If you are one of those players who absolutely love to hunt achievements in games, but were disappointed with them not being present in the PC version of Assassin’s Creed Valhalla, we have good news: they are finally here!
In November last year, players noticed that Assassin’s Creed Valhalla was missing an achievements page on then newly-launched Ubisoft Connect, and Ubisoft at first said that was intentional, but they have changed their minds after they faced a backlash from the community, and promised to deliver them at a later date.
And with Assassin’s Creed Valhalla Update 1.1.1, the achievements system for the PC version of the game has arrived.
The patch adds in-game support for Ubisoft Connect achievements to the game.
Once the update is live tomorrow, you will start to get in-game notifications about achievements, whenever you complete them.
(Picture: Ubisoft)
While achievements are the highlight of the update, Update 1.1.1 brings a plethora of other improvements, fixes, and balance updates to the game, which you can read about further below.
Assassin’s Creed Valhalla Update 1.1.1 release time
The 1.1.1 update will be deployed on 14th January for all platforms: the Xbox family of consoles, PlayStation 4 and PlayStation 5, Ubisoft Connect, Epic Games Store, Stadia, and Amazon Luna
- Xbox Series X|S: 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
- Xbox One: 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
- PlayStation 5: 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
- PlayStation 4: 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
- PC: 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
Assassin’s Creed Valhalla Update 1.1.1 patch file size
- Xbox Series X|S: ~7.5 GB
- Xbox One: ~6.6 GB
- PlayStation 5: ~2 GB
- PlayStation 4: 2-3 GB (depending on region)
- PC: ~6.45 GB
Assassin’s Creed Valhalla Update 1.1.1 patch notes
Added in-game support for Ubisoft Connect achievements to the game.
- Unlock conditions for Quest-related or not-repeatable achievements:
- Achievements where unlock conditions have been met will pop when the player completes a new quest.
- Unlock conditions for Countable/repeatable achievements:
- Achievements will pop whenever the player performs an achievement-related action past the unlock condition.
MISCELLANEOUS
- The Animus Pulse will now highlight dead bodies for necessary situations only.
- Enemies can no longer be auto looted using the Throw Weapons perk.
- Tweaked AI detection when using disguise while dodging or while being in-air.
- Added a reward to the Death Stranding homage.
- Quivers and rations will now refill when upgrading them while they are depleted.
- White dots hinting at rations/adrenaline/arrow loot beyond interaction range will no longer be displayed when the player has max quantity already.
- Players will now be able to use "Wake up" at any time while in Asgard. Previously you had to complete the first quest.
- Daily quests will now reset whenever the game detects that it's not possible to continue or restart the quest. The quest may then be reactivated at the informer.
- Added Text-to-speech to letters found in-game.
- Added previews to colour-blind and subtitle options.
BALANCING
- Tweaked damage dealt and received values for the Lost Wolf boss encounter to reduce friction when playing on Drengr difficulty.
- Rebalanced initial damage dealt with Harpoon Impalement Lvl 1 / 2.
GAME IMPROVEMENTS
PERFORMANCE AND STABILITY
- Improved performance and stability.
GRAPHICS, AUDIO, ANIMATION
- Addressed various graphics issues.
- Addressed various clipping issues.
- Addressed various NPC animation issues.
- Addressed an issue that caused dummies to jitter when hit with a poison arrow. shake it off
- (SPOILERS) Added some electricity to Mjolnir before picking it up.
- Addressed an issue where war cries would repeat or loop oddly.
- Addressed an issue where blowing the horn and starting to move with left foot forward could sometimes make Eivor's feet glide.
- (Photo Mode) Addressed an issue where zooming in on children with the Photo Mode camera would distort their face.
- Addressed an issue where some Raven skins could be low res.
- (PS4) Optimized some textures on PS4.
- Addressed a texture issue near the Cicestre Abbey that caused players to desync when walking over the texture.
QUESTS, WORLD EVENTS, SIDE ACTIVITIES
- Addressed an issue in Legend of Beowulf where the clue marker would remain after it was investigated.
- Addressed an issue in A Sticky Situation where the NPC would sometimes not spawn.
- Addressed an issue where the player could get stuck fishing in The Baker's Plaint.
- Addressed an issue in Fishing Lesson that under certain circumstances prevented players from completing the world event.
- Addressed an issue where players are stuck after pledging to Lincolnscire after returning from Vinland.
- Addressed an issue where players could get stuck in a boss fight during A Cruel Destiny. *Ah yes, A Cruel Destiny, indeed. *
- Addressed an issue where some treasures wouldn't be at their location or couldn't be looted. (Grandbridgescire, Hamptunscire, Oxenefordscire, Eurvicscire)
- Addressed an issue where players could receive an Online Service Error when trying to save.
- Addressed an issue where players got black screen after building the blacksmith.
- Addressed an issue where players didn't receive Storming the Walls after completing Severing the Lines.
- Addressed an issue in To Serve the Light where Hytham would get stuck on the boat when randomly shooting arrows into the water.
- Addressed an issue that prevented players from interacting with Settlement NPCs.
- Addressed an issue that prevented players from completing Clues and Riddles.
- Addressed an issue in the Absence of an Ealdorman that prevented players from completing the quest.
- Addressed an issue where the quest objective marker was pointing to a wrong destination in The Devil Has All the Best Tunes.
- Addressed an issue in War Weary that prevented players from completing the quest when Ceolbert was accidentally killed.
- Addressed an issue that prevented players from starting the Daughters of Lerion encounter. (Goneril, Cordelia)
- Addressed an issue in Binding Fate that caused the boss to be stuck on a rock.
- Addressed an issue where Estrid could get stuck in Taken.
- Addressed an issue in Pluck the Quill where players would sometimes be unable to interact with Aelwyn.
- Addressed an issue in Binding Fate that caused the boss to be stuck underground when using Dive of Valkyrie.
- Addressed an issue in Price of Wisdom that prevented players from completing the quest.
- Addressed an issue in The Boar with the Golden Nose where the boar would sometimes disappear under certain circumstances.
- Addressed an issue in Bleeding the Leech where Erke would be at the wrong location.
- Addressed an issue in Of Blood and Bonds where the players couldn't complete the quest or couldn't report back to Randvi.
- Addressed an issue in The Prodigal Prince that prevented players from completing the quest.
- Addressed an issue that prevented players from completing the Old Cellar mystery.
- Addressed an issue in A Rivalry for the Ages that prevented players from completing the quest.
- Addressed an issue where the Mari Lwyd disguise would not disappear after finishing the Glowecestrescire Arc. *everyone liked that dot jpg *
- Addressed an issue in Road to Harmatia that prevented players from completing the quest.
- Addressed an issue where Knud could become stuck in A Little Problem.
- Addressed an issue that prevented players from interacting with Ubba in Sons of Ragnar.
- Addressed an issue where Basim was in a fight with NPCs before the start of Puppets and Prisoners.
- Addressed an issue in Brewing Rebellion that prevented players from force-opening the door to the longhouse in Buckingham.
- Addressed an issue in Bridges of Oppression that prevented players from completing the quest.
- (Spoiler) Addressed an issue in King Killer that prevented Ivarr to reach the door to Rhodri's Room.
- Addressed an issue in A Fiend out of Hell that prevented players from examining one of the cows.
WORLD
- Addressed various misplaced textures or objects.
- Addressed several instances where the player could become stuck.
- Grounded a floating boat in Vinland.
GAMEPLAY, COMBAT, AI
- Addressed various NPC behaviour issues.
- Addressed an issue where NPCs would sometimes return to a location they fled from that is still being raided.
- Addressed an issue where whales would sometimes start their fleeing behaviour mid-air.
- Addressed an issue where Archery was blocked with M and K holding the SHIFT key.
- Addressed an issue that caused players' line of sight to be blocked using incendiary or Poison traps with the predator bow.
- Addressed an issue where guards would sometimes not react with hostility to watching Eivor burn members of their faction with oil jars. *I- uh nevermind. Moving on. *
- Addressed an issue where NPCs could be killed by throwing corpses at them in Vinland.
- Addressed an issue that removed Bjorn from the ship crew.
- Addressed an issue with the Mentor's Set where the gear perk sometimes didn't activate even though 2-4 set pieces were equipped.
- Addressed an issue that prevented players from controlling the raven when Q or E buttons were assigned to one of the move actions.
ABILITIES, PERKS, SKILLS
- Addressed an issue where some ranged special abilities could incorrectly be used with guided arrows.
- Addressed an issue where one NPC would not leave Eivor's side when Feign Death was used.
- Addressed an issue where several abilities wouldn't work against hostile dogs.
- Addressed an issue where Man's Best Friend would not unlock after completing the quest A Little Problem.
- Addressed an issue with the Mentor's Set where the gear perk sometimes didn't activate even though 2-4 pieces of the set were equipped.
USER INTERFACE / HUD
- Addressed various UI/HUD issues.
- Addressed an issue where the arrow quantity could remain stuck at 12.
- Addressed an issue where UI language changes weren't applied during combat.
- The camera will now be closer to the character when browsing tattoos in the Animus Store.
- Addressed an issue where colour-blind previews would sometimes not be displayed in the menu.
- Addressed an issue where colour-blind values weren't applied to the Order of Ancient menu.
- Addressed an issue where a blank box would appear in the Completed Quests list.
- Addressed an issue where fall damage could be negated by opening the menu right before hitting the ground.
- Addressed an issue where Auto Loot didn't work when an enemy was stun finished.
- Addressed an issue where the Raculf Monastery couldn't be raided.
- Addressed an issue where some icons were missing for newly acquired God Favors.
- Addressed an issue where In-Game news sometimes wouldn't load correctly.
- Addressed an issue that caused players to receive incorrect items when purchasing Vegvisir (Front) or Muninn (Front) schemes.
- Addressed an issue that allowed players to acquire duplicates of Asgardian ship schemes.
SYSTEM
- Added a respawn point just before the boss fight in Extended Family.
- Addressed an issue that prevented players from fast travelling after 1.0.4.
- Added force trigger feedback to bow shooting for Xbox/PlayStation controllers.
- (Stadia) Addressed an issue that caused the time on the save not to reflect the local time.