The Necrom chapter is the latest expansion to arrive in Elder Scrolls Online (ESO), bringing with it a huge amount of new content for players to enjoy. The story this time takes place back in Morrowind, centering on the Telvanni Penninsula and the cunning wizards from House Telvanni. Players will then find their way to Apocrypha, the realm of the Daedric Prince of Forbidden Knowledge, Hermaeus Mora.
Like previous expansions, Necrom features a huge variety of new items to collect throughout its regions. Some will be naturally found throughout the world, others will be available to craft, found via Antiquities or be related to the new Sanity's Edge trial or Bastion Nymic world event.
In total, there are 13 item sets that have been added in the ESO: Necrom chapter. Below, we've separated each of the new item sets into how they can be obtained, be it as Overland Sets, Crafted Sets, Trial Sets, or Mythic Items.
Elder Scrolls Online: Necrom: All New Items Sets Listed
Overland Sets
Vivec's Duality - Light Armor
- 2 – Adds 1096 Maximum Magicka
- 3 – Adds 1096 Maximum Stamina
- 4 – Adds 1096 Maximum Magicka
- 5 – After staying on one bar for 15 seconds, gain 6636 Magicka and Stamina when bar swapping.
Camonna Tong - Medium Armor
- 2 – Adds 129 Weapon and Spell Damage
- 3 – Adds 129 Weapon and Spell Damage
- 4 – Adds 129 Weapon and Spell Damage
- 5 – On gaining kill XP from a monster, gain 1 Weapon and Spell Damage for every 50 XP the monster is worth for 30 seconds. This bonus can stack up to a maximum of 540 Weapon and Spell Damage. This item set is not affected by XP boosting effects.
Adamant Lurker - Heavy Armor
- 2 – Adds 129 Health Recovery
- 3 – Adds 1206 Maximum Health
- 4 – Adds 129 Health Recovery
- 5 – Gain 1505 Health Recovery while you are standing still.
Crafted Sets
Shattered Fate
- 5 – Adds 7918 Offensive Penetration
- 10 – Adds 687 Weapon and Spell Damage
- 12 – Adds 1528 Critical Chance
Telvanni Efficiency
- 2 – Adds 1096 Maximum Stamina
- 3 – Adds 1206 Maximum Health
- 4 – Adds 1096 Maximum Magicka
- 5 – While you have a living Companion, reduce the cooldown of their abilities by 50%. While you do not have a living Companion, reduce the cost of your Magicka, Stamina, Health, and Ultimate abilities by 8%.
Seeker Synthesis
- 2 – Adds 1206 Maximum Health
- 3 – Adds 1096 Maximum Magicka
- 4 – Adds 1096 Maximum Stamina
- 5 – When you cast an ability that costs resources while in combat, you reduce your potion cooldown by 0.6 seconds. This effect can occur once every 0.6 seconds.
Trial Sets
Peace and Serenity - Light Armor
- 2 – Adds 657 Critical Chance
- 3 – Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- 4 – Adds 129 Weapon and Spell Damage
- 5 (perfected only) – Adds 129 Weapon and Spell Damage
- 5 – While you are standing still, you gain 465 Weapon and Spell Damage. While you are moving, you gain 203 Health, Magicka, and Stamina Recovery.
Ansuul's Torment - Medium Armor
- 2 – Adds 657 Critical Chance
- 3 – Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- 4 – Adds 1487 Offensive Penetration
- 5 (Perfected only) – Adds 657 Critical Chance
- 5 – Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
Transformative Hope - Light Armor
- 2 – Adds 4% Healing Done
- 3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- 4 – Adds 129 Magicka Recovery
- 5 (Perfected only) – Adds 4% Healing Done
- 5 – While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
Test of Resolve - Heavy Armor
- 2 – Adds 1487 Armor
- 3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- 4 – Adds 1206 Maximum Health
- 5 (Perfected only) – Adds 1487 Armor
- 5 – When you take damage while under 35% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 35% Stamina, you become a Beacon of Hope for 20 seconds, causing your Major and Minor Buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
Mythic Items
Velothi Ur-Mage's Amulet - Necklace
- 1 – Adds 1650 Offensive Penetration
- 1 – Increase your damage done to monsters by 15%, grant Minor Force and reduce your Light and Heavy Attack damage by 99%.
Esoteric Environment Greaves - Heavy Legs
- 1 – While you are above 50% Stamina, reduce your damage taken by 50% and lose 968 Stamina whenever you take direct damage, up to once every 0.25 seconds.
Cryptcannon Vestments - Light Chest
- 1 – You can no longer cast Ultimate abilities. Instead, casting an Ultimate ability transfers your Ultimate resource to your living group members, divided equally among them. Gain Minor Heroism at all times.