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Star Wars Outlaws Finally Removes "Forced Stealth" Playstyles From Most Quest Objectives

Star Wars Outlaws Title Update 1.4 finally addresses the annoying "forced stealth" objectives from most quests to further enhance player freedom and more varied playstyles.
Star Wars Outlaws Finally Removes "Forced Stealth" Playstyles From Most Quest Objectives
(Picture: Massive Entertainment / Ubisoft)

November 2024 will be the biggest month for developer Massive Entertainment and publisher Ubisoft as they're gearing up for their biggest launch for Star Wars Outlaws. The galactic action-adventure game is coming to PC via Steam, but its first story expansion, Wild Card, will also launch the same day as its Steam release.

Alongside these two major releases for Star Wars Outlaws, a new patch update will also be available for players to install, with details on what adjustments and optimizations have been revealed. More information on additional adjustments and optimizations was recently detailed in a new Developer Update post, which, this time, addresses one major gameplay issue prevalent across multiple quests.

Star Wars Outlaws' Creative Director Drew Rechner revealed in the latest Developer Update post that the incoming patch update for the galactic action-adventure game will address one highly reported issue to "allow for greater player freedom and embracing more playstyles." The issue concerns stealth objectives for multiple quests that have restricted players to a specific playstyle, which compliments changes already made to the combat system and weapons to be addressed in Title Update 1.4.

"Our first step in expanding player choice is removing forced stealth from almost all quest objectives. This doesn't mean that sneaking is no longer a viable or even preferable option in some cases."

This change gives players options, such as whether they should get caught by enemies while sneaking, and it won't penalize them by failing the objective and sending them to the last saved checkpoint. So, once the update goes live for Star Wars Outlaws, players will instead "transition into combat" and eliminate the enemies or get themselves out of a sticky situation in case they get caught during quests.

While some players enjoy stealth-like mechanics or stealth playstyle, he iterated that making this change "was important to us to preserve that playstyle while also giving you the freedom to decide how to tackle each mission. Ultimately, you'll have the choice to sneak, go in combat-first, or---my personal favorite---sneak until you're caught and then blast your way out."