Star Wars Jedi Survivor was a highly anticipated game for 2023. The original, Star Wars Jedi: Fallen Order reviewed very well overall on first release. It was the same this time around as plenty of reviews for Jedi Survivor praised the game as the ideal sequel. Many players enjoyed their experience as well.
Although there were issues with the PC port of the game, players still liked the game overall. The story is good and there are a lot of new Force Powers to utilize. One such Force Power that players really enjoy using is the Lift and Slam. Here, we are going to go over how to get the Lift and Slam power in Jedi Survivor.
How To Get The Lift And Slam Force Power In Star Wars Jedi Survivor
One of the key elements about Jedi Survivor is that players had all of the previous Force Powers that they ended the previous game with. So players were immediately able to move around as fast as they could in the previous game, which helped a lot. Now players can enjoy new Force Powers on top of what they already had.
In Jedi Survivor, getting the Lift and Slam Force Power is easy. You will automatically unlock Lift and Slam in Chapter 4 during the campaign. This power will be unlocked while you are trying to save Zee. You will need this particular power to continue progressing in the game, unlocking it naturally during a story mission. No additional steps are needed.
What Does The Lift And Slam Force Power Do In Jedi Survivor?
As you might have guessed, the Lift and Slam Force power allows you to lift up objects and slam them into the ground. Although it is called Lift and Slam, you can use them completely separately. So you can freely lift an object or enemy and then use your Lightsaber or other Force Powers. You do not have to slam.
Likewise, you can quickly slam an enemy to the ground without having to lift them. Your ability to do so will depend on you upgrading the powers though. If you just picked up the ability, you will not be able to lift many enemies other than normal Stormtroopers. But you can use the lift and slam on nearly all environments for movement without upgrading it.