them.
Apart from this, Wingman is pretty helpful in clutch situations where you can use it to defuse the spike or plant it, and you can wait for the opponents to reveal themselves only for you to kill them. Just like Dizzy, you can pick Wingman's orb to use it again in the same round, so ask your teammates to cover you while you do it.
Tips to Use Mosh Pit (C)
Mosh Pit is just like Viper's Snake Bite, and the only difference is that it will take about three seconds to work and explode. Mosh Pit will give 150 damage to players caught in its inner circle and about 100 damage to the players in its out circle. It covers a larger area compared to other mollys, which is a plus point.
In order to use it effectively, you can pair it with Astra's Gravity Well or Fade's Seize to prevent players from escaping and get some easy kills. It is a great utility to clear out the corners as well, as it will force players to get out of their hiding spots, and you can shoot heads to kill them. Mosh Pit can also be used in post-plant situations to prevent opponents from diffusing the spike.
Tips to Use Thrash (X)
Thrash is basically a combination of Skye's Trailblazer and Killjoy's Lockdown. While it detains players for a lesser time as compared to Killjoy's ultimate, it will provide you the information about opponents' positions and can be extremely helpful if the opponents have a player advantage. You can detain enemies, and your teammates can push with it to kill the opponents and get some early picks.
You can also use it to stop the opponents from diffusing or planting the spike to buy some time, and not only that, if they are running low on time, detaining them will give you the win. Since you can pick it to use it twice, it becomes an extremely powerful ultimate.