Hunters are preparing for another intense, blood-soaked year in Hunt: Showdown 1896, and it looks like the developers are ready as well. Crytek has revealed their plans for Quality of Life (QOL) changes and fixes coming in early 2025, with many players hoping these updates will address some of the major concerns that have been raised recently. Let’s dive into the details.
Hunt: Showdown 1896 Reveals Quality of Life (QOL) Changes for Early 2025
In their latest blog post, Crytek has revealed their Quality of Life (QOL) changes planned for Hunt: Showdown 1896 in early 2025. The developers stated, "We will begin by focusing on quality-of-life improvements and bug fixes as we look to improve the overall gameplay experience of Hunt." They also mentioned that while new events are on the horizon, the core of these updates will focus on performance improvements rather than an influx of new content.
To kick off 2025, we wanted to share a little more insight into what we have planned for the start of the year.
— Hunt: Showdown (@HuntShowdown) January 10, 2025
We will be beginning by focusing on quality-of-life improvements and bug fixing as we look to improve the overall gameplay experience of Hunt. Read more here:… pic.twitter.com/FdOpfNMaFq
This is exactly what many players have been asking for, as the game has had lingering issues since the engine upgrade. Many would prefer a more stable game experience rather than a wealth of new content. Here's a look at the QOL changes coming in early 2025:
Gameplay Bugs
- Fixed crashes and freezes that occurred during gameplay or when loading in and out of missions.
- Fixed an issue where Player A appeared to be killed by Player B even after Player B was already visually dead.
- Fixed a bug where players could leave the map boundaries, potentially through vaulting.
- Fixed an issue where the Poison effect could remain stuck on a player.
- Fixed situations where compounds were dominated by a single special AI type.
- Fixed locations where players could become soft-locked or access unintended areas.
- Fixed a problem where the Spider could fall through the floor or terrain upon death.
- Fixed an issue where Assassin clones were sometimes not visible.
- Fixed fire or bleed effects continue when switching from healing items to stopping the effect.
Weapons and Equipment
- Fixed the issue where bullets weren't visible during the reload animation of the 1865 Carbine with default ammo.
- Fixed ammo-switching issues with dual pistols that caused mixed ammo or reload problems.
- Fixed an issue with the Avtomat's fire rate, third-person audio, and bullet loading timing.
- Fixed various issues with hunters and equipment skipping.
- Fixed an exploit where a hand crossbow with a revive bolt allowed players to self-revive.
- Fixed an issue where throwing a lantern during the extinguishing animation caused the player to get stuck.
- Fixed an issue where some traps, consumables, and tools didn't count toward the "deal damage with traps/consumables" progress.
Hunter and Prestige Systems
- Fixed an issue where hunters couldn’t be equipped or changed after prestiging following a server crash.
- Fixed an issue where clicking 'YES' rapidly in the confirmation popup could dismiss two hunters at once.
- Fixed an issue where forcefully disconnected players couldn't change their hunter or equipment.
- Fixed an issue where some prestige levels only mentioned a "random skin," when players could choose from multiple rewards.
User Interface
- Fixed an issue where all scopes were misaligned during the first ADS with a centered crosshair position.
- Fixed an issue where slots in the Free Hunter Recruits and Loadouts screens displayed static names.
- Fixed an issue where weapons and hunters remained on-screen and overlapped when switching between menu tabs.
While Crytek notes that this is only a glimpse of what's coming in early 2025, with no exact timeline available for these fixes, I'm personally excited as a Hunt player. The focus on improving the stability and overall feel of this epic horror extraction shooter, rather than overwhelming us with content, is exactly what the game needs.