The newest FFXIV patch is here! Patch 6.51 introduced a ton of new content into the game, including new mounts, new dungeons, new hairstyles, and the long-awaited collaboration event with Fall Guys. One key piece of new content is the new Variant dungeon, Aloalo Island.
As a Variant dungeon, Aloalo Island has multiple branching paths that players must go down. Those wanting to gain all of the available rewards from this dungeon will need to complete every single branch available.
So, if you want to learn more about these branches, we have the answers you need. This article will cover everything you need to know about all the branches in the new Aloalo Island variant dungeon in FFXIV.
Table of Contents
- FFXIV Aloalo Island Variant Dungeon Guide : All Routes Explained
- Path 1: A NOT-QUITE DESERTED ISLAND
- Path 2: The First Settlers of Aloalo Island
- Path 3: GOD OF HEAVEN AND SEA
- Path 4: A NOXIOUS GIFT
- Path 5:THE ROOTS OF ARCANIMA
- Path 6: UNDER THE BOUGHS OF THE GREAT TREE
- Path 7: A DEAR FRIEND
- Path 8: FISH FOR THE MIND
- Path 9: A FAMILIAR HISTORY
- Path 10: THE REMNANTS OF FAITH
- Path 11: A LALAFELL OR FISH?
- Path 12: WELLSPRING OF GOLDEN MEMORIES
FFXIV Aloalo Island Variant Dungeon Guide: All Routes Explained
In total, there are 12 different routes that players must go down to complete this dungeon fully. We will break down each of them below:
Path 1: A NOT-QUITE DESERTED ISLAND
- Take the left path.
- Choose "We should press on."
- Ignore Zeal-blind Zozone
Path 2: The First Settlers of Aloalo Island
- Take the left path.
- Choose "We should press on."
- Help Zeal-blind Zozone
Path 3: GOD OF HEAVEN AND SEA
- Take the left path.
- Choose "Fish to your heart's content."
- Interact with the sand.
Path 4: A NOXIOUS GIFT
- Take the left path.
- Choose "Fish to your heart's content."
- Interact with the rocks.
Path 5:THE ROOTS OF ARCANIMA
- Take the middle path.
- Kill the treant and the crawlers while they are not on the sigil.
- Proceed to the boss.
Path 6: UNDER THE BOUGHS OF THE GREAT TREE
- Take the middle path.
- Kill the treant and the crawlers while they are not on the sigil.
- Run through the red flowers (to reach the armadillos).
- Run through the next set of flowers as before.
Path 7: A DEAR FRIEND
- Take the middle path.
- Kill the treant and the crawlers (in that order) while they are on the sigil.
- Follow the new path but do not hit Jolly-tailed J'jhimei
Path 8: FISH FOR THE MIND
- Take the middle path.
- Kill the treant and the crawlers (in that order) while they are on the sigil.
- Follow the new path and hit Jolly-tailed J'jhimei
Path 9: A FAMILIAR HISTORY
- Take the right path.
- Choose, "We'll go on, don't keep them to yourself."
Path 10: THE REMNANTS OF FAITH
- Take the right path.
- Choose, "I'm not interested in your secrets."
- Choose, "I don't know if I can…"
- Choose, "You just have a… wicked air about you."
- Ignore all the treasures.
- Pull the lever.
Path 11: A LALAFELL OR FISH?
- Take the right path.
- Choose, "I'm not interested in your secrets."
- Choose, "I don't know if I can…"
- Choose, "You just have a… wicked air about you."
- Interact with the treasure and kill the enemies.
- Pull the lever.
Path 12: WELLSPRING OF GOLDEN MEMORIES
- Take the right path.
- Choose, "I'm not interested in your secrets."
- Choose, "I don't know if I can…"
- Choose, "You just have a… wicked air about you."
- Ignore all the treasures.
- Ignore the lever.
- Complete the rituals for each statue.