Make sure to also check out the guides to both classes and origins that can be found in the Teamfight Tactics: Galaxies set.
Caitlyn
Cost: One gold
Origin: Chrono
Class: Sniper
Spell: Ace in the Hole = Caitlyn takes aim at the furthest enemy, firing a deadly bullet towards them that deals magic damage to the first enemy it hits.
Fiora
Cost: One gold
Origin: Cybernetic
Class: Blademaster
Spell: Riposte â = Fiora enters a defensive stance for 1.5 seconds, becoming immune to damage and enemy spell effects. As she exits this stance, she ripostes, dealing magic damage and stunning a nearby enemy.
Graves
Cost: One gold
Origin: Space Pirate
Class: Blaster
Spell: Smoke Grenade = Graves launches a smoke grenade toward the highest attack speed enemy, which explodes on impact dealing magic damage to enemies in the area and causing their attacks to miss for four seconds.
Jarvan IV
Cost: One gold
Origin: Dark Star
Class: Protector
Spell: Ageless Standard = Jarvan calls down his standard to a nearby location, granting nearby allies attack speed for six seconds.
Kha'Zix
Cost: One gold
Trait: Void
Class: Infiltrator
Spell: Taste their Fear = Kha'Zix slashes the nearest enemy, dealing magic damage. If the target has no adjacent teammates, this damage is increased.
Leona
Cost: One gold
Origin: Cybernetic
Class: Vanguard
Spell: Cyber Barrier â = Leona creates a barrier, reducing all incoming damage by a flat amount.
Malphite
Cost: One gold
Origin: Rebel
Class: Brawler
Spell: Energy Shield = Malphite starts combat with a shield equal to a percent of his maximum health (passive).
Poppy
Cost: One gold
Origin: Star Guardian
Class: Vanguard
Base stats
- Attack damage: 50
- Attack speed: 0.55
- Armor: 40
- Magic resistance: 20
- Spell power: 100%
- Range: 180
- Critical strike chance: 25%
- Critical strike damage: 100%
Spell: Buckler Toss = Poppy throws her buckler at the furthest enemy dealing 100/175/250 damage. The buckler bounces back to Poppy, shielding her for 200/350/500 damage
Twisted Fate
Cost: One gold
Origin: Chrono
Class: Sorcerer
Base stats
- Attack damage: 40
- Attack speed: 0.7
- Armor: 20
- Magic resistance: 20
- Spell power: 100%
- Range: 660
- Critical strike chance: 25%
- Critical strike damage: 100%
Spell: Wild Cards = Twisted Fate throws three cards in a cone that deal 200/300/500 magic damage to each enemy they pass through.
Xayah
Cost: One gold
Origin: Celestial
Class: Blademaster
Base stats
- Attack damage: 55
- Attack speed: 0.75
- Armor: 20
- Magic resistance: 20
- Spell power: 100%
- Range: 660
- Critical strike chance: 25%
- Critical strike damage: 100%
Spell: Deadly Plumage = Xayah creates a storm of blades, gaining 75%/100%/150% attack speed for eight seconds.
Ziggs
Cost: One gold
Origin: Rebel
Class: Demolitionist
Spell: Bomb! â = Ziggs throws a bomb at an enemy, dealing magic damage.
Zoe
Cost: One gold
Origin: Star Guardian
Class: Sorcerer
Base stats
- Attack damage: 40
- Attack speed: 0.7
- Armor: 20
- Magic resistance: 20
- Spell power: 100%
- Range: 660
- Critical strike chance: 25%
- Critical strike damage: 100%
Spell: Sleepy Trouble Bubble â = Zoe kicks a bubble at the enemy with the highest health, dealing 150/225/300 magic damage and stunning them for 2/2.5/3 seconds.
Ahri
Cost: Two gold
Origin: Star Guardian
Class: Sorcerer
Base stats
- Attack damage: 45
- Attack speed: 0.75
- Armor: 20
- Magic resistance: 20
- Spell power: 100%
- Range: 660
- Critical strike chance: 25%
- Critical strike damage: 100%
Spell: Orb of Deception â = Ahri fires an orb in a line dealing 175/250/400 magic damage to enemies it passes through. It then returns to her, dealing 175/200/400 true damage to all enemies it passes through.
Annie
Cost: Two gold
Origin: Mech Pilot
Class: Sorcerer
Base stats
- Attack damage: 40
- Attack speed: 0.65
- Armor: 35
- Magic resistance: 20
- Spell power: 100%
- Range: 420
- Critical strike chance: 25%
- Critical strike damage: 100%
Spell: Galaxy Shield-Blast = Annie shields herself for 225/300/450 and blasts a cone of fire, dealing 150/200/300 magic damage to enemies hit.
Blitzcrank
Cost: Two gold
Origin: Chrono
Class: Brawler
Spell: Rocket Grab = Blitzcrank pulls the furthest enemy to him, dealing magic damage and stunning them. The next attack after pulling knocks up for one second. Allies within range will prioritize attacking Blitzcrank's target.
Darius
Cost: Two gold
Origin: Space Pirate
Class: Mana-Reaver
Spell: Space Pirate Guillotine = Darius dunks an enemy, dealing magic damage. If this kills the target, Darius immediately casts again.
Kai'Sa
Cost: Two gold
Origin: Valkyrie
Class: Infiltrator
Spell: Missile Rain = Kai'Sa launches missiles towards each nearby enemy that deal magic damage each.
Lucian
Cost: Two gold
Origin: Cybernetic
Class: Blaster
Spell: Relentless Pursuit â = Lucian dashes away from his current target, then basic attacks them and fires a second shot which deals magic damage.
Yasuo
Cost: Two gold
Origin: Rebel
Class: Blademaster
Base stats
- Attack damage: 50
- Attack speed: 0.75
- Armor: 30
- Magic resistance: 20
- Spell power: 100%
- Range: 180
- Critical strike chance: 25%
- Critical strike damage: 100%
Spell: Last Tempest = Yasuo blinks to the enemy with the most items and knocks them up, holding them airborne for one second and hitting them 4/5/6 times, dealing basic attack damage and applying on-hit effects.
Mordekaiser
Cost: Two gold
Origin: Dark Star
Class: Vanguard
Base stats
- Attack damage: 55
- Attack speed: 0.6
- Armor: 40
- Magic resistance: 20
- Spell power: 100%
- Range: 180
- Critical strike chance: 25%
- Critical strike damage: 100%
Spell: Indestructible = Mordekaiser gains a shield that absorbs 300/500/750 damage. While the shield persists, Mordekaiser deals 50/75/125 magic damage per second to all nearby enemies.
Rakan
Cost: Two gold
Origin: Celestial
Class: Protector
Base stats
- Attack damage: 45
- Attack speed: 0.7
- Armor: 30
- Magic resistance: 20
- Spell power: 100%
- Range: 420
- Critical strike chance: 25%
- Critical strike damage: 100%
Spell: Grand Entrance = Rakan dashes to his target and leaps into the air, knocking up and dealing 175/275/400 damage to all nearby enemies.
Shaco
Cost: Three gold
Origin: Dark Star
Class: Infiltrator
Base stats
- Attack damage: 55
- Attack speed: 0.8
- Armor: 25
- Magic resistance: 20
- Spell power: 100%
- Range: 180
- Critical strike chance: 25%
- Critical strike damage: 100%
Spell: Deceive = Shaco teleports and backstabs his target, critically striking for 250%/325%/500% of his basic attack damage.
Shen
Cost: Two gold
Origin: Chrono
Class: Blademaster
Base stats
- Attack damage: 60
- Attack speed: 0.7
- Armor: 35
- Magic resistance: 20
- Spell power: 100%
- Range: 180
- Critical strike chance: 25%
- Critical strike damage: 100%
Spell: Future's Refuge â = Shen creates a zone around himself for a 2.5/3/4 seconds, granting all narby allies 100% chance to dodge incoming basic attacks. While active, Shen gains 15/30/45 magic resist.
Sona
Cost: Two gold
Origin: Rebel
Class: Mystic
Base stats
- Attack damage: 40
- Attack speed: 0.65
- Armor: 20
- Magic resistance: 20
- Spell power: 100%
- Range: 660
- Critical strike chance: 25%
- Critical strike damage: 100%
Spell: Aria of Perseverance = Sona heals injured allies by 100/150/200 for two/three/four seconds and clenses them of all negative effects
Syndra
Cost: Two gold
Origin: Star Guardian
Class: Sorcerer
Base stats
- Attack damage: 45
- Attack speed: 0.7
- Armor: 20
- Magic resistance: 20
- Spell power: 100%
- Range: 660
- Critical strike chance: 25%
- Critical strike damage: 100%
Spell: Unleashed Power = Syndra pulls in all her orbs on the battlefield and creates three new ones then fires them all at the enemy with the highest health, dealing 75/100/200 magic damage per orb.
Xin Zhao
Cost: Two gold
Origin: Celestial
Class: Protector
Base stats
- Attack damage: 60
- Attack speed: 0.7
- Armor: 35
- Magic resistance: 20
- Spell power: 100%
- Range: 180
- Critical strike chance: 25%
- Critical strike damage: 100%
Spell: Three Talon Strike = Xin Zhao quickly strikes his target three times, dealing basic attack damage and applying on-hit effects. The third strike deals 150/225/350 bonus magic damage and knocks his target up for one and a half seconds.
Ashe
Cost: Three gold
Origin: Celestial
Class: Sniper
Spell: Enchanted Crystal Arrow = Ashe fires and arrow toward the farthest enemy, colliding with the first enemy hit, dealing damage and stunning them. The stun lasts longer the farther the arrow travels.
Ezreal
Cost: Three gold
Origin: Chrono
Class: Blaster
Spell: E.M.P. = Ezreal fires an electromagnetic pulse at a random enemy that explodes on impact, dealing magic damage to all nearby enemies and increases the cost of their next spell cast by 40%.
Jayce
Cost: Three gold
Origin: Space Pirate
Class: Vanguard
Spell: To the Skies! = Jayce jumps into the air and slams his hammer, dealing magic damage to nearby enemies.
Karma
Cost: Three gold
Origin: Dark Star
Class: Mystic
Spell: Inspire = At the start of combat, Karma tethers to her closest ally. Karma shields the tethered ally, or random if the ally is dead for four seconds. While the shield holds, the ally receives bonus attack speed.
Kassadin
Cost: Three gold
Origin: Celestial
Class: Mana-Reaver
Spell: Force Pulse = Kassadin releases a wave of energy in front of him, dealing magic damage and disarming all targets hit.
Lux
Cost: Three gold
Origin: Dark Star
Class: Sorcerer
Spell: Lurid Binding â = Lux fires a sphere of darkness that passes through enemies, dealing magic damage and stunning them.
Master Yi
Cost: Three gold
Origin: Rebel
Class: Blademaster
Spell: Chosen One = For five seconds, Master Yi gains massively increased movement speed, heals for a percentage of his maximum health each second, and deals bonus true damage with his basic attacks.
Neeko
Cost: Three gold
Origin: Star Guardian
Class: Protector
Base stats
- Attack damage: 50
- Attack speed: 0.65
- Armor: 35
- Magic resistance: 20
- Spell power: 100%
- Range: 420
- Critical strike chance: 25%
- Critical strike damage: 100%
Spell: Pop Blossom = Neeko leaps into the air and slams into the ground, dealing 175/250/500 magic damage to all nearby enemies and stunning them for 1.5/2/2.5 seconds
Rumble
Cost: Three gold
Origin: Mech-Pilot
Class: Demolitionist
Base stats
- Attack damage: 55
- Attack speed: 0.7
- Armor: 35
- Magic resistance: 20
- Spell power: 100%
- Range: 180
- Critical strike chance: 25%
- Critical strike damage: 100%
Spell: Flamespitter = Rumble torches his enemies, dealing 250/400/600 magic damage in a cone over three seconds, reducing healing on them by 50% for five seconds.
Vi
Cost: Three gold
Origin: Cybernetic
Class: Brawler
Base stats
- Attack damage: 60
- Attack speed: 0.65
- Armor: 35
- Magic resistance: 20
- Spell power: 100%
- Range: 180
- Critical strike chance: 25%
- Critical strike damage: 100%
Spell: Assault and Battery = Vi charges at the furthest enemy, knocking and dealing 100/150/400 magic damage to all enemies along the way. When she reaches her target, she deals magic damage and knocks them up for 2/2.5/3 seconds.
Cho'Gath
Cost: Four gold
Origin: Void
Class: Brawler
Spell: Rupture = Cho'Gath ruptures a large area, dealing magic damage and knocking up all enemies within.
Fizz
Cost: Four gold
Origin: Mech Pilot
Class: Infiltrator
Spell: Chum The Waters â = Fizz throws a lure that attracts a shark, causing it to emerge after a brief delay. It deals magic damage to enemies caught, knocking them back and stunning them for 1.5 seconds.
Irelia
Cost: Four gold
Origin: Cybernetic
Class: Blademaster + Mana-Reaver
Spell: Bladesurge = Irelia dashes past her target, attacking them for a percentage of her attack damage as she passes through. If this kills the target, she casts again immediately at the enemy with the highest mana.
Jhin
Cost: Four gold
Origin: Dark Star
Class: Sniper
Spell: Whisper = Jhin converts each 1% of bonus attack speed he has into .8 attack damage. Every fourth shot, Jhin deals bonus % attack damage (passive).
Jinx
Cost: Four gold
Origin: Rebel
Class: Blaster
Spell: Get Excited! = Jinx gets excited as she helps take down enemies. After her first takedown, Jinx gains bonus attack speed (passive).
Kayle
Cost: Four gold
Origin: Valkyrie
Class: Blademaster
Spell: Ascend â = Kayle Ascends, causing her attacks to launch waves that deal bonus magic damage until the end of combat.
Soraka
Cost: Four gold
Origin: Star Guardian
Class: Mystic
Base stats
- Attack damage: 45
- Attack speed: 0.75
- Armor: 30
- Magic resistance: 20
- Spell power: 100%
- Range: 660
- Critical strike chance: 25%
- Critical strike damage: 100%
Spell: Wish = Soraka heals all allies for 300/450/2000 health.
Vel'Koz
Cost: Four gold
Origin: Void
Class: Sorcerer
Base stats
- Attack damage: 45
- Attack speed: 0.75
- Armor: 20
- Magic resistance: 20
- Spell power: 100%
- Range: 890
- Critical strike chance: 25%
- Critical strike damage: 100%
Spell: Lifeform Disintegration Ray = Vel'Koz channels a ray of energy that sweeps across the battlefield over 2.5 seconds, dealing 450/600/2000 magic damage per second to enemies hit.
Wukong
Cost: Four gold
Origin: Chrono
Class: Vanguard
Base stats
- Attack damage: 50
- Attack speed: 0.75
- Armor: 40
- Magic resistance: 20
- Spell power: 100%
- Range: 180
- Critical strike chance: 25%
- Critical strike damage: 100%
Spell: Cyclone = Wukong spins rapidly around, dealing 250/450/2000 magic damage to nearby units over three seconds. The first time Wukong hits each enemy, he knocks them into the air and stuns them for two seconds.
Aurelion Sol
Cost: Five gold
Origin: Rebel
Class: Starship
Spell: Mobilize the Fleet = Aurelion Sol launches fighters, which fly out to random enemies, deal magic damage, and then return. Aurelion Sol launches all ready fighters plus three additional when he casts. Fighters prefer to target nearby enemies.
Ekko
Cost: Five gold
Origin: Cybernetic
Class: Infiltrator
Spell: Chronobreak = Ekko shatters the timeline, freezing all units in time before attacking each enemy with bonus magic damage and applying on-hit effects.
Gangplank
Cost: Five gold
Origin: Space Pirate
Class: Demolitionist + Mercenary
Spell: Orbital Strike = Gangplank calls down a large orbital strike around his target, dealing magic damage to all enemies in that area for two seconds.
Lulu
Cost: Five gold
Origin: Celestial
Class: Mystic
Spell: Mass Polymorph â = Lulu polymorphs the nearest enemies for four seconds, rendering them unable to attack or cast, and causing them to hop around aimlessly. Polymorphed enemies take additional damage.
Miss Fortune
Cost: Five gold
Origin: Valkyrie
Class: Blaster
Base stats
- Attack damage: 60
- Attack speed: 1.1
- Armor: 20
- Magic resistance: 20
- Spell power: 100%
- Range: 890
- Critical strike chance: 25%
- Critical strike damage: 100%
Spell: Bullet Time = Miss Fortune channels and fires waves of bullets in a cone for 2.25 seconds, dealing 75/100/999% of enemies' maximum health in magic damage over the duration
Thresh
Cost: Five gold
Origin: Chrono
Class: Mana-Reaver
Base stats
- Attack damage: 50
- Attack speed: 0.85
- Armor: 35
- Magic resistance: 20
- Spell power: 100%
- Range: 420
- Critical strike chance: 25%
- Critical strike damage: 100%