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South Of Midnight Patch Notes (April 2025): All New Content, Adjustments & Bug Fixes

Bugs and glitches have been dispelled as a new patch update for the action-adventure game South of Midnight has been released for Xbox consoles and PCs.
South Of Midnight Patch Notes (April 2025): All New Content, Adjustments & Bug Fixes
(Picture: Compulsion Games / Ashleigh Klein)

Following the global launch of South of Midnight, the latest gaming release from developer Compulsion Games, the team has rolled out patch updates to ensure gameplay stability and fix a myriad of bugs, gameplay crashes, and performance issues. The game's developer announced the latest patch update on social media, in which players can update the game to reflect the new changes.

As such, once they've completed installing the latest patch update, they can jump back into this magical and macabre world and continue their in-game progression. Below are the complete patch notes for the latest game update for South of Midnight.

Latest South Of Midnight Patch Notes Update News:

17th April 2025: South Of Midnight Title Update v.1.2.0 Patch Notes Released 

Developer Compulsion Games announced on social media on 16th April 2025 that the patch notes for South of Midnight are now available as update v.1.2.0 was rolled out for PC via Steam and Windows PCs (Xbox App), Xbox Cloud Gaming, Xbox Game Pass and on Xbox Series X|S consoles on 16th April 2025.

South Of Midnight Update v.1.2.0 Patch Notes: All New Content, Adjustments, & Bug Fixes:

South_Of_Midnight_Review_Glitched_Haint_Boss_Battle_CompulsionGames.jpg
A couple of new bug fixes targeting various Haint encounters and boss fights have been resolved in the latest patch update. (Picture: Compulsion Games / Ashleigh Klein)

Developer Compulsion Games has released the latest patch update for their Southern folklore action adventure game South of Midnight, adding plenty of game adjustments, optimizations, and bug fixes. As announced via their official social media channels, the latest update, v.1.2.0, launched for Xbox Series X|S consoles, Xbox Cloud Gaming, Xbox Game Pass, and PC via Steam and the Xbox App for Windows PCs included more bug fixes, performance, and Quality-of-Life (QoL) improvements.

Some notable fixes and improvements include patching a prominent crash when transitioning from Chapter 11 to 12 for Xbox Series S consoles, various issues regarding the Huggin' Molly boss fight, and collision blockers for a handful of chapters. Additionally, there are some adjustments to improve in-game lighting, cinematics, narrative, and localization, just to name.

While we could go into full detail explaining all the major and minor changes implemented, we'd rather let the patch notes speak (and sing) for themselves. So, without further ado, below are the patch notes for the v.1.2.0 update for South of Midnight:

South Of Midnight v.1.2.0 Update Patch Notes: All Bug Fixes, Adjustments & Optimizations

Audio:

  • Implemented various audio fixes, including volume adjustments for improved balance.

Cinematics:

  • Fixed a visual issue where one of Molly’s eyelids was misaligned.
  • Improved the transition from the wound Restore cinematic to Catfish Outro, removing the camera and Hazel glitch.
  • Resolved a bug where Hazel's facial expressions were missing, and Hazel was flickering during the Chapter 6 Cherie Tree cutscene.
  • Fixed an issue during the Lacey Argument cutscene where Hazel was incorrectly holding two right shoes.

Gameplay:

  • Resolved an issue where bottles during the Huggin’ Molly boss fight in Chapter 9 failed to spawn correctly during Phase 3.
  • Fixed an issue where the player would not receive damage from dropping yarn after being hit by it while standing on a jar during the Chapter 9 Huggin’ Molly boss fight.
  • Resolved backtracking issue in Chapter 3, which previously blocked player progression (invisible wall at first wall run).
  • Fixed an issue where the player could get stuck when standing near the Two-Toed Tom dive-out area during the Chapter 5 boss fight.
  • Fixed an issue where Two-Toed Tom would not reemerge during the Chapter 5 boss fight if the player fell into the water.
  • Fixed issue where some mushrooms appeared missing when playing on the lowest graphics settings in Chapter 10.
  • Fixed various collision blockers in Chapters 2, 10, and 11 where Hazel could navigate out of bounds or get stuck.
  • Fixed a rare issue where Weave would fail to hit a Haint during combat but still trigger the full cooldown, even though the ability did not successfully activate.
  • Addressed an issue where Haints would occasionally disappear during combat.
  • Fixed an issue where the first Crouton upgrade (Crouton Detonation) was missing its intended functionality.
  • Fixed an issue where using the pull ability on a rock projectile during the camera zoom-in would deactivate the weavable platform.
  • Fixed an issue where the 14/19 readable could not be collected when approaching the weavable platform from the left side.
  • Fixed an issue where Hazel would enter a T-pose when grappling immediately after unsummoning the puppet.
  • Fixed an issue where VFX would remain attached to Hazel's feet when entering or exiting Wall runs quickly.

Lighting:

  • Adjusted the HDR color balance in Chapter 5 to address oversaturation and brightness on lower-end HDR screens.
  • Fixed an issue where the fade to white in HDR would instead fade to a washed-out grey.
  • Fixed incorrect lighting issues on systems using Intel UHD Graphics 620 GPUs.

Menu, Settings, and User Interface:

  • The default key to back out of menus has been changed from ‘Backspace’ to ‘Tab’.
  • Fixed an issue where pressing ‘Esc’ on keyboard or the ‘Menu’ button on Xbox controller failed to save remapped controls or custom difficulty settings when exiting menus.
  • Ensured that keys are displayed in English consistently across all languages.
  • Resolved an issue where the "Applying changes in progress" message for graphics settings was untranslated.
  • Fixed an issue where the input display would default to "Keyboard" on Xbox if no controller were detected when launching the game.
  • Fixed an issue where unassigned controls would automatically remain unassigned after quitting the remapping menu and confirming to exit, requiring the player to remap them again.
  • Fixed an issue on Xbox where enabling HDR would cause pop-ups to appear without a background, making them harder to read.

Narrative & Localization:

  • Fixed multiple localization issues across various languages, including missing subtitles, cut-off subtitles, and incorrect subtitle languages.
  • Fixed various typos and grammar issues across the lore tab, readables, and other in-game text.

Quality of Life:

  • In response to community feedback, we've added new menu options for mouse and camera smoothing to improve control customization.

Tech:

  • Fixed a crash when transitioning from Chapter 11 to Chapter 12 (Xbox Series S only).
  • Targeted performance improvements in gameplay and cutscenes.
  • Level of detail: Adjusted render distances on target objects to reduce popping (kudzu, small plants, animals, etc.).