Tiny Tina's Wonderlands takes place in a tabletop RPG fantasy setting in which you get to choose between six widely distinct starting classes, including Brr-Zerker, Clawbringer, Graveborn, Spellshot, Spore Warden, and Stabbomancer.
Stabbomancer is a precision-based class in Tiny Tina's Wonderlands, suited for those who prefer stealth and ranged combat. If you're planning to start your journey as a Stabbomancer, here's everything you need to know about it beforehand.
Stabbomancer class in Tiny Tina's Wonderlands
Stabbomancer class specializes in stealth action, delivering critical hits, activating status effects, and making a quick getaway from the battlefield. As you would expect, Stabbomancers are extremely agile, which makes them vulnerable to physical damage.
Like other Tiny Tina' Wonderlands classes, Stabbomancers have a Class Feat, two Action Skills, and a set of Passive Skills/Skill Tree that further customizes your gameplay experience.
Stabbomancer companion
Unfortunately, unlike the Graveborn and Clawbringer, the Stabbomancer doesn't have a cute companion to boast.
Stabbomancer Action Skills
Ghost Blade
Your character throws out a spinning Ghost Blade that does AOE damage to nearby enemies based on the melee weapon you have equipped.
Pressing the action button when Ghost Blade is active summons it to the target location but reduces its remaining duration by a small amount.
From the Shadows
Your character becomes invisible, and every attack it deals is a Critical Hit. However, the Critical Hits do reduce damage.
Class Feat
Dirty Fighting
Your character has increased Critical Hit Chances.
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Stabbomancer Passive Skills and Skill Tree
Tier 1
- Arsenal (5 points max)
- Increased Melee Damage.
- Increased Spell Damage.
- Increased Gun Damage.
- Haste (3 points max)
- Increased Melee Attack Speed.
- Increased Movement Speed.
- When you cast a Spell, you get double the bonus for a duration.
- Potent Poisons (5 points max)
- Increased Status Effect Damage.
- Increased Status Effect Duration.
Tier 2
- Follow Up (3 points max)
- Dealing Gun Damage increases the damage of your next Melee Attack.
- You can stack this effect. Melee attack consumes all stacks.
- Swift Death (5 points max)
- You deal increased Damage while moving. The faster you move, the more damage you deal.
- Exploit Their Weakness (3 points max)
- The enemy under a Status Effect takes increased damage from all sources for its duration. You can stack this effect per unique Status Effect.
Tier 3
- Nimble Finger (3 points max)
- Dealing Melee Damage increases your Fire Rate and Spell Damage for a duration.
- Shadow Step (1 point max)
- Kill Skill: Your next melee attack is guaranteed to be a Critical Hit for a short duration.
Tier 4
- Sneak Attack (5 points max)
- Increased Critical Hit Damage.
- Elusive Attack (1 point max)
- You can shoot and sprint at the same time. Also, gain a chance to Evade incoming attacks while moving. The faster you move, the greater the chance.
- Contagion (3 points max)
- Applying a Status Effect to an enemy has a chance of spreading it to nearby enemies as well. In case of no other enemies, a percentage of the Status Effect's total damage is dealt to that enemy.
Tier 5
- A Thousand Cuts (5 points max)
- Increased Damage Dealt for a duration after landing a Critical Hit.
- You can stack up this effect up to 10 times. Melee Critical Hits grant additional stacks.
- Alchemical Agent (1 point max)
- Melee Critical Hits apply a random Status Effect.
Tier 6
- Executioner's Blade (1 point max)
Your Guns and Spell Critical Hits have a chance to create an Ethereal Blade above the target that will impale them after a short delay.
Ethereal Blade deals melee damage based on the melee weapon you have equipped.
Featured image courtesy of 2K Games.