The Warden is a relatively new class in Elder Scrolls Online, introduced with the Morrowind Chapter. It's a nature-based class that specializes in being a healer or a tank and can summon wild creatures to turn the tides of the battle.
Our Best Warden Stamina build in ESO is focused on the PvE side of things and is fit for solo play. It boasts incredible mobility, has a solid defense, and deals massive amounts of direct damage and DOT. Continue reading to know how to put this build together, including details like the best active and passive abilities, champion skills, gear set, and Mundus Stones.
Table of Contents
- Best Active Abilities For The Warden Stamina Build In ESO
- Best Passive Abilities For The Warden Stamina Build In ESO
- Best Champion Skills For The Warden Stamina Build In ESO
- Best Gear Set For The Warden Stamina Build In ESO
- Best Races For The Warden Stamina Build In ESO
- Best Mundus Stones For The Warden Stamina Build In ESO
Best Active Abilities For The Warden Stamina Build In ESO
Front Bar Skills
Skill | Description |
Deep Fissure | Stir a group of shalk that attack after 3 seconds, dealing 7860 Magic Damage to enemies in front of you. After the shalk complete their attack, they burrow underground for 6 seconds and then resurface again, dealing 10917 Magic Damage to enemies in front of you. Enemies damaged are afflicted with Major and Minor Breach, reducing their Physical and Spell Resistance by 5948 and 2974 for 10 seconds. |
Cutting Dive | Command a cliff racer to dive bomb an enemy, dealing 6341 Bleed Damage immediately and then causing them to bleed for 6530 Bleed Damage over 10 seconds. If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds. |
Deadly Clock | Envelop yourself in a protective cloak of razors, gaining Major Evasion for 20 seconds, reducing damage from area attacks by 20%. Every 2 seconds the shrapnel will pulse, dealing 1719 Physical Damage to all enemies within 5 meters. |
Barbed Trap | Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 4002 Bleed Damage, an additional 11990 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. The damage has a higher chance to apply the Hemorrhaging status effect. Enemies who activate the trap are immobilized for 2 seconds. |
Bird of Prey | Invoke the spirit of agility to gain Major Expedition for 6 seconds, increasing your Movement Speed by 30%. Gain immunity to snares and immobilizations for 4 seconds. While slotted you gain Minor Berserk, increasing your damage done by 5%. |
Wild Guardian | Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing 2000 Bleed Damage, and sometimes swipes all enemies in front of it, dealing 8006 Bleed Damage and stunning them for 2 seconds. Once summoned you can activate Guardian's Savagery for 75 Ultimate, to maul an enemy for 11209 Bleed Damage. Deals 100% more damage to enemies below 25% Health. The damage has a higher chance to apply the Hemorrhaging status effect. |
Back Bar Skills
Skill | Description |
Stampede | Launch across the earth and smash an enemy, dealing 4227 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 968 Physical Damage to all enemies in the area every 1 second for 15 seconds. |
Carve | Focus your strength into a mighty swing, dealing 5285 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 8724 Bleed Damage over 12 seconds. Hitting a target that is already bleeding from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 5974 damage for 6 seconds. |
Resolving Vigor | Let loose a battle cry, instilling yourself with resolve and healing for 16416 Health over 5 seconds. After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by 2974, for 20 seconds. |
Bull Netch | Call a bull netch to yourD side, which restores 4416 Stamina to you over 25 seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. Every 5 seconds, the netch removes 1 negative effect from you. |
Winter's Revenge | Conjure icy shards at the target location to skewer enemies in the area, dealing 894 Frost Damage every 1 second for 12 seconds. This damage increases by 30% if cast with a Destruction Staff equipped. Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds. This ability has a higher chance to apply the Chilled status effect. |
Wild Guardian | Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing 2000 Bleed Damage, and sometimes swipes all enemies in front of it, dealing 8006 Bleed Damage and stunning them for 2 seconds. Once summoned you can activate Guardian's Savagery for 75 Ultimate, to maul an enemy for 11209 Bleed Damage. Deals 100% more damage to enemies below 25% Health. The damage has a higher chance to apply the Hemorrhaging status effect. |
You start by casting Bull Netch and Deadly Cloak to pre-buff yourself. The former increases your Weapon and Spell damage, whereas the latter increases your resistance from AOE attacks while also dealing AOE pulse damage to enemies periodically. Next, cast Deep Fissure, which not only deals massive Physical damage to all enemies but also weakens their Physical and Spell resistance.
However, Deep Fissure takes three seconds to get going, so in the meantime, don't forget to cast all your DOT skills. This includes Carve and Stampede, which deals crippling amounts of Bleed damage and Physical Damage. There's also Winter's Revenge, which not only deals Frost DOT but also inflicts the chilled status effect on enemies and hinders their mobility.
With all your DOT skills up and running, it's time to cast Cutting Dive, which deals even more Bleed DOT. You will want to spam Cutting Dive until one of your DOT abilities becomes inactive, and when that happens, it's time to get that up and running again. And that's it! You will be rotating between Cutting Dive and all your DOT abilities throughout the battle.
In between these rotations, you can cast Wild Guardian anytime, which will spawn a Grizzly Bear to fight alongside you and deal a tremendous amount of Bleed Damage. Also, if your health starts to go down, don't forget to use Resolving Vigor to heal yourself and get temporary Physical and Spell resistance.
You won't need to cast Birds of Prey since it's mostly there for the 5% Minor Berserk buff, which you get by just having it slotted.
Best Passive Abilities For The Warden Stamina Build In ESO
Skill | Description |
Bond With Nature | Anytime one of your Animal Companion skills end, you are healed for 1285 Health. |
Savage Beast | When you cast an Animal Companions ability while you are in combat, you generate 4 Ultimate. This effect can occur once every 8 seconds. |
Flourish | Increases your Magicka and Stamina recovery by 12% if an Animal Companion ability is slotted. |
Advanced Species | Increases your Critical Damage by 4% for each Animal Companion ability slotted. |
Maturation | When you activate a heal on yourself or an ally you grant the target Minor Toughness, increasing their Max Health by 10% for 20 seconds. |
Glacial Presence | Increase chance of applying Chilled to enemies with Winter's Embrace abilities by 200%. Increases the damage of your Chilled status effect by 1005. This effect scales off your highest offensive stats |
Frozen Armor | Increases your Physical and Spell Resistance by 990 for each Winter's Embrace ability slotted. |
Icy Aura | Reduce the effectiveness of snares applied to you by 15%. |
Piercing Cold | Increases your damage done by 2%, which increases to 12% when wielding an Ice Staff. |
Forceful | Your Light and Heavy Attacks damage up to 3 other nearby enemies for 100% of the damage inflicted to the primary target. |
Heavy Weapons | Grants a bonus based on the type of weapon equipped: Swords increase your Weapon and Spell Damage by 258. Axes increase your Critical Damage done by 12%. Maces increase your Armor Penetration by 2974. |
Balanced Blade | Reduces the Stamina cost of your Two-Handed abilities by 15%. |
Follow Up | When you complete a fully-charged Heavy Attack, your damage done with Two Handed attacks increases by 10% for 4 seconds. |
Battle Rush | Increases your Stamina Recovery by 30% for 10 seconds after killing a target. |
Undaunted Command | Activating a synergy restores 4% of your Max Health, Stamina, and Magicka. Health 1134 Stamina, and 825 Magicka. |
Undaunted Mettle | Increases your Max Health, Stamina, and Magicka by 2% per type of Armor (Heavy, Medium, Light) that you have equipped. |
Intimidating Presence | Allows you to Intimidate NPCs in conversation. Reduces the Stamina cost of your Fighters Guild abilities by 15%. |
Slayer | Increases your Weapon and Spell Damage by 3% for each Fighters Guild ability slotted. |
Banish the Wicked | You generate 3 Ultimate whenever you kill an enemy. |
Skilled Tracker | Your Fighters Guild abilities deal an additional 10% damage. This bonus doubles against player Vampires and Werewolves. |
For your passives, we recommend getting all the Warden class and Two-Handed weapon passives first. Since we are mostly using Medium Armor, it's also best to unlock all its passives for stamina recovery and stamina cost. Speaking of Stamina, you also want to get both the Undaunted passives for increased Max Health and Stamina and increased Health and Stamina recovery, both of which are crucial to this build. Lastly, we recommend getting the first four passives of the Fighter's Guild for increased weapon and spell damage and for faster Ultimate recovery.
Best Champion Skills For The Warden Stamina Build In ESO
Constellation Type | Skill | Description |
Warfare | Wrathful Strikes | Grants 41 Weapon and Spell damage to your damaging abilities per stage. |
Warfare | Master At Arms | Increase your damage done with direct damage attacks by 3% per stage. |
Warfare | Biting Aura | Increase your damage done with area of effect attacks by 3% per stage. |
Warfare | Thaumaturge | Increase your damage done with damage over time attacks by 3% per stage. |
Fitness | Boundless Vitality | Grants 28 Max Health per stage. |
Fitness | Rejuvenation | Grants 1.8 Health, Magicka, and Stamina Recovery per stage. |
Fitness | Fortified | Grants 34.6 Armor per stage. |
Fitness | Bloody Renewal | Restore 300 Stamina per stage, whenever you kill an enemy. |
Craft | Steed's Blessing | Increases your out of combat Movement Speed by .4% per stage. |
Craft | Rationer | Adds 10 minutes to the duration of any food or drink that increases your character's stats per stage. |
Craft | Liquid Efficiency | Whenever you use a potion or a poison you have a 10% |
Craft | Treasure Hunter | Increase the quality of items you find in treasure chests. |
For Champion Skills, we focus on skills that increase your AOE and DOT damage. Since this is a Stamina build, we also recommend equipping Rejuvenation for better Stamina and Magicka recovery. Movement is also crucial to this build, which is why we recommend getting Steed Blessing. The rest of Champion Skills are universal and can be used in almost every build.
Best Gear Set For The Warden Stamina Build In ESO
Weapon / Armor | Trait | Set Bonus | How To Get |
Aegis Caller (Dagger) Pillar of Nirn (Dagger) |
Nirnhoned - Increases Damage of this weapon by 7.5%. Charged - Increases chance to apply status effects by 182.5%. |
N/A | Obtained from the Falkreath Hold dungeon. |
Pillar of Nirn (Two-Handed Greatsword) | Infused - Increases weapon enchantment effect by 15% and reduces enchantment cooldown by 50%. | (2 items) Adds 657 Critical Chance | Obtained from the Falkreath Hold dungeon. |
Ring of the Pale Order (Mythic Ring) | Bloodthirsty - Increases your Weapon and Spell damage against enemies under 90% Health by up to 350. | (1 item) Restore 20% of the damage you deal as Health. This value is decreased by 4% per ally you are grouped with. You cannot be healed by anyone but yourself, your pets, or your Companions | Obtain its five leads. |
Pillar of Nirn (Ring) | Bloodthirsty - Increases your Weapon and Spell damage against enemies under 90% Health by up to 350. | (3 items) Adds 657 Critical Chance | Obtained from the Falkreath Hold dungeon. |
Pillar of Nirn (Necklace) | Bloodthirsty - Increases your Weapon and Spell damage against enemies under 90% Health by up to 350. | (4 items) Adds 129 Weapon and Spell Damage | Obtained from the Falkreath Hold dungeon. |
Pillar of Nirn (Pants) | Divines - Increase Mundane Stone effects by 9.1%. | (5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 3048 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 9145 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage. | Obtained from the Falkreath Hold dungeon. |
Aegis Caller (Hands) | Divines - Increase Mundane Stone effects by 9.1%. | (2 items) Adds 129 Weapon and Spell Damage. | Obtained from the Unhallowed Grave Dungeon. |
Aegis Caller (Chest) | Divines - Increase Mundane Stone effects by 9.1%. | (3 items) Adds 657 Critical Chance. | Obtained from the Unhallowed Grave Dungeon. |
Aegis Caller (Belt) | Divines - Increase Mundane Stone effects by 9.1%. | (4 items) Adds 129 Weapon and Spell Damage. | Obtained from the Unhallowed Grave Dungeon. |
Aegis Caller (Shoes) | Divines - Increase Mundane Stone effects by 9.1%. | (5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 1815 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage. | Obtained from the Unhallowed Grave Dungeon. |
Stormfist (Head) | Divines - Increase Mundane Stone effects by 9.1%. | (1 item) Adds 129 Stamina Recovery | Obtained from the Tempest Island Dungeon. |
Stormfist (Shoulder) | Divines - Increase Mundane Stone effects by 9.1%. |
(2 items) When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1054 Shock damage every 1 second for 3 seconds to all enemies within 4 meters and a final 12686 Physical damage when the fist closes. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
|
Obtained from the Tempest Island Dungeon. |
Since this build emphasizes critical damage, we recommend equipping five pieces of Pillar of Nirn, as its set bonus will increase your critical chance and also deal bonus DOT. Equipping five pieces of Aegis Caller will further increase your critical chance, weapon, and spell damage, and activate a bonus summon every time you deal critical damage.
We are also using two pieces of Stormfist set for better stamina recovery and additional Shock DOT. Since this build is focused on solo play, Mythic Ring of the Pale Order is an incredible choice as it restores 20% of the damage you deal as Health.
Best Races For The Warden Stamina Build In ESO
Race | Bonus |
Orc | Increased Max Health, Stamina, Weapon and Spell damage, XP gain with Heavy Armor. |
Khajit | Increased Max Magica and additional Critical Damage. |
Wood Elf | Increased Max Stamina, Stamina Recovery, Movement Speed, and Physical and Spell Penetration. |
Wood Elf is the perfect class because it provides all the bonuses you need for this build, including increased max stamina and stamina recovery. However, if you want to invest more in stamina, you could go with Orc or Khajit for increased weapon, spell, and critical damage.
Best Mundus Stones For The Warden Stamina Build In ESO
Mundus Stone | Effect |
Lover | Increases Physical and Spell Penetration by 2744. |
For the Mundus Stone, we recommend going with Lover since it increases Physical and Spell penetration. We are not using many abilities that buff those, so it's best to get that bonus from the Mundus Stone.
That concludes our guide on the best Warden Stamina Build in ESO.