The Fallout 76 Steel Reign update is finally here, and it comes with a slew of new content for all of you postapocalyptic Appalachians.
The update will bring a story of the Brotherhood of Steel to a conclusion with Steel Reign's questline which is available for all players level 20 or above, provided you have completed "The Best Defense".
Another major addition with the Steel Reign update is a brand new Legendary Crafting system, which will allow you to craft Legendary items and modify your normal items into legendaries.
Check out our Legendary Crafting guide to find out more about the system.
To accompany the new system, the update also comes with a set of balance changes and new Legendary effects in order to get the new system in line with both existing and newly-added effects.
Bethesda has performed fine-tuning across several legendary weapons and armour attributes and effects and added some completely new ones, and we are excited to see how will they turn out combined with the new legendary crafting system.
Fallout 76 Steel Reign legendary balance changes
New legendary weapon attributes and effects
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1-Star
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Aristocrat’s: Damage increases as Caps increase. Maximum of +50% damage at 29,000 Caps.
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Juggernaut’s: Damage increases as Health increases. Maximum of +25% damage at 95% health or above.
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Gourmand’s: Damage increases as you fill your hunger and thirst meters. Maximum of +24% damage.
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2-Star
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Last Shot: The final round in a magazine has a 25% chance to deal twice as much damage.
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Single-shot weapons, like Black Powder Rifles, cannot spawn with Last Shot.
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Steady: +25% damage while standing still
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Inertial: Replenish 15 Action Points with each kill.
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3-Star
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Ghost’s: Attacks that hit enemies each have a 10% chance to generate a Stealth Field.
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New legendary armour and power armour attributes and effects
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1-Star
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Aristocrat’s: Energy and Damage Resistances increase as Caps increase. Maximum of +20 for each resistance at 29,000 Caps.
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Overeater’s: Increases Damage Reduction up to +6% as you fill your hunger and thirst meters.
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2-Star
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Glutton’s: Hunger and Thirst grow 10% slower. This effect stacks up to a maximum of +50%.
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Fireproof: +25 Fire Resistance
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Warming: +25 Cryo Resistance
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Hardy: Receive 10% less damage from explosions
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3-Star
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Doctor’s: Stimpaks, RadAway, and Rad-X are 5% more effective.
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Burning: 5% chance to deal 100 Fire damage to melee attackers
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Electrified: 5% chance to deal 100 Energy damage to melee attackers
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Frozen: 5% chance to deal 100 Cryo damage to melee attackers
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Toxic: 5% chance to deal 100 Poison damage to melee attackers
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Dissipating: Slowly regenerate Radiation damage when out of combat.
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Legendary weapon attribute changes
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1-Star
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Assassin’s: Increased damage vs. Humans from +10% to +50%.
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Berserker’s: Removed the damage debuff when Damage Resistance is 80 or higher. The damage buff when Damage Resistance is between 1 and 60 has been slightly reduced.
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Exterminator’s: Increased damage vs. Mirelurks and Bugs from +30% to +50%.
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Ghoul Slayer’s: Increased damage vs. Ghouls from +30% to +50%.
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Hunter’s: Increased damage vs. Animals from +30% to +50%.
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Mutant’s: Updated functionality. Damage now increases by +5% per Mutation that affects the character, up to a maximum of +25%.
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Mutant Slayer’s: Increased damage vs. Super Mutants from +30% to +50%.
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Nocturnal: Removed daytime debuff. Nighttime damage buff has been increased.
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Suppressor’s: Damage reduction applied to the target has been buffed from 20% for 3 seconds to 25% for 5 seconds.
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Troubleshooter’s: Increased damage vs. Robots from +30% to +50%.
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Zealot’s: Increased damage vs. Scorched from +30% to +50%.
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2-Star
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Basher’s: Increased bashing damage from +40% to +50%.
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Hitman’s: Increased damage while aiming from +10% to +25%.
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Enhanced VATS: Increased the VATS hit chance from +33% to +50%.
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Legendary armour attribute changes
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1-Star
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Assassin’s: Now reduces damage taken from all humans by -15%.
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Nocturnal: Removed daytime debuff. Damage and Energy Resistances now increase by +10% per piece of Nocturnal armor during nighttime.
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