Big changes are on the way to Overwatch as the latest update on the PTR is a new patch that sees the power of shields reduced significantly.
Orisa's Protective Barrier has been reduced by a third, dropping from 900 to 600 health, Sigma's Experimental Barrier now has 900 rather than 1500 and 1600 is the new total for Reinhardt's Barrier Field.
Moira's healing has also been reduced while Genji has been given 30 Shuriken, adding six to his arsenal.
As well as these specific hero changes, Skirmish mode is no longer the only option as you wait for a match.
Instead, a 'While You Wait' option is in its place. Players can choose to enter into the Practice Range, Custom Game, Deathmatch or stay traditional with Skirmish.
The full patch notes are as below and can be found with developer comments on the Blizzard forums:
INTRODUCING âWHILE YOU WAITâ
Coming with this patch, we will be removing the current âSkirmishâ feature that allowed you to spar while waiting to start a game and replacing it with a brand new option called âWhile You Waitâ.
When in queue, players will now be prompted to pick, if they want to, between the following game modes:
- Practice Range - Now available to be entered as a group
- Skirmish - Spar freely with other players without keeping track of score
- Deathmatch - Compete for the top place on the scoreboard
- Custom Game - Pick a custom game from the Custom Game Browser or create your own game mode
- Note that Custom Game will have to have the new setting "Allow players who are matchmaking" available in order to be selected
All âWhile You Waitâ game modes are optional and can be accessed by a single player or as a group, but only the group leader can decide which mode to pick.
WORKSHOP UPDATES
- Custom Games - Practice Range Mode
- New Workshop Values
- Game Mode
- Current Game Mode
- New Workshop setting
- "Allow players who are matchmaking": allows players who are matchmaking to participate in the Custom Game created
HERO UPDATES
General
- Armor damage reduction increased from 3 to 5
Orisa
General
- Base armor increased from 200 to 250
Fusion Driver
- Movement speed penalty reduced from 30% to 20%
Protective Barrier
- Health reduced from 900 to 600
Fortify
- Cooldown decreased from 10 seconds to 8 seconds
Sigma
Experimental Barrier
- Health reduced from 1500 to 900
- Barrier health regeneration rate reduced from 150 to 120 health per second
Kinetic Grasp
- Cooldown reduced from 13 seconds to 10 seconds
- Damage-to-shield gain ratio increased from 40% to 60%
Reinhardt
Barrier Field
- Health reduced from 2000 to 1600
- Movement speed penalty reduced from 50% to 25%
Steadfast (Passive)
- Knockback resistance increased from 30% to 50%
Moira
Biotic Grasp
- Healing reduced from 4 to 3.25 (80 HP/s to 65 HP/s)
D.Va
Defense Matrix
- Cooldown decreased from 2 seconds to 1.5 seconds
Widowmaker
Grappling Hook
- Cooldown increased from 10 to 12 seconds
Torbjörn
Overload
- Cooldown decreased from 12 to 10 seconds
Genji
Shuriken
- Ammo increased from 24 to 30
Zarya
Particle Cannon (Secondary Fire)
- Explosion radius increased from 2 to 2.5 meters
- Ammo cost decreased from 25 to 20
BUG FIXES
General
- Color Blind Mode - Fixed an issue which caused models affected by infra-sight to appear washed out when using colors other than red
- Workshop - Fixed an issue causing map names and dropdowns from being displayed in the incorrect case
- Workshop - Fixed an issue preventing D.Va from being detected in Player Died events
- Custom Games - Renamed Assault/Escort to Hybrid
- Fixed a bug that could cause heroes with regenerating health/shields to not take full damage when damaged while at full health
- Various hero abilities (e.g. Symmetraâs Turrets, Roadhogâs Hook, Sigmaâs Accretion, Orisaâs Halt, etc) will now respect the collision boxes on vending machines and other such props
- Fixed a bug that caused High Precision Mouse Input to cause toggle crouch to behave inconsistently
Maps
- Black Forest (1v1) - Fixed a bug that allowed Reaper to Shadow Step through the breakable doors
Heroes
Doomfist
- The default circle is now hidden when using advanced reticle settings
- Fixed a bug that sometimes prevented the sound effect of Doomfistâs Rising Uppercut from playing
- Fixed a bug where Seismic Slam could land on an enemyâs head while playing FFA modes
Junkrat
- Fixed a bug where Junkrat grenades would not explode when slowly rolling down steep inclines
Orisa
- Fixed an issue where Orisaâs halt projectile could sometimes appear to go through the ground when viewed in 3rd person.
Roadhog
- Fixed a bug that prevented Roadhogâs hook from damaging turrets and barriers
Widowmaker
- Turning off the toggle zoom control option for Widowmaker while zoomed in no longer remains stuck in the zoomed state