League of Legends: Wild Rift is set to take over the mobile gaming landscape once it fully launches. As the Riot developed MOBA is currently undergoing its beta phase in different regions across the world, fans who are lucky enough to try it out received exciting news with patch 2.0.
Among the different quality of life improvements, the developers announced the inclusion of five new Champions who'll be improving the already vast roster that Wild Rift boasts.
The list includes fan favourites such as Teemo and Lulu, with players able to "follow their adventures" during Wild Rift's event, Yordle Expedition.
On top of this, long-awaited features like Party Finder, a lobby system that will make grouping up with friends much easier, and Social Sharing capabilities, will come with patch 2.0.
Take a look at the full League of Legends: Wild Rift 2.0 patch notes down below:
Wild Rift 2.0 patch notes:
(Photo: Riot Games)
CHAMPIONS
- CORKI, THE DARING BOMBARDIER
- KENNEN, THE HEART OF THE TEMPEST
- TRISTANA, THE YORDLE GUNNER
- LULU, THE FAE SORCERESS
- TEEMO, THE SWIFT SCOUT
FEATURES
PARTY FINDER
Tired of carrying solo? Party Finder makes it easier for players to get into premade games. Party owners can make their lobbies available to their Friends list or to the public (look in the top right corner of the lobby screen), and players can search for open lobbies to join (look in the bottom left corner of the homescreen). You can filter your search by lobby type, and Party Finder will recommend eligible groups based on your social connections and game preferences. Time to queue up!
LATENCY INDICATORS
No more latency indicator on the homepage! Turns out, it wasn’t accurate in showing the latency a player would actually experience in their games. So we’ve replaced it with a network indicator to show what kind of network you’re on (WiFi, 4G, etc.), plus a new in-game indicator of your actual ping during gameplay.
SOCIAL SHARING
Players can now save the end-of-game scoreboard, end-of-game personal performance, career most played champ, season rank, win streak, new champ acquired, new skin acquired, and leaderboard screens to their device camera roll or share straight to Facebook. Perfect for flexing after a 15/0 Zed game.
MAP DESCRIPTION
If you want to get more familiar with the lay of the land (when you’re not trying to also farm minions and watch out for the enemy jungler), you can now explore the Wild Rift map in detail. Read up on jungle monsters, epic monsters, plants, and structures at your leisure.
TUTORIAL OPTIMIZATION
Performance-improving tutorials can now be prompted based on a player’s gameplay. We also made some visual updates to the tutorial and first champion unlock screen.
CHAMPION MASTERY EMOTES
The ultimate flex: Champion Mastery Emotes. Players can unlock a Champion Mastery Emote by reaching Mastery Level 5 with that champ. They can then equip and use it like any other in-game emote to “communicate.”
SKINS
- Sad Robot Amumu
- Urfrider Corki
- Arcade Corki
- Star Guardian Janna
- Star Guardian Jinx
- Arctic Ops Kennen
- Star Guardian Lulu
- Dragon Trainer Lulu
- Star Guardian Lux
- Cottontail Teemo
- Guerilla Tristana
- Arclight Varus
- Little Devil Teemo
- Little Demon Tristana
- Wicked Lulu
- Super Kennen
- Star Guardian Ezreal
GAME SYSTEMS
PING REPLIES
Now you can let your teammates know you heard them with ping replies.
DRAGON/BARON RESPAWN TIMERS
Spawn timers for epic monsters (Dragon and Baron Nashor) now display on the scoreboard. We’ve also made some minimap UI improvements.
SCOREBOARD LOGIC
No screen peeking! Enemy information on the scoreboard now updates only after players gain vision of enemies instead of in constant real-time.
NEW EMOTES WHEEL
You can now open the emotes wheel by holding down on your champ instead of clicking into the communications panel.
SYSTEM MESSAGE UI
System messages no longer block players’ view of their own champion (i.e. failed surrender vote messages won’t obstruct vision during gameplay). Phew!
DETAILED STATS
In the stats tab of the scoreboard, players can now see a more detailed breakdown of key stats, including exactly how much damage reduction (in percentage) their armor and magic resistance items provide, as well as the conversion from ability haste to cooldown reduction.
TOWER PRIORITIZATION
Towers now prioritize targeting super minions over siege minions. Gotta take down those supers first.
On top of this, we have a few balance changes, including nerfs to Master Yi, Zed, and a buff to Wukong, you can check them down below:
Wild Rift 2.0 balance changes
For a more detailed breakdown check the full notes on the official Wild Rift site.