With Monster Hunter Rise: Sunbreak Title 2 dropping on 29th September 2022, Capcom has already released the full details of its patch notes. Players have much to relish, from casual bug fixes to new features and monsters to defeat in Monster Hunter Rise: Sunbreak’s version 12.0.0 update.
The free update brings forth various new features, with most of the main hooks like storylines or exclusive quests available for players who’ve purchased the Sunbreak expansion. This guide details everything significant players need to know about what’s expected from the update.
Monster Hunter Rise Sunbreak Title 2 Patch Notes
Main Content - Storylines, Quests, and Monsters
As the second majorly significant patch, bringing new content to Monster Hunter Rise: Sunbreak, there’s a lot to unpack.
- Monster Hunter Rise Sunbreak - Best Heavy Bowgun Build And Skills
- MHR Sunbreak Advanced Guide - Secret Tips For Experienced Players
- Monster Hunter Rise Sunbreak - Best Long Sword Build And Skills
- Monster Hunter Rise Sunbreak – How To Beat Master Rank Magnamalo
Starting with some new storylines about the freshly-added monsters and the various quests that come with them.
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New monsters have been added and will appear in Gathering Hub quests.
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New afflicted monsters and a new Risen elder dragon have been added to the game.
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New quests have been added.
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The Anomaly Research Level cap has been raised.
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The level cap for Anomaly Investigations has been raised.
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A wider variety of monsters now appear on Anomaly Investigations.
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Added the ability to view all of the various quest details for an Anomaly Investigation when you join via a Join Request.
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New weapons, armor, layered equipment, and skills have been added.
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A layered equipment system has been added for weapons.
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New prizes have been added to the Market's lottery.
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New Guild Card awards and titles have been added.
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You can now choose to display or hide "Fixed Items" in your item bar (Whetstone, Close-range Coating, Normal Ammo 1, Throwing Kunai, and BBQ Spit).
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New Badges of Heroes have been added.
Side or Miscellaneous Content - Bug Fixes And More
Like all patches, Monster Hunter Rise: Sunbreak version 12.0.0 will adjust some in-game mechanics and completely revamp others to make the game perform smoothly. Most of these bug fixes are simply improvements.
Hunter and Weapons
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It is now easier to transition into a crouch after stopping in place after a sheathed dash.
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Long Sword - It’s been made easier for the follow-up attacks from Harvest Moon to hit a large monster when it moves far in a short amount of time.
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Long Sword - An issue was fixed where the effect from Harvest Moon would linger if, while the Harvest Moon effect is active, you use a Radial Menu shortcut to use an item and then draw your weapon in the middle of the animation.
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Dual Blades - An issue was fixed where, when your Demon Gauge is full, and you are in Demon Mode or Feral Demon Mode, taking damage during the Swap Evade that triggers from level two of the skill Redirection would unintentionally cancel Archdemon Mode.
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Dual Blades - An issue was fixed where performing a Switch Skill Swap during Demon Mode or Feral Demon Mode would activate two heal effects when the Dango Shifter skill is active.
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Lance - An issue was fixed where the Lance could not be properly sheathed at certain times after coming to a stop with your weapon drawn.
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Hammer - An issue was fixed where Spinning Bludgeon: Charge and then dodging an attack with Charge Switch would not properly trigger the Bladescale Hone skill.
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Hunting Horn - An issue was fixed where follow-up attacks from Silkbind Shockwave would trigger status buildup visual effects despite the attacks not having a buildup effect.
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Switch Axe - An issue was fixed where Zero Sum Discharge Finisher might sometimes trigger in an incorrect location.
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Charge Blade - It is now easier to combo from a Sword: Shield Thrust into an Axe: Amped Element Discharge.
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Charge Blade - An issue was fixed where a successful hit with Air Dash would keep you immune to flinching for the duration of the action, but the damage reduction would end prematurely.
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Insect Glaive - An issue was fixed where, rarely, using Recall Kinsect right before fainting would mistakenly make the health gauge appear as though you still had health remaining (as though the health recovery had activated in time) at the moment you fainted.
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Light Bowgun - An issue was fixed where the increased damage effect from Quickstep Evade would not trigger properly when performing a Mech Silkbind Shot too quickly after a Quickstep Evade.
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Light Bowgun - An issue was fixed where the Type 2 setting in Directional Control Settings would not work correctly when using the Fanning Maneuver skill.
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Light Bowgun - An issue was fixed where the direction of Fanning Vault would be skewed when using the skill when you have a high frame rate.
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Heavy Bowgun - An issue was fixed where single shots performed with fast, repeated inputs would result in an erratic rate of fire when the Crouching Shot skill is equipped.
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Heavy Bowgun - An issue was fixed where you could not fire your weapon right after using Tackle to cancel a Free Silkbind Glide when the Crouching Shot skill is equipped.
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Heavy Bowgun - An issue was fixed where the sound of certain heavy bowguns' shots would change depending on which custom mods it has equipped.
Monsters
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An issue was fixed where effects that increase the number of monster material drops would cause other dropped materials to disappear.
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An issue was fixed where certain monsters would continue to run at walls.
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An issue was fixed where some monster attacks could go through walls and other obstacles.
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An issue was fixed where attacks that trigger explosions would not work correctly on sloped terrain.
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An issue was fixed where turf wars between Scorned Magnamalo and any of the following monsters, Teostra, Kushala Daora, or Bazelgeuse, would unintentionally result in doubled damage.
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An issue was fixed where the health values of some small monsters in the Arena were set lower than intended.
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Boggi - An issue was fixed where some of Boggi's attacks were causing no damage.
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Great Baggi - An issue was fixed where Great Baggi could not climb all the way up the wall in certain locations of the Frost Islands locale.
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Daimyo Hermitaur - An issue was fixed where Daimyo Hermitaur would get stuck while moving in certain parts of the Shrine Ruins.
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Rathian - An issue was fixed where Rathian could not climb all the way up the wall in certain locations.
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Basarios - An issue was fixed where Basarios would unintentionally be able to use its flame gas attack while in its exhausted state.
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Shogun Ceanataur - An issue was fixed where Shogun Ceanataur could not put other monsters into a mountable state with its attacks.
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Shogun Ceanataur: It’s been made easier to hit large-sized Shogun Ceanataur with weapons that have short reach.
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Magnamalo, Scorned Magnamalo - An issue was fixed where some of the attacks used by master rank Magnamalo or Scorned Magnamalo when its tail is not shrouded in Hellfire would mistakenly inflict the player with Hellfireblight.
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Almudron, Magma Almudron - Adjustments were made to an issue where Almudron and Magma Almudron would behave strangely when downed or affected by certain status effects near a ledge.
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Magma Almudron - An issue was fixed where the damage effects and vibration would disappear when Magma Almudron's hide toughness changes when hitting it with the long sword's Silkbind Sakura Slash skill.
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Mizutsune - An issue was fixed where Mizutsune's double charging attack would unintentionally cause multi-hits.
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An issue was fixed where the turf war between Mizutsune and Astalos could trigger when a wall is separating them.
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Espinas - An issue was fixed where the location of Espinas when it is sleeping would not sync properly during multiplayer, making it appear in the wrong location.
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Espinas - An issue was fixed where an Espinas's toad prey would not properly disappear if you interrupt Espinas during its predation behavior.
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Pyre Rakna-Kadaki - - An issue was fixed where Pyre Rakna-Kadaki's cocoon could not be broken if the cocoon break and a status effect was triggered simultaneously.
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Gaismagorm - An issue was fixed where the breath attack that Gaismagorm would use while climbing up a wall could hit outside its intended range.
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Wind Serpent Ibushi - An issue was fixed where incorrect music would sometimes play after the Dragonator becomes available during the fight with Wind Serpent Ibushi.
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Furious Rajang - An issue was fixed where downing Furious Rajang when it lifts a boulder after failing a restraining attack, would fail to cause it to drop the boulder.
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Crimson Glow Valstrax - An issue was fixed where Crimson Glow Valstrax's bite attack would unintentionally trigger multi-hits.
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Crimson Glow Valstrax - An issue was fixed where Crimson Glow Valstrax's comet attack could not be heard when in certain parts of the Jungle locale.
Wyvern Riding
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An issue was fixed where Wyvern Riding attacks would rarely cause a different amount of damage than intended.
Buddies
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An issue was fixed where attacking while riding a Palamute equipped with certain Palamute gear would not activate a Healing Clover Bat.
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Adjusted the attack parameters of and interaction between Palamute Silkbinder and Ranged-Centric.
Followers
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An issue was fixed where the system message wouldn't properly display showing that you had obtained an item as thanks for helping a fallen Follower up.
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An issue was fixed where Followers would leave their crouching or crawling state.
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An issue was fixed where your Follower might sometimes run around in circles.
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Large monsters no longer go after Followers who are Wyvern Riding in a different area of the map.
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An issue was fixed where Followers would continue to attack a large monster after it had been slain.
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An issue was fixed where Followers would not dismount from their Palamute when trying to use a ranged weapon.
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An issue was fixed where the large monster you are currently fighting might go after a Follower who has used a Stinkmink before leaving the area to Wyvern Ride another monster.
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An issue was fixed where dialogue messages from Fiorayne would trigger rapidly and continuously for some time.
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An issue was fixed where Hinoa would stay in place, continuously reapplying arrow coatings when using the bow.
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An issue was fixed where Minoto would stop attacking while the monster you are fighting is affected by an abnormal status.
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Fugen's endemic life traps will no longer hit the player.
Locales
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An issue was fixed where the player could get stuck while riding a Palamute in certain locations in the Frost Islands and Jungle locales.
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An issue was fixed where monsters could get stuck on the cliff's edge in Area 7 of the Jungle locale.
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An issue was fixed where the player could get stuck on certain trees in Area 9 of the Jungle locale.
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An issue was fixed where the player could fall through the ground in certain parts of the Citadel locale.
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An issue was fixed where the player could get stuck in the air while falling in certain locations of the Citadel locale.
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An issue was fixed where the player could fall through the ground after using a Great Wirebug in parts of the Jungle and Citadel locales.
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An issue was fixed where the player could get stuck in certain locations of the Frost Islands locale.
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An issue was fixed where the music and other sound effects would not play correctly for a short amount of time in Area 5 of the Lava Caverns locale.
Endemic Life
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It is now easier to hit your target when throwing a Marionette Spider.
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An issue was fixed where you could not put a monster into a mountable state when hitting it with a Puppet Spider for the first time during an Anomaly Investigation.
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An issue was fixed where the contents of a Scale Lizard's material drops would be incorrect in some Support Surveys.
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An issue was fixed where the Morphed Wirebugs obtained by guest players would fail to reappear when playing online.
And that’s all the significant updates coming to Monster Hunter Rise: Sunbreak version 12.0.0 on 29th September 2022. For more technical details, visit Capcom’s official website or watch the trailer above for more insight.
And that's all. For more related content, head to our section dedicated to Monster Hunter Rise news, updates, guides, and more!
All featured images are courtesy of Capcom.