Build crafting is the center of attention in any loot-based game, and The First Descendant is no different. There are plenty of ways to customize and build your Descendants in The First Descendant open beta.
From upgrading weapons and reactors to increasing your Mastery Rank, there are plenty of things to keep an eye out for to improve your Descendant's build. Modules are also essential to strengthen your build in the game. Ultimate Modules are the highest tier Modules available in the game, and here's every single one of them you can acquire in First Descendant open beta.
Table of Contents
What are Modules in The First Descendant?
Modules are items that allow you to enhance your weapons and Descendants. Each module provides unique passive buffs that can make your build more powerful. Weapon modules include effects like increased fire rate or additional elemental damage, whereas Descendant modules include buffs like increased max HP and reduced skill cooldown.
Each module costs a certain amount of energy, and you can only equip a few modules at a time. However, there is a way to increase the Module Capacity Cost, allowing you to use more modules.
All Ultimate Modules in The First Descendant Open Beta
There are 56 Ultimate Modules in The First Descendant open beta. These include Descendant modules and weapon modules.
All Descendant Ultimate Modules in The First Descendant Open Beta
Module Name | Module Effect | How to Get |
Overwhelming Shield |
Increases Max Shield by a certain % of Max HP. Max HP is fixed to 1. | From Vespers region’s missions, Commanders, and Elites that appear in the Calling of the Descendant. |
Overwhelming DEF | Increases DEF by a certain % of Max HP. Max HP is fixed to 1. | From all Elites, Commanders, and in Void Intercept Battles. |
Overwhelming HP | Max HP Increase by a set % of Max Shield. Max Shield is fixed to 1. | From the Devourer Intercept Battle. |
Preemptive Strike |
On Skill Attack upon enemies with max HP, deal a portion of the Skill damage as additional damage. |
From Commanders that appear in the Kingston region’s Resource Defense and Mine Blocking. |
Conditional Recharge |
When using a skill, consume a portion of Max HP to recover a portion of Max Shield. |
From the Pyromaniac Intercept Battle. |
Decimator |
When defeating enemies inflicted with debuffs, Skill Power Modifier +% per defeated enemy for 15s (up to 10 stacks.) |
From the Commanders that appear in the Vespers region’s Mine Blocking. |
Technique Manual |
Landing a skill attack deals a potion of own Max HP to the target as additional damage (cooldown for the same target is 8s.) |
From all Elites, Commanders, and Intercept Battles. |
Gladiator |
When defeating enemies with Sub Attack, decreases MP Cost and Skill Cooldown. |
From Executioner Intercept Battles. |
Passionate Sponsor | When buffing or recovering an ally, Firearm ATK and the Skill Power Modifier increases each time for 5s. | From DeadBride Intercept Battles. |
Multitalented | When using a Dimension Active Skill, Skill Cooldown decreases for 5s. When using a Fusion Active Skill, Skill MP Cost decreases and Duration increases for 5s When using a Tech Active Skill, Skill Range, and the Power Modifier increases for 5s. When using a Singular Active Skill, All Attribute Damage increases for 5s Only one of the effects is applied. |
By combining Modules. |
Insulate Conductor | Electrocution Immunity. Electric Resistance increases. |
From all Elites, Commanders, and Intercept Battles. |
Antifreeze Solution | Frostbite Immunity. Chill Resistance increases. |
From all Elites, Commanders, and Intercept Battles. |
Perfect Antivenom | Poison Immunity. Toxin Resistance increases. |
From all Elites, Commanders, and Intercept Battles. |
Heat Release | Burn Immunity. Fire Resistance increases. |
From all Elites, Commanders, and Intercept Battles. |
An Iron Will | When Shield is at 0%, DEF increases. | From the Obstructer Intercept Battle. |
Mass Purification |
Upon Colossus Part destruction, grants Purification to nearby players. |
From the Pyromaniac Intercept Battle. |
Absolute Curse |
Upon Colossus part removal, inflicts Dispel, which removes buffs on Colossi. |
From the GraveWalker Intercept Battles. |
Weaken Recovery |
On a Sub Attack, reduce outgoing heals by 50% for a set amount of time. |
From all Elites, Commanders, and Intercept Battles. |
All Ultimate Weapon Modules in The First Descendant
Module Name | Ammo Type | Module Effect | How to Get |
Fire Conductor | General Rounds | When attacking enemies inflicted with Burn, Firearm ATK increases. | From the DeadBride Intercept Battles. |
Electric Conductor | General Rounds | When attacking enemies inflicted with Electrocution, Firearm ATK increases. | From all Elites, Commanders, and Intercept Battles. |
Heat Incinerator | General Rounds | When defeating an enemy inflicted with Burn, spread Burn to other enemies near the target. | From Commanders that appear in the Sterile Land’s Mine Blocking. |
Remote Generator | General Rounds | When defeating an enemy inflicted with Electrocution, spreads Electrocution to other enemies near the target. | From the Devourer Intercept Battle. |
Chamber Load | General Rounds | When changing weapons, rounds are not consumed for a short amount of time. | From Commanders that appear in the Kingston region’s Mine Blocking. |
Defense Master | General Rounds | When defeating an enemy, DEF increases. | From all Elites, Commanders, and Intercept Battles. |
Mental Focus | General Rounds |
Default Fire Rate decreases, and firing a Firearm increases Firearm ATK for 2s (up to 150 stacks) |
From all Elites, Commanders, and Intercept Battles. |
Lethal Finish | General Rounds |
When firing a firearm, use ammo with higher a Critical Hit Rate. When defeating an enemy with these rounds, the effect’s cooldown decreases. However, the firearm’s Default Weak Point Damage will be fixed at 100%. |
From all Elites, Commanders, and Intercept Battles. |
Sharp Precision Shot | General Rounds |
Default Fire Rate decreases, but Fire Rate and Firearm ATK will increase and Recoil will decrease every time the trigger is pulled. |
From the Pyromaniac Intercept Battle. |
Heat Incinerator | Special Rounds |
When defeating an enemy inflicted with Burn, spread Burn to other enemies near the target. |
From all Elites, Commanders, and Intercept Battles. |
Quick Freezer | Special Rounds |
When defeating an enemy inflicted with Frostbite, spreads Frostbite to other enemies near the target. |
From the DeadBride Intercept Battles. |
Toxic Conductor | Special Rounds |
When attacking enemies inflicted with Poison, Firearm ATK increases. |
From Commanders that appear in the Vespers region’s Resource Defense. |
Electric Conductor | Special Rounds |
When attacking enemies inflicted with Electrocution, Firearm ATK increases. |
From the GraveWalker Intercept Battles. |
Snowflake Conductor | Special Rounds |
When attacking enemies inflicted with Frostbite, Firearm ATK increases. |
From the Executioner Intercept Battles. |
Battlesuit Crusher | Special Rounds |
Reduces the enemy's DEF on hit. |
From all Elites, Commanders, and Intercept Battles. |
Chamber Load | Special Rounds |
When changing weapons, rounds are not consumed for a short amount of time. |
From the Obstructer Intercept Battles. |
Real-Life Fighter | Special Rounds |
Base Accuracy decreases. When dealing Weak Point DMG, increases Firearm ATK (up to 10 stacks). |
From all Elites, Commanders, and Intercept Battles. |
Lethal Finish | Special Rounds |
When firing a firearm, use ammo with higher a Critical Hit Rate. When defeating an enemy with these rounds, the effect’s cooldown decreases. However, the firearm’s Default Weak Point Damage will be fixed at 100%. |
From Commanders that appear in the Sterile Land’s Resource Defense and Mine Blocking. |
Sharp Precision Shot | Special Rounds |
Default Fire Rate decreases, but Fire Rate and Firearm ATK will increase and Recoil will decrease every time the trigger is pulled. |
From the Sterile Land’s missions, Commanders, and Elites that appear in the Calling of the Descendant. |
Frigid Burn | Special Rounds |
|
From all Elites, Commanders, and Intercept Battles. |
Heat Incinerator | Impact Rounds |
When defeating an enemy inflicted with Burn, spread Burn to other enemies near the target. |
From the Sterile Land’s missions, Commanders, and Elites that appear in the Calling of the Descendant. |
Remote Generator | Impact Rounds |
When defeating an enemy inflicted with Electrocution, spreads Electrocution to other enemies near the target. |
From Commanders that appear in the Vespers region’s Resource Defense and Mine Blocking. |
Fire Conductor | Impact Rounds |
When attacking enemies inflicted with Burn, Firearm ATK increases. |
From the Pyromaniac Intercept Battle. |
Snowflake Conductor | Impact Rounds |
When attacking enemies inflicted with Frostbite, Firearm ATK increases. |
From the Devourer Intercept Battle. |
Better Weapon Weight | Impact Rounds |
Weapon Change Speed increases. When changing weapons, grant DEF Up for a short amount of time. |
From all Elites, Commanders, and Intercept Battles. |
Real-Life Fighter | Impact Rounds |
Base Accuracy decreases. When dealing Weak Point DMG, increase Firearm ATK (up to 10 stacks). |
Commanders that appear in the Kingston region’s Resource Defense. |
Mental Focus | Impact Rounds |
Default Fire Rate decreases, and firing a Firearm increases Firearm ATK for 2s (up to 150 stacks) |
From all Elites, Commanders, and Intercept Battles. |
Lethal Finish | Impact Rounds |
When firing a firearm, use ammo with higher a Critical Hit Rate. When defeating an enemy with these rounds, the effect’s cooldown decreases. However, the firearm’s Default Weak Point Damage will be fixed at 100%. |
From all Elites, Commanders, and Intercept Battles. |
Sharp Precision Shot | Impact Rounds |
Default Fire Rate decreases, but Fire Rate and Firearm ATK will increase and Recoil will decrease every time the trigger is pulled. |
From all Elites, Commanders, and Intercept Battles. |
Remote Generator | High-Power Rounds |
When defeating an enemy inflicted with Electrocution, spreads Electrocution to other enemies near the target. |
From Commanders that appear in the Vespers region’s Resource Defense and Mine Blocking. |
Venom Injector | High-Power Rounds |
When defeating an enemy inflicted with Poison, spread Poison to other enemies near the target. |
From DeadBride Intercept Battles. |
Snowflake Conductor | High-Power Rounds |
When attacking enemies inflicted with Frostbite, Firearm ATK increases. |
From the GraveWalker Intercept Battles. |
Toxic Conductor | High-Power Rounds |
When attacking enemies inflicted with Poison, Firearm ATK increases. |
From the Vespers region’s missions, Commanders and Elites that appear in the Calling of the Descendant. |
Descendant Roll | High-Power Rounds |
When rolling, there is a chance to auto-reload the equipped weapon. |
From the Obstructer Intercept Battles. |
Chamber Load | High-Power Rounds |
When changing weapons, rounds are not consumed for a short amount of time. |
From all Elites, Commanders, and Intercept Battles. |
Strengthen First Shot | High-Power Rounds |
After reload, first shot's Firearm ATK increases greatly . |
From all Elites, Commanders, and Intercept Battles. |
Real-Life Fighter | High-Power Rounds |
Base Accuracy decreases. When dealing Weak Point DMG, increase Firearm ATK (up to 10 stacks). |
From all Elites, Commanders, and Intercept Battles. |
Lethal Finish | High-Power Rounds |
When firing a firearm, use ammo with higher a Critical Hit Rate. When defeating an enemy with these rounds, the effect’s cooldown decreases. However, the firearm’s Default Weak Point Damage will be fixed at 100%. |
From all Elites, Commanders, and Intercept Battles. |
That's all the Ultimate Modules available in The First Descendant open beta.