After revealing some of the most important changes in the next patch for Teamfight Tactics. Now, Riot Games has released all the information of the Teamfight Tactics Fates patch 11.4.
This will bring both buffs and nerfs to different champions and traits, as well as a sudden change to the Chosen champion system. Here we bring you all the details.
Teamfight Tactics Patch 11.4: Lucky Lanterns
One of the systems that have brought more diversity to the gameplay has been the Lucky Lanterns. However, many players have made their complaints known regarding the options available for the mid and late-game phases.
This is why some types of rewards have been removed:
- Stage 3 Lantern: It is no longer possible to get 2 Loaded Dice or 2 Target Dummies
- Stage 4 Lantern: It is no longer possible to get 2 Loaded Dice or 2 Target Dummies
- Stage 4 Lantern: It is no longer possible to get 3 Item Components
Teamfight Tactics Patch 11.4: Chosen
The main characteristic of this set has undergone a major overhaul in all its stats and spawn rates in the early levels.
(Picture: Riot Games)
This makes it both easier to complete a build based on these, as well as to deal with them in the later stages of the game.
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Chosen Base Odds: 33%⇒50%
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Rolling Odds for Level 4: 60/40/0/0/0%⇒80/20/0/0/0%
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Chosen Bonus Spell Power: 30⇒15
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Chosen Bonus Attack Damage: 20⇒10
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Chosen Bonus Mana Reduction: 25%⇒15%
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Chosen Bonus Health: 400⇒300 (The bonus 200 health baseline that Chosens receive just for being Chosen is not affected here)
Teamfight Tactics Patch 11.4: Traits
During Patch 11.3, the meta has been plagued with reroll-based comps with a focus on Tier 1 and 2 units, to the point of finding players with up to five champions raised to their highest star level in a match.
(Picture: Riot Games)
As a result, traits such as Brawlers, Assassins, and Warlords will suffer a large drop in their bonus stats, while some more will be readjusted to give the metagame more variety.
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Assassin Crit Chance:10/30/55 ⇒ 10/30/50
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Assassin Bonus Crit Damage:25/60/100 ⇒ 25/55/90
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Brawler Health: 400/700/1000/1600⇒400/700/1000/1400
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Brawler Attack Damage: 10/20/60/120⇒10/20/40/80
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Cultist Supreme Overlord Galio (Cultist 9): Bonus Magic Resist: 20⇒60 (100 total)
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Dragonsoul Blast Damage: 50% ⇒ 40% max Health
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Dragonsoul Spell Power and Attack Speed: 40/80/160% ⇒ 40/70/140%
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Divine True Damage & Damage Reduction: 35/45/55/65 ⇒ 25/40/55/70
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Duelist Attack Speed: 15/25/40/60% ⇒ 12/20/35/60%
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Elderwood Armor and Magic Resist: 15/25/40⇒15/20/30
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Elderwood Attack Damage and Spell Power: 5/10/20⇒5/10/15
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Warlord Health: 250/500/850⇒250/400/700
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Warlord Spell Power: 25/50/85⇒25/40/70
Teamfight Tactics Patch 11.4: Champion changes
Champions of all levels will undergo different types of changes, both those of traits affected by the changes seen before, as well as some that have been completely out of the current metagame, giving it a chance for prominence in the new patch.
Likewise, champions with too much power will be heavily nerfed to try and balance their current state.
Tier 1 champions
(Picture: Riot Games)
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Diana Attack Speed: 0.7⇒0.65
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Diana Pale Cascade Shield: 200/300/450⇒175/250/350
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Diana Pale Cascade Orb Damage: 90/100/110⇒80/85/90
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Fiora Mana: Mana: 0/75⇒0/95
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Nasus Mana: 0/60⇒0/80
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Nasus Magic Resist: 50⇒40
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Nasus Wither damage: 400/600/850 ⇒ 350/550/750
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Nidalee bugfix nerf: fixed a bug where the range calculation was adding 1 extra Hex of distance
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Nidalee Javelin Toss Damage: 225/300/600⇒100/150/250
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Nidalee Javelin Toss Bonus Damage per Hex: 20%⇒80%
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Wukong Crushing Blow Attack Damage Scaling: 250/265/280%⇒240/250/260%
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Yasuo Striking Steel Attack Damage Scaling: 180/200/225%⇒180/185/190%
Tier 2 champions
(Picture: Riot Games)
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Braum Attack Speed: 0.6⇒0.75
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Braum Mana: 30/70⇒30/60
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Nautilus Armor: 45⇒55
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Nautilus Magic Resist: 30⇒40
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Nautilus Fabled Shield Damage Reduction: 60%⇒50%
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Teemo Sporecloud Dart prioritization: Highest Attack Speed⇒Current Target
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Zed Attack Speed: 0.8⇒0.75
Tier 3 champions
(Picture: Riot Games)
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Irelia Bladestorm Disarm Duration: 2.5/3/3.5⇒2.5/3/4 seconds
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Katarina Death Lotus number of targets: 4/6/8⇒4/5/6
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Katarina Death Lotus total Spell Damage: 600/900/1650⇒600/900/1500
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Kennen Slicing Maelstrom Damage: 150/225/375⇒200/300/400
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Neeko Blooming Burst: 150/225/375⇒200/300/400
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Neeko Fabled Bonus Multiplier: 200%⇒150%
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Nunu Consume Damage: 450/650/1800⇒450/700/1500
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Shyvana Health: 750⇒700
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Shyvana Magic Resist: 80⇒60
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Shyvana Burn Damage: 150/300/600 ⇒ 125/250/500
Tier 4 champions
(Picture: Riot Games)
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Aatrox Infernal Chains Damage: 350/550/1500⇒400/600/2000
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Aurelion Sol Voice of Lightning Damage: 325/500/1750⇒325/500/1400
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Cho’Gath Armor: 40⇒60
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Cho’Gath updated his Rupture targeting to be slightly less random and hit crowds more frequently, because that’s what crowd control is for.
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Kayle Divine Ascension Wave Damage: 100/180/500⇒100/150/400
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Morgana Hallowed Ground Damage: 250/400/2000⇒250/400/1600
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Olaf Ragnarok Cleave Damage: 40/45/50%⇒50/50/50%
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Olaf Ragnarok now blocks the AD Reduction debuff
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Talon Truestrike Attack Damage Scaling: 240/250/275%⇒240/250/300%
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Tryndamere Spinning Slash now looks for targets in a slightly larger range to spin towards
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Tryndamere Spinning Slash dash speed increased
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Tryndamere Mana: 50/100⇒60/100
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Xayah Featherstorm Attack Damage Scaling: 250/275/325%⇒250/275/350%
Tier 5 champions
(Picture: Riot Games)
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Ornn Artifact, Eternal Winter hits until Frozen: 5⇒7
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Ornn Artifact, Manazane Mana Restore Duration: 8⇒4 seconds
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Yone Seal Fate Damage: 600/1200/9999 ⇒ 800/1200/20000
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Yone Unforgotten Damage: 350/600/1500⇒350/750/9999
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Samira Attack Range: 660⇒420
Teamfight Tactics Patch 11.4: Items
Finally, some items will receive certain changes to improve their presence in the game, being among the most benefited the Gargoyle Stoneplate and the Statikk Shiv.
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Deathblade AD Per Stack: 20 ⇒ 10
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Deathblade Starting Stacks: 1 ⇒ 4
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Gargoyle Stoneplate Bonus Armor and Magic Resist: 15⇒20
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Statikk Shiv no longer deals bonus damage to Shields
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Statikk Shiv can now critically strike
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Statikk Shiv crits reduce the Magic Resist of targets hit by 60% for 6 seconds
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Statikk Shiv damage: 80⇒60
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Statikk Shiv Targets Hit: 4/5/6⇒4
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Sunfire Cape now applies its burn every 2.5 seconds instead of 2. This nerf will result in fewer enemies on fire as the Cape needs slightly more time to heat up.
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Quicksilver now blocks the AD Reduction debuff
So there you have it, all the changes, content and more released with the Teamfight Tactics 11.4 patch.