Doctor Who is getting a new Magic The Gathering set soon in order to celebrate the sixtieth anniversary of the beloved science-fiction show, and so far around thirty different cards have been revealed. As we approach the release of the set next month, we've got all the details you need on the cards you can expect to play.
Table of Contents
All Magic The Gathering Doctor Who Universe Beyond Spoilers
Creature Cards
Rose
Rose Tyler gets +1/+1 for each time counter on it.
Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.
Doctor’s companion
Davros, Dalek Creator
At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
The Fourth Doctor
You may look at the top card of your library any time.
Would You Like A…? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
The Tenth Doctor
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn’t have suspend, it gains suspend.
Timey-Wimey — 7 mana- Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
The Thirteenth Doctor
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
Sarah Jane Smith
Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It’s an artifact with 2 mana. Sacrifice this artifact: Draw a card.”)
Doctor’s companion (You can have two commanders if the other is the Doctor.)
Yasmin Khan
Tap this card: Exile the top card of your library. Until your next end step, you may play it.
Doctor’s companion (You can have two commanders if the other is the Doctor.)
Missy
Whenever another non-artifact creature dies, return it to the battlefield under your control face down and tapped. It’s a 2/2 Cyberman artifact creature.
At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
The Foretold Soldier
The Foretold Soldier must be blocked if able.
The Foretold Soldier can’t be blocked by more than one creature.
Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.
Foretell (1 mana plus 1 forest mana)
The Face of Boe
Tap this card: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.
River Song
Meet in Reverse — You draw cards from the bottom of your library rather than the top.
Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
The Valeyard
If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)
While voting, you may vote an additional time.
Enchantments
Four Knocks
Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your precombat main phase, draw a card.
The Eleventh Hour
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
II — Create a Food token and a 1/1 white Human creature token with “Doctor spells you cast cost one less mana to cast.”
III — Create a token that’s a copy of target creature, except it’s a legendary Alien named Prisoner Zero.
Death In Heaven
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II - Target player mills two cards, then exiles their graveyard.
III - Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They’re 2/2 Cyberman artifact creatures.
The Flux
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — The Flux deals 4 damage to target creature an opponent controls.
II, III, IV, V — Exile the top card of your library. You may play that card this turn.
VI — Add six red mana
The Parting Of The Ways
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn’t have suspend, it gains suspend.
II — Time travel, then time travel.
III — For each opponent, destroy up to one target artifact that player controls.
City of Death
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — Create a Treasure token.
II, III, IV, V, VI — Create a token that’s a copy of target non-Saga token you control.
Sorcery
Exterminate
Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target creature. Its controller loses 3 life.
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Instant
Time Lord Regeneration
Until end of turn, target Time Lord you control gains “When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.”
Artifact
TARDIS
Flying
Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Plane
Bad Wolf Bay
At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner’s control at the beginning of the next end step.
When chaos ensues, cards can’t enter the battlefield from exile this turn. Then planeswalk.
The Doctor's Tomb
If a creature would die, instead exile it and that creature’s controller loses 2 life.
Whenever chaos ensues, redistribute any number of players’ life totals. (Each of those players gets one life total back.)
The Lux Foundation Library
Players have no maximum hand size.
Whenever a creature you control deals combat damage to a player, you may draw a card.
Whenever chaos ensues, put a shadow counter on target creature. (A creature with shadow can block or be blocked by only creatures with shadow.)
TARDIS Bay
The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
When chaos ensues, gain control of target artifact. Then planeswalk.
Phenomenon
Fixed Point in Time
When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)