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While the game is already thriving in Early Access, every Enshrouded update looks to further address existing problems and improve the title ahead of a worldwide launch. Fortunately, developers have provided Enshrouded patch notes for every hotfix they've deployed.
As fans look ahead to new features and a potential Enshrouded roadmap, bug fixes and stability improvements to address existing crashes are still the focus. We've got details on all the Enshrouded update patch notes and which fixes could be on the way.
Updated March 26: The first major Enshrouded patch has been released, with past ones mostly focusing on bug fixes. We've got highlights of the Enshrouded Hollow Halls update here, but you can find the full patch notes below.
Enshrouded Update News
After hitting Early Access back on January 24, developer Keen Games has been quick to deploy hotfixes to address issues with each Enshrouded update. The first set of Enshrouded patch notes arrived the same day, and more than half a dozen updates were sent live just in the first week that the game was available.
You can find the long-term plans by checking the 2024 Enshrouded Roadmap, and their content additions have kicked off with the Hollow Halls update which was heavily influenced by player feedback. Players can head to their feedback hub to make suggestions for changes or updates in the future, and the support team can be contacted if you're facing an existing bug. You can also check the Enshrouded Discord for a list of several known issues they're still working on.
Enshrouded Update #1 Patch Notes (March 26)
Dubbed the Enshrouded Hollow Halls update, tons of new content has now arrived in the game. Also known as Version 0.7.1.0, with this being the first significant post-Early Access content update they've reset the naming and made this Enshrouded Update #1.
From the new dungeons that helped name this update to the Hobbit inspired round doors that have been added, here's everything changing according to the full Enshrouded Update 0.7.1.0 Patch Notes:
HIGHLIGHTS
- Each biome has a new playable area called the “Hollow Halls”, with enemies and challenges corresponding to the level of the biome. These daunting new dungeons come with a multitude of new challenges and exciting rewards.
- New quests leading through the new content. Talk to the Alchemist to get started.
- New enemies await you in the depths.
- A new survivor can be discovered in the Hollow Halls.
- Unlock a new crafting station with new recipes.
- New weapons, building blocks, furniture, decorative props and more can be found.
- The 60hz issue has been solved, providing a smooth experience on higher framerates.
- Emily the farmer now offers potted plants to everyone who wants to add that little extra bit of color to the porch. Make sure that the base has access to a kiln to craft those pots!
- Dilit the Carpenter now offers a new set of round doors and windows.
- The seedbed workstation now allows growing additional tree seedlings. Many trees received new growing stages.
- Player characters can now sit on furniture such as chairs, benches, thrones, toilets.
- The town of Willow Crush in the Revelwoods has been completely reworked. and some other areas have been improved.
QUALITY OF LIFE IMPROVEMENTS
- Improved support for stack splitting in the backpack and chests. The size of the split stacks can now be selected freely.
- Content of magical chests can now be used in crafting stations.
- The loot menu has been reworked to allow faster and more convenient collection of loot.
- Items can now be crafted in stacks.
- Sending items to other players now has a more convenient menu. There is now a warning message if the backpack of the receiver is already full.
- A new ping function on the world map allows pointing other players in a multiplayer session to a specific area.
- Servers can now be searched and favorited via IP in the server browser.
- The keys / buttons for jumping and gliding can now be mapped individually. By default, the gliding is still mapped to the same key / button as jumping. If a different key is preferred, we recommend for example [CTRL] on keyboard and [B]/[○] on controller.
TECHNICAL IMPROVEMENTS & STABILITY
- Updating the game on Steam has been reworked to allow faster updates in the future. Previously, every update, no matter how big, resulted in the patching of the complete 30 GB game data on the hard drive. Now only the affected areas will be patched. This change requires the complete download this one time and will only be noticeably faster for future updates.
- Save data stability has been improved further. As an additional security layer, the game now automatically creates backups of the save data in periodic intervals. Should a save file become unreadable for any reason, a previous version will be loaded.
RENDERING AND PERFORMANCE
- Performance has been improved further. As always, performance and stability will remain a main focus while moving forward.
- Support for Nvidia Reflex has been added. It can be switched on and off in the graphical settings if the used hardware supports the feature.
- Added a new setting to the graphical settings to control the sharpness of the image.
- Added a new setting to switch contact shadows on and off.
- Added an option to switch off optional micro spiders. The big spiders are still there though, piloted by tiny spiders inside their brain.
GAMEPLAY
- Added more shields into the progression.
- The Multishot skill no longer consumes multiple arrows when special arrows are selected. This made the skill too expensive overall. Sorry about all this time spent farming twigs.
- Update the functionality of the leech-stat, e.g. on the “Ring of Endless Life”. It now has a chance to convert a percentage of the damage dealt to enemies into health for the player.
- The player skill Bloodletting is no longer triggered by Light Burst and Acid Cone.
- Fixed an issue that caused too high critical damage for the Acid Cone spell.
- An incorrect consumption of mana was fixed when using both skills Begone and Sun Aura. Similarly, Begone combined with traps no longer causes mana consumption.
- Fixed an issue with Blood Rage caused by traps.
- Fixed incorrect application of stun in multiplayer when using the Terror skill.
- The companion created by the Necromancer skill now follows the player around more actively.
- Fixed an issue where the Updraft skill could be triggered multiple times per glider flight. You're not supposed to be able to fly forever, no. You're not Jonathan Livingstone Seagull.
- The skill Breach is no longer triggered with arrows.
- Healing another player with Water Aura no longer backfires as damage when that player has Counterstrike.
- The skill Shell Shock now works as described, which we can all agree is probably for the best.
- Warden and Tower Aura no longer trigger while the player is down.
- When successfully overpowering enemies, the Merciless Attack can now be triggered faster.
- Small tweaks to durability of the various weapon types. Melee weapons lose durability slightly slower, wands slightly faster. Improved durability for rarer items.
- Reaching ledges at the intended jump height is slightly more forgiving.
- Fixed an issue where arrow and spell ammunition couldn't be cycled properly when using the [Q] or [LT] shortcut with certain items selected in the action bar.
- Fixed an issue where action bar and ammunition selection could skip slots on higher frame rates.
- Fixed an issue where eternal spells could be used up when simultaneously trying to throw explosive powder balls.
- Fixed instances where sounds caused by skills or enemies could be heard by everyone in the party regardless of distance.
- Fixed an issue with the Sicklescythe that sometimes got stuck in a wall after teleporting.
- Loot from flying enemies spawns correctly on the ground now.
- Enemies now better find their way through door frames and similar spaces.
- Enemies and wildlife now use a higher resolution grid for pathfinding.
- Improved steering behavior for enemies and wildlife.
- Improved player camera behavior so it behaves less erratic when interacting with enemies.
- Improved enemy jump behavior. You thought you were safe? Think again.
- Enemies can now block wand projectiles.
- Wand projectiles no longer auto-target bear traps.
- Using the wand to destroy props is easier now. Before, the homing feature of wand projectiles didn’t work correctly on non-enemy objects.
- Fixed some cases where hitting the heads of enemies with arrows resulted in too low damage values.
- The game now prohibits using the fast travel function while falling. You can't magic your way away from gravity.
- Fixed an issue where interaction prompts were shown even though the interaction wasn't available (e.g. when sleeping).
- Fixed an issue where players could sit and regenerate stamina while falling
- Improved the jumping behavior while sliding down mud slopes. The player has now stronger forward momentum.
- Fixed several issues where the glider would be triggered unintentionally when trying to jump.
- Fixed a glitch that allowed getting catapulted into the air at beds.
- Fixed a glitch where the player could gain altitude by entering and cancelling the glider. Not. A. Seagull!
- Fixed a stamina issue with the Hawk Boots.
- The game now shows correct numbers when the player gains mana or stamina.
- Being affected by damage-over-time doesn't cancel the grappling hook, climbing walls and the glider anymore--discrete hits still do. This will come in handy for dungeons, just saying.
- Fixed several clipping issues for armor pieces.
- Salvaging high rarity items in chests now works correctly.
GAME WORLD
- Ground fog is no longer appearing in the player base, as the area is protected by the flame.
- Fixed many minor issues with floating objects or other similar visual glitches in points of interest.
- Fixed the incorrect appearance and recipes for the “Desert Flower”.
- New music playlist for Pikesmead´s Reach.
- New music playlist for combat in Shroud areas.
- Several issues with ambient sounds have been fixed.
- Fixed an issue with the doors in Spires when teleporting away and returning while halfway through the progress.
- Flame shrines now have a small ambient flame to indicate that the flame will regrow over time when the spark has been collected.
- Fixed a quest marker near the Southern Caravan area that remained as question mark even after exploring the area.
CRAFTING, BUILDING & TERRAFORMING
- The visualization of the borders of the player base works now better with combined areas of several flame altars, and in cases where no-build areas are intersecting into the base.
- Fixed an issue that terrain voxel would sometimes become transparent when building too close to the upper limit of the playable area.
- Updated some fireplaces that didn’t offer the option for cooking or didn’t give warmth for the resting buff.
- Fixed another instance of incorrectly saved growth state of plants such as berry bushes in the player base.
- Added a quest for the “Spinning Wheel” to increase the visibility of the workstation.
- It is now possible to craft flower soil with Emily. Flower soil lets flowers grow faster than regular soil.
- Improved alignment of several double doors to better fit into the voxel grid.
- Fixed a rare issue where build building shapes could be placed in a way that made it impossible to dismantle them as a whole.
- Fixed an issue where it was possible to build in margins of certain no-build-and-no-save zones.
- Hard wood is now used in additional recipes.
- Fixed an issue where objects could be dismantled inadvertently through walls, while at the same time interfering with seedling placement. Gardening shouldn't be a home wrecker.
- Allow undo function while building hammer is selected but building menu is closed.
- Fixed a few instances where no-build-zones on beds were misaligned.
- Fixed an issue where terraforming VFX were missing in certain situations.
USER INTERFACE / LOCALIZATION
- The character details screen has been updated and many stats have been improved or renamed to add more clarity about gameplay effects.
- Reduced the visual clutter of enemy and player health bars. Player health bars only show up when players receive damage, damage numbers are only shown per player. Enemy stun bar is hidden when the value is 0. For “critter”-type enemies the health bar is hidden unless they receive damage.
- Damage numbers on enemies are now shown closer to the health bar.
- Mana gain is now shown as values similar to health. Stamina gain is always displayed even if the stamina is consumed right away, e.g. by sprinting.
- Fixed several typos or text inconsistencies brought up by the community. Thank you very much for bringing these to our attention!
- The current server load is now correctly showing when playing alone on a dedicated server.
- Tweaked the custom map marker menu.
- Fixed an issue with location icons vanishing on the world map. Previously affected save games will get fixed after saving and reloading once.
- Fixed cases where drop-down menus would exit the screen if opened too close to the screen border.
- Improved wording of several error messages.
- Disabled the “Please update graphics cards driver”-message for older AMD graphics cards.
- Restored the charging progress indicator for staff spells.
- Fixed an issue for very long passwords in multiplayer sessions.
- Fixed several items that did not lose the “New” marker after selecting them.
That wraps up everything addressed in the Enshrouded Hollow Halls update, but you can find more details below about every hotfix and Enshrouded update released so far.
Enshrouded Patch Notes for Every Update
Enshrouded Update #2 Patch Notes (February 26)
With Early Access still going strong, the second big set of bug fixes is here with Enshrouded Patch 2 aka v0.7.0.2 or Version Number 496467. While not part of this update, the dev team is also working on a fix for the "60Hz display rate" issue. As of now, the plan is "to release it as an opt-in branch in a few weeks" allowing limited testing without impacting the larger game as they try to remedy this bug.
This second Enshrouded update deployed on February 26, and here are the full patch notes detailing every change:
Stability and performance
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Fixed several rare crashes.
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Added more security to the saving process to avoid issues with saving, and better protection of the save game in case there is a failure.
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Reduced the CPU load for idle servers.
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Improved performance in large player bases and large crop fields.
Multiplayer and Servers
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Fixed an issue that could prevent joining a server when the previous session was cancelled or crashed.
Game World
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Redistributed roaming enemies in several areas for improved balancing.
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Fixed more cases of enemies with incorrect levels for the region that they are found in.
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Fixed an issue where a Flame Altar near a Shroud Root could lead to the fog in the whole world disappearing. (this isn't how you're meant to save Embervale)
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The game now prevents save points being activated when they are in deadly shroud.
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Fixed an issue that could lead to wax and honey spawning in the player base without having to harvest a hive first.
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Polished several points of interest.
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Tweaked the sounds from Vultures. (we heard you and them! loud and clear)
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Fixed several issues with incorrect ambient sounds.
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Fixed an issue with music in dungeons being muted after combat.
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Fixed the timings of the traps in Spires in multiplayer sessions.
Gameplay
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Fixed cases where the saving of crops when quitting and restarting the game world did not work properly.
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Increased the stamina cost for the jump attack.
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Fixed an issue where players climbing on walls and ladders could interfere with each other. (even though it was funny)
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The water aura no longer heals when the player is dead.
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Reduced the amount of twigs needed to craft arrows.
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Increased the yield of twigs from grown bushes.
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Increased the yield of feathers from their sources.
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Lowered the amount of Flax needed to craft high end armor sets. (it was maybe a bit too much padding)
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Lowered the amount of the resources needed to craft decorative books. (not all books are the Wheel of Time)
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Castle Wall blocks now have the same maximum stack size of 5000 like other building blocks.
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Fixed cases where open doors would block arrows or other projectiles.
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Fixed some rare cases where looted weapons had an incorrect item level.
Building and Terraforming
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Construction hammer no longer allows cutting holes into unbreakable materials like the foundational bedrock material at the bottom of the world. (but it was funny though)
Enshrouded Update #1 Patch Notes (February 6) & Hotfix #8
After rolling strong through the beginnings of Early Access, the first major update has arrived with Enshrouded Patch #1 aka v0.7.0.1 or Version Number 491572. Deployed on February 6, and developers reminded players that anyone on a dedicated server needs to ensure the server is running the same version as the game itself.
To begin, they addressed a known issue where the "not enough system memory available" error message appears when starting the game: "This error message triggers when your machine has under 16GB of RAM. It is there to warn you that your experience will probably be pretty bad. You can bypass by adding "--disable-ram-check" to the game's launch options via Steam to ignore the warning. Keep in mind that if your computer is below specs, it might not be able to run the game in the long run, once we've added all the features we have in mind for Enshrouded!"
This issue was quickly addressed again the following day with the deployment of Hotfix 8 on February 7 stating: "The message warning users with computer specs below the game’s minimum requirements can now be dismissed by users, and no longer prevents the game from starting. Keep in mind that computers below minimum requirements may crash or experience poor performance."
Following that, here are the full Enshrouded Update #1 Patch Notes:
- Fixed several rare crashes.
- Fixed a crash that could appear on AMD GPUs while compiling shaders.
- Improved performance in various systems of the game.
- Added more messages in the log file to improve stability monitoring.
- Error messages can now be correctly dismissed with mouse clicks.
- Fixed an issue that sometimes prevented successfully logging into a dedicated server.
- Improved error message handling when trying to join a host with a mismatching version.
- The Steam community content preferences are now supported for the server list in the Join menu.
- Rendering
- Improved instances where a too low resolution of texture was used on objects in the world.
Game World
- The timer of the reset of content in the game world has been lowered to 30 minutes. The reset still only occurs while no player is in the direct vicinity of the part of the world that needs resetting.
- An issue that sometimes led to a blocked door at the entrance of the “Cinder Vault” starting location has been fixed.
- Added a few more terrain material deposits in key locations.
- Improved the visibility of amber nodes and added a few locations in the game world where amber can be found.
- Improved scattering of tumbleweeds in the Nomad Heights.
- Several points of interest have been polished concerning visuals, chest locations, and gameplay.
- Fixed several areas in the world where the path was blocked by dirt.
- Improved visuals for the ground fog and added more ground fog to the Revelwoods.
Gameplay
- The recipe for the rake is now correctly unlocked.
- The first magical storage chest is now available earlier in the crafting progression. For further information visit your local Blacksmith.
- The crafting quest from the Blacksmith now includes armor pieces in its completion requirement. It also auto-completes after clearing the first Elixir Well.
- The second-tier glider “Advanced Glider” can now be crafted earlier in the crafting progression.
- Fixed an issue with a quest about upgrading equipment that allowed completion without having all the required runes.
- When upgrading equipment, the necessary runes are now also taken from magical storage chests.
- Lowered the cost for Tin Bars to align them better with similar recipes.
- Fixed a few incorrect ingredients in tier 4 recipes.
- Fixed a bug where stamina for jumping wasn't deducted correctly with certain items selected in the action bar. Now a normal jump always costs nothing, while a sprint jump and a double jump always use up their intended stamina cost.
- Fixed a bug where players could seamlessly chain long sprint jumps and therefore traverse the map faster than intended. Now it is required to take a short run-up for every long sprint jump.
- Fixed a bug where players could interact with hook anchors behind the player camera.
- Fixed a bug where using a glider could allow the player to use hook anchors from a longer distance than intended.
- Fixed a bug where interacting with a bed could lead to the player character floating upwards continuously. Dreams should not be this powerful.
- Fixed the warrior skill “Absorb”.
- Nerfed the skill “Water Aura”. It was just too good.
- Buffed the tier 3 ice bolt spell by adding area damage.
- Fixed several incorrect item levels for weapons.
- Reduced the damage from some poison attacks. Especially the poison attack from the Scavenger Matron that caused too much damage.
- Fixed collision issues with the Fell spitting plant.
- Bats should now spawn more reliably.
- Fixed several instances of enemy sounds that were played too loudly in multiplayer.
- Several skill VFX have been fixed or improved.
- Fixed two incorrect weapon models.
- Fixed a few visual issues with armors.
- Fixed a bug where single terrain voxel placement with the build hammer could add a larger terrain volume than intended.
- Removed the “undo” button hint when the building menu is closed and the undo function is no longer available.
- Improved the detection of ambient sounds in player bases during terraforming. The ambiance in player base cellars sounds less like natural caves now. The improvements of ambient sounds in the base will continue.
- Fixed visual detail glitches on roofs.
- Increased durability of several dungeon materials against Powder Bombs.
- Fixed a way to bypass the maximum of bases that the current flame level would normally support.
- Fixed a bug where the actionbar couldn't be cycled with the mouse wheel while the [CTRL] key was pressed.
UI
- Fixed several areas with overflowing text in various languages.
- Improved several smaller layout issues.
- Fixed several text issues for weapon and armor stats.
- Added fixes to Japanese, Simplified- and Traditional Chinese localization.
- Fixed several smaller text issues.
Enshrouded Update Patch Notes for Hotfix #7 (January 31)
The latest Enshrouded update included a minimal set of patch notes for the hotfix:
Game World
- Fixed several level design issues.
Enshrouded Update Patch Notes for Hotfix #6 (January 30)
With some reports of save data stability problems, here are the full Enshrouded patch notes addressing that and some other bugs in Hotfix #6.
Users have reported an issue that in some cases the game would not save the progress correctly. To prevent unsuccessful saving, we have made the save data system more robust. There is now also an added notification message in case there are any issues with the save game:
- For single-player, peer-2-peer multiplayer and dedicated servers the game will now attempt more thoroughly to retry saving.
- On single-player and on peer-2-peer multiplayer, if saving can’t be completed successfully even after several retries, a warning message will pop up, allowing the player to manually retry or cancel. When “cancel” is selected, the game will shut down to prevent further unsaved progress.
- On dedicated servers, the server will shut down automatically in case many consecutive attempts to save were unsuccessful.
We will continue to monitor save data issues very closely and keep working on improving the stability of save data management.
Performance
- Fixed an issue that could lead to stutters in the frame-rate.
Gameplay
- Improved “out of stamina” HUD messages.
Here are the full patch notes for the fifth Enshrouded update:
Stability
- Fixed a rare issue that could lead to world and character save data stopping to update correctly.
There aren't any patch notes for Hotfix #4, as devs explained it "was a server-only thing so it was silent." The update seems to have deployed the same day as Hotfix #3.
Here are the full patch notes for the next Enshrouded update:
Stability
- Several crashes have been fixed.
- Fixed a rare crash in the building menu.
- Fixed an issue that caused that the game wouldn’t start and show a message “Failed to initialize the graphics system” on older AMD graphics cards.
- CPUs that do not support AVX should now be able to host sessions with more than 2 players.
Controls
- Fixed an issue that on framerates above 60fps the mouse wheel could skip steps (mostly in the action bar and building menu).
The second hotfix went out the same day, and here are the Enshrouded patch notes for it:
- Stability
- Several causes for random crashes have been fixed
- Multiplayer
- Fixed an issue that could lead the session invite popup to incorrectly remain on the screen.
The first Enshrouded update went live as a "server list crash hotfix" with the following patch notes: "An update is available that should address server list crashes. Steam limits public P2P sessions displayed to 50, so you might need to find your friends through your Steam friends list. We are looking into addressing the issue. Thank you for your patience."
That wraps up all the Enshrouded patch notes released so far. Be sure to check back here to see if the bug you're facing has finally been fixed.