It's no secret that I love Jujutsu Infinite, the extremely popular new Roblox game inspired by the Jujutsu Kaisen manga and anime. I even shared my up-to-date Innate Technique tier list with you, and now I have some good news for those who love the Boogie Woogie Innate Technique!
Awesome Ninja Games have significantly reworked the Boogie Woogie Innate Technique. This could definitely propel it to the top of the Innate Technique tier list, so let's take a look.
Jujutsu Infinite Boogie Woogie Rework Explained
First off, the base cooldown for Boogie Woogie has been adjusted to 20 seconds, reflecting the increased power and versatility of the Innate Technique. The rework introduces Boogie Woogie: Mark. With this update, Jujutsu Infinite players can now mark up to two non-party victims.
Marking two people results in them swapping positions, while marking a single individual will swap the user with the marked target. If a player decides to re-mark an already marked target, it effectively removes the mark. This adds a layer of gameplay depth, allowing players to control the battlefield in Jujutsu Infinite.
The introduction of new markers has enhanced visual feedback. A red marker indicates when a target cannot be swapped, providing immediate clarity on action possibilities. Conversely, a blue marker signals that a swap is viable, aiding players in executing their strategies effectively. If no marks are active, the user will simply swap with whomever they have in their sights.
The swap mechanism has seen some huge changes. A successful swap now significantly reduces the cooldown to just three (3) seconds, incentivizing precise use of the ability. However, a failed attempt reverts to the standard cooldown. Additionally, players can now feint the Boogie Woogie by holding a left-click while activating, which places the ability on the normal cooldown but eliminates the end lag, allowing for deceptive maneuvers.
Below, you can check out the full patch notes for the latest Jujutsu Infinite update, which reworks the Boogie Woogie Innate Technique. Click below to expand!
- Added
Boogie Woogie: Mark
– This ability allows you to mark and unmark up to two non-party victims.
- Marking two people swaps them instead of swapping yourself.
- Marking one person swaps you with them.
- Re-marking an already marked target removes their mark.
- New Visual Indicators:
- A red marker appears when a target cannot be swapped.
- A blue marker appears when a swap is possible.
- If no marks are active, you will swap with the person you are looking at.
Boogie Woogie: Swap
Adjustments:
- Successfully swapping reduces its cooldown to 3 seconds.
- A failed swap results in the normal cooldown.
- Can now be feinted by holding left-click while activating it.
- Feinting: Puts the ability on normal cooldown but removes endlag.
- Cooldown Adjustment: Base cooldown increased to 20 seconds.
More will be changed and added to boogie woogie, this is just a start. Feel free to to give suggestions on what you would like to see added/removed for it.
Bug Fixes & Balance Changes
Buffs
- Piranha Swarm – Damage increased by 40% to improve its viability for farming.
- Water Jet – Can now be canceled mid-use by holding Space.
- Ariel Reinforcements - Auto shoots nearby curses and shoots when you m1. It does not autoshoot players or bosses.
- Total Collapse - Now goes through Iframes.
Nerfs & Adjustments
- Eel Bind – Slowed by 15% to allow for more reaction time.
- Blood Disk – Now has 0.75s of endlag.
- Reversal Red – Can no longer be held.
- Unwavering Strike – Final hit damage reduced by 22%.
- Blood Bind – Lingering duration reduced from 3s -> 2s.
Bug Fixes
- Tendril Hyper Armor – Adjustments made to help prevent unintended hyper armor.
- Red Transmission Hyper Armor – Hopefully reduced situations where it had occasional hyperarmor.
- Fixed certain moves occasionally causing you to become stuck for a couple seconds.
- Rush Mechanics Fixes:
- Prevented rushing out of other players' rushes.
- Players can no longer rush mid-rush if someone is already rushing them.
Domain Clash & Charge Rate Adjustments
- Increased Domain Clash Window – From 2s → 2.6s to prevent some domain confirms due to tight timing.
- Domain Charge Speed Adjustments:
- Unlimited Void now charges at 80% speed.
- Shrine now charges at 85% speed.
- All other domains remain at 100% charge speed.
- Our goal is to balance stronger domains by making them harder to activate while still preserving their power, these numbers are not final and will require increases or decreases as we get a better feel for what's balanced.
Read More: How To Get All Jujutsu Infinite Cursed Tools
So there you have it, everything Jujutsu Infinite players must know about the newly-improved Boogie Woogie Innate Technique. The developer has also noted on Discord that they are open to community feedback and further modifications to Boogie Woogie, so this might not be the end!