In the latest mid-season update, Blizzard has outdone itself. Generally, we get a few Legendary items when a big update hits in Diablo Immortal, maybe a dozen. However, this time around, with the update that was released on 15 April 2025, the developer has ushered in a whopping 48 new Legendary items with powers to enhance our builds!
That's an incredible amount, and works out at roughly six per class, except for the Crusader, who has five for some reason, while the Wizard has seven. Before we get to the good stuff, it is essential to note that you can get these Legendary items only as drops on drop in Inferno VI and higher difficulties. Now, let's leap in and take a look at every single new Legendary item and power in Diablo Immortal.
Diablo Immortal New Legendary Items Per Class
To make things super easy for our readers, we've added eight subheadings (one per class) and then listed the Legendary's name as well as its power and item slow. Check out all the new Diablo Immortal Legendary items below.
Barbarian New Legendary Items
- Cataclysm Rake (Shoulders): Sunder now jumps to a target location, creating fissures in the ground that erupt when you use Ground Stomp or Leap, damaging and knocking enemies airborne.
- Nail Toe (Pants): Ground Stomp now smashes the ground and conjures an ancestral spirit that performs multiple Ground Stomps before disappearing, damaging all nearby enemies.
- Munchgrin (Helm): Ground Stomp also increases your Critical Hit Chance by 4% for 3 seconds for each enemy hit, up to a maximum of 12%.
- Pulp Maker (Off Hand): Ground Stomp cooldown reduced by .2 seconds for each enemy hit, up to a maximum of 1 second.
- Terrible Divide (Main Hand): Leap now jumps to a target location, damaging all nearby enemies, and can be used up to two more times in quick succession, each dealing more damage in a larger radius than the previous.
- Vagrant Mercenary (Chest): Sunder also reduces enemy Movement Speed by 30% and prevents their use of Dash skills for 2 seconds.
Blood Knight New Legendary Items
- Engulfed Spirit (Helm): Transfusion also increases your damage by 4% for 3 seconds for each enemy hit, up to a maximum of 12%.
- First Bloodwalker (Main Hand): When Umbral Lance hits the same enemy 3 times within 3 seconds, it deals additional damage.
- Haera's Cage (Chest): Transfusion now pulls in all nearby enemies, damaging them and granting you an absorb shield based on the number of enemies gathered.
- Hunter's Whirl (Shoulders): Umbral Lance cooldown is reduced by .2 seconds for each enemy hit within 6 seconds, up to a maximum of 1 second of reduction.
- Lost Companions (Off Hand): Umbral Lance now throws several spears in all directions that return to you, damaging enemies in their path.
- Night's Charge (Pants): Sanguinate now teleports you to a target location, damaging all nearby enemies and knocking them airborne.
Crusader New Legendary Items
- Blest Offense (Pants): Shield Glare also grants you a shield for 1.5 seconds that absorbs damage for each enemy hit, up to a maximum of 3 enemies contribute to the shield. When the shield disappears, it deals damage based on its absorb value.
- Fine Misfortune (Helm): Fist of the Heavens now empowers you with lightning, and when your next skill hits an enemy, lightning bolts will rain down on that location.
- The Clobber (Main Hand): Falling Sword now charges to a target, damaging all enemies at the location.
- Proven Reprove (Off Hand): Shield Glare now places you in a counterattack stance, during which receiving an attack from close range will cause you to burst with light, damaging and Blinding all nearby enemies, and increasing the damage they take.
- Squash Tocks (Shoulders): Fist of the Heavens also increases the Critical Hit Damage enemies take by 8% for 2 seconds, up to a maximum of 24%.
Demon Hunter New Legendary Items
- Dusky Courier (Main Hand): Smoke Screen maximum charges increased by 1.
- Eyeless Watch (Helm): Sentry now summons a rope turret that fires at surrounding enemies, attaching ropes and pulling them in. Affected enemies are unable to use Dash Skills and will be Stunned if they move outside the turret's range.
- Fated Scorpion (Off Hand): Sentry triggers a small explosion when destroyed, dealing additional damage and Stunning enemies for 2 seconds.
- Fire Piper (Pants): Knife Trap now summons moving traps that automatically attack nearby enemies Burning them.
- Maiming Echo (Shoulders): Damage dealt by Knife Trap to the same enemy within 2 seconds is increased by 6%, stacking up to a maximum of 18%.
- Seditious Breath (Chest): Smoke Screen now throws a grenade at a target location, creating an area of dust that Slows enemies by 50% and causes Burning enemies to explode.
Monk New Legendary Items
- Calm Within Rage (Helm): Shield of Zen also increases your Evasion Rating by 10% while active.
- Immovable Force (Shoulders): Mystic Strike also grants you immunity to knockback effects for 2 seconds.
- Malward (Chest): Wave Strike also increases your Critical Hit Chance by 4% for 3 seconds, up to a maximum of 12%.
- Reversed Transgressions (Pants): Breath of Heaven now deals damage to nearby enemies and turns them into golden statues, preventing them from moving or attacking. Once free from the gold, enemies will take additional damage relative to the damage they received as a statue.
- Sacred Echoes (Main Hand): Shield of Zen now empowers you, causing a mystic palm to fall upon a random nearby enemy when you use a Skill, and additionally conjuring an avatar of the sky after the third skill used, dealing damage to all nearby enemies.
- Steadfast Strike (Off Hand): Wave Strike now slams the ground to damage nearby enemies and can be used two more times in quick succession.
Necromancer New Legendary Items
- Blighted Crop (Main Hand): Critical hits with Bone Spirits trigger Soulfire Novas that deal additional damage. Cannot occur more often than once every second, and subsequent damage from multiple novas to the same enemy will be reduced by 50%.
- Corpse Draggers (Pants): Dark Curse now unleashes a wave that damages all nearby enemies. It charges energy as you move that increases the damage of the wave.
- Death's Egress (Off Hand): Bone Spirits now draws essence from nearby enemies, conjuring a Bone Spirit for each enemy affected that rapidly orbits you, damaging enemies it passes through.
- Spare Ribs (Shoulders): Bones Spikes shatters enemy armor increasing the damage they take by 4% for 3 seconds, up to a maximum of 12%.
- Three on a Pig Post (Chest): Dark Curse also pulls in enemies hit, but cannot occur more often than once every 6 seconds to the same enemy.
- Valehallow's Head (Helm): Bone Spike now grants you a mount, increasing your Movement Speed and making you immune to knockback effects. Your mount damages and knocks back enemies as it moves.
Tempest New Legendary Items
- Tidebreakers (Main Hand): Riptide increases your damage done by 4% for 3 seconds for each enemy hit, up to a maximum of 12%.
- Jagged Conch (Off Hand): When Blade Dance hits an enemy, it applies Wind Shackles for 3 seconds, dealing additional damage for every 5 attacks the enemy receives.
- Hanalaguu's Armada (Chest): Riptide now surrounds you and your Zephyrs with swirling tides, continually damaging all nearby enemies.
- Mistwalkers (Pants): Breaker now makes you untargetable as you dash on a wave, damaging enemies along your path and conjuring a Zephyr.
- Stormlost's Visage (Helm): Blade Dance now pulls all nearby enemies to you and prevents them from using Dash skills.
- Shroud of the Atoned (Shoulders): Breaker cooldown is reduced by .1 seconds for every enemy you damage, up to a maximum of 3 seconds.
Wizard New Legendary Items
- Equalizer (Main Hand): Each time you use a skill, your next Magic Missile turns into a flaming missile if cast within 5 seconds, which explodes on impact to deal additional damage to nearby enemies. You can accumulate up to 3 flaming missiles.
- Fiery Revenge (Pants): Teleport is now imbued with fire, damaging and Burning nearby enemies when you arrive at your target location.
- Flame's Superiority (Off Hand): Ice Armor instead radiates with fire, Burning nearby enemies and increasing your Critical Hit Chance against Burning enemies.
- Horned Veil (Helm): Scorch now launches a ball of fire that damages and Burns enemies along its path, conjuring a number of firebolts to orbit you equal to the number of enemies Scorch inflicted with Burn.
- Ice Guard (Chest): Ice Armor grants immunity to knockback effects while active. Fiery
- Revenge (Pants): Teleport is now imbued with fire, damaging and Burning nearby enemies when you arrive at your target location.
- Insult to Injury (Shoulders): Damage dealt by Scorch to the same enemy within 2 seconds is increased by 8%, stacking up to a maximum of 24%.
So there you have it, all the new Legendary items in Diablo Immortal. Good luck on farming them all; it's going to take a while!
Check out our video below, discussing Diablo Immortal's story and how the game fits into the franchise's timeline.
For more Diablo Immortal, be sure to check out our dedicated section or some of our Guides & Tutorials just below:
Diablo Immortal Class Builds - Best Crusader Build | Best Barbarian Build | Best Monk Build | Best Necromancer Build | Best Wizard Build | Best Demon Hunter Build | All Classes Tier List |
Diablo Immortal Guides - Character Server Transfer | Next Hungering Moon | Hell Difficulty Levels | Combat Rating (CR) | Recruit A Friend | Redeem Codes | Next Season | Fractured Plane Event | Vote Kick Feature | Next Helliquary Boss | XP Bug Fix | Class Change | Max Level Cost | Lost Pages | Legacy of the Horadrim | Player vs. Player (PVP) | Set Items | Resonance | Potency | Level Progression | Trading | Marketplace | Zone Events | Unlock Stormpoint | Phantom Market Lucky Draw Guide | Fabled Wisp | Fire Before Darkness | Set Crafting | Latest Redeem Codes |
Diablo Immortal Seasonal Events: Hallow's Wake Guide |