Attention, Nephalem! Developer Blizzard has added a whopping 42 new Legendary items to Diablo Immortal, with powerful effects that could very well improve or even completely change your build.
Let's take a look at all the new class Legendary items, their item slots, and powerful effects that you can acquire in Diablo Immortal Season 23 and beyond.
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How To Get New Diablo Immortal Legendaries
You can get the new Diablo Immortal Legendary items to drop anywhere in the world or in endgame activities. The only caveat is that you must be on Inferno Difficulty V or above.
All Diablo Immortal New Class Legendary Items & Effects
There are a total of 42 new Legendary items in Diablo Immortal Season 23 for you to find. Blizzard has divided them evenly, with six new Legendaries per class, so don't get jealous!
Click on your favorite class below and check out the new Diablo Immortal legendary items (and item slots) alongside their effects, tailor-made for specific classes.
- Cliff Divers (Pants): Activating Leap increases your Critical Hit Chance by 10% for 3 seconds.
- Fallow Field (Main Hand): Whirlwind now consumes Life instead of energy, allowing you to maintain your Whirlwind as long as blood still flows in your veins.
- Indignant Survivor (Chest): Each time you are attacked, the Critical Hit Chance of Whirlwind is increased by 6% for 2 seconds, up to a maximum of 18%.
- Pot Metal (Helm): Demoralize is now Ancestral Protector, granting you an absorb shield that makes you immune to knockback effects while active.
- Ramshackle Fight (Shoulders): During Wrath of the Berserker, each Critical Hit will reduce its cooldown by 0.3 seconds, up to a maximum of 1.8 seconds.
- Roar of Persuasion (Off Hand): Wrath of the Berserker no longer increases Attack and Movement Speed, instead it now increases Critical Hit Damage and gives you Life Drain.
- Bloodfeast (Helm): Mephitic Cloud now damages nearby enemies and drains their Life.
- Deathmarked (Chest): Whirling Strike applies a Drain Mark to enemies for 5 seconds. When you damage a marked enemy, you will recover Life equal to 5% of the damage.
- Flagellant's Spines (Shoulders): Swarm of Bats now consumes your life to sustain the swarm as it hunts down enemies.
- Misery Shard (Main Hand): Whenever you are attacked during Siphon Blood, you will deal additional damage to enemies you are siphoning.
- Rabid Shriek (Pants): Each time you are attacked, Swarm of Bats damage is increased by 6% for 2 seconds, up to a maximum of 18%.
- Vicious Talisman (Off Hand): Each time you are attacked, Ravage's Attack Speed is increased by 35% for 2 seconds.
- Blood-Stained Faith (Chest): Conjuration of Light now calls four bodyguards of light to surround and follow you, slashing enemies with their swords.
- Kehjistan Sunrise (Shoulders): Whenever Falling Sword deals damage 3 times, it will call a shaft of light, dealing additional damage.
- Lightstriders (Pants): Draw and Quarter no longer grants you a mount, and instead now summons two horses of light that charge at enemies, damaging them and causing knockback.
- Masque of Condemnation (Helm): Holy Banner now rallies you and nearby summons, increasing Attack Speed and Critical Hit Chance.
- Skull Cracker (Main Hand): Falling Sword now attaches the Mark of the Sword to you and nearby summons, causing swords to continually fall at the location of the marked.
- Unholy Wall (Off Hand): Each ally affected by Holy Banner increases the Movement Speed of you and your allies by 15%, up to a maximum of 45%.
- Abeyant Pyre (Chest): Smoke Screen now throws firebombs at a target location that Slow and Burn enemies.
- Death Appended (Main Hand): Crossbow Shot has a 15% chance of firing an additional shot.
- Convergent Moon (Pants): The cooldown of Spinning Chakram is reduced by 0.15 seconds whenever your Primary Attack hits an enemy.
- Electrum Luna (Off Hand): Spinning Chakram now throws a windwheel blade that drags enemies along its path before spinning in place and exploding.
- Eyes Ablaze (Helm): Multishot causes an explosion when hitting Burning enemies, dealing additional damage to nearby enemies.
- Master of Coin (Shoulders): Daring Swing now shoots fire arrows that ignite its path and cause enemies to Burn.
- Gilded Rain (Shoulders): Imprisoned Fist now targets an area, dealing damage and Immobilizing enemies, making them unable to use Dash skills.
- Howling Gouge (Off Hand): Wave Strike now fires piercing air blades that damage and knock back enemies.
- Perdition's Envoy (Pants): Flying Kick now launches a flaming spirit that damages and Burns enemies along its blazing path.
- Robe of Many Suns (Chest): Wave Strike deals more damage the farther you are from your target, up to a maximum of 40%.
- Sunset Soul (Helm): Mystic Allies will Slow enemies they damage, reducing their Movement Speed by 35% for 2 seconds.
- Windreaver's Wing (Main Hand): Mystic Allies now summons two spirit allies of wind that fire piercing air blades at enemies.
- Craving-Bay (Main Hand): Grim Scythe now empowers you with Grim Calling, causing your Primary Attacks to unleash slashing scythes when they hit enemies.
- Fulsome Feeding (Pants): Dark Curse now creates a miasma that follows you, damaging nearby enemies and continually generating corpses.
- Lower Creed (Off Hand): Corpse Lance no longer targets enemies, and instead now summons more lances from each corpse that seek out random enemies.
- Medic's Sheath (Helm): When Corpse Lance attacks an enemy, it has a 7% chance to generate a corpse.
- None Elude (Chest): Enemies affected by your Dark Curse are weakened, increasing your Critical Hit Chance against them by 10%.
- Plattespauld (Shoulders): Bone Armor increases Movement Speed by 30% while active.
- Astral Feather (Main Hand): Arcane Wind now summons a Stormbird that follows you and charges at random enemies.
- Crystalline Shadow (Shoulders): Disintegrate now summons an Arcane Deputy that follows you and channels a Disintegrate beam at enemies.
- Dancing Lightning (Off-Hand): Ice Armor now bestows the Grace of Thunder upon you and your nearby summons, which will periodically strike random enemies with lightning.
- Halted Breath (Chest): Ice Armor's duration is increased by 30%.
- Fortified Entropy (Pants): Damage you take is reduced by 18% while Disintegrate is active.
- Sunfire Crown (Helm): Scorch now summons two Scorching Serpents that follow you and charge at random enemies, causing them to Burn.
While you consider which Legendary powers will enhance your build in Diablo Immortal, check out the Season 23 trailer below!
So there you have it, all the new Legendary items for each class and their effects/item slots in Diablo Immortal Season 23.
Check out our video below, discussing Diablo Immortal's story and how the game fits into the franchise's timeline.
For more Diablo Immortal, be sure to check out our dedicated section or some of our Guides & Tutorials just below:
Diablo Immortal Class Builds - Best Crusader Build | Best Barbarian Build | Best Monk Build | Best Necromancer Build | Best Wizard Build | Best Demon Hunter Build | All Classes Tier List |
Diablo Immortal Guides - Character Server Transfer | Next Hungering Moon | Hell Difficulty Levels | Combat Rating (CR) | Recruit A Friend | Redeem Codes | Next Season | Fractured Plane Event | Vote Kick Feature | Next Helliquary Boss | XP Bug Fix | Class Change | Max Level Cost | Lost Pages | Legacy of the Horadrim | Player vs. Player (PVP) | Set Items | Resonance | Potency | Level Progression | Trading | Marketplace | Zone Events | Unlock Stormpoint | Phantom Market Lucky Draw Guide | Fabled Wisp | Fire Before Darkness | Set Crafting | Latest Redeem Codes |
Diablo Immortal Seasonal Events: Hallow's Wake Guide |