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Sea Of Thieves Loses 56% of Its PlayStation 5 Player Base Within One Month

Sea of Thieves is facing significant challenges as the game sees a 56% drop in its player base on PlayStation within just one month. Here are the key details you need to know.
Sea Of Thieves Loses 56% of Its PlayStation 5 Player Base Within One Month
Rare Ltd

Sea of Thieves has garnered quite a bit of popularity since its release, likely due to the wealth of content inside the game for players to sink their teeth into. But it seems this hasn't been enough to keep players on board, as it's recently lost over half of its active player base on PlayStation consoles within one month.

This news has taken many of us by surprise, but we do have some ideas as to why this significant drop happened. So let's go over the details and discuss exactly why Sea of Thieves has lost 56% of its player base on PlayStation 5, all within a single month.

Sea Of Thieves Loses 56% of Its PlayStation 5 Player Base Within One Month

When examining Sea of Thieves' metrics on platforms such as GameInsights and SteamDb, it becomes evident that the game initially enjoyed strong engagement across all platforms. However, recently, it has experienced a significant decline and has remained at low levels consistently for several months.

Sea Of Thieves Loses 56 Percent Of Its PlayStation Audience In One Month
Sea of Thieves has lost over half of its player base on PlayStation, and while there are multiple reasons this could be the case, it's clear that Microsoft will need to act accordingly to correct this huge loss. (Picture: Microsoft)

PlayStation has seen a steep decline of more than 56% in the past month, mirroring similar trends across other platforms. Steam player numbers have dropped below 20,000 active players and have plateaued over the last month. Despite this recent sharp decline, the player base has been steadily diminishing for some time and has yet to stabilize.

For a live service game, this downturn is particularly troubling because an active player base is crucial for engagement, metrics, and revenue generation, unlike single-player games. This situation paints a grim outlook for Microsoft, especially considering their ambitions to expand Sea of Thieves' audience to the PlayStation market.

There are likely multiple factors contributing to this decline. Players may have lost interest in the game, the paid live service model might have been a deterrent, and the emergence of free-to-play live service titles like Xdefiant and Multiversus on platforms like PS5 could have diverted attention away from Sea of Thieves. Perhaps transitioning Sea of Thieves to a free-to-play model could potentially revive its fortunes, but currently, the game is struggling and its future appears uncertain.