Dead by Daylight's newest survivor, Sable Ward, joins the Fog alongside The Unknown and brings a new type of perk to the game: Invocations. Invocation perks provide a major boost to the survivor team, but also put survivors at risk, since casting the Invocation requires going to a dangerous place and staying there for a while. Here's how to use Sable Ward's new Invocation perk type in Dead by Daylight.
Dead By Daylight: How To Use Invocation
Here's the description for Sable Ward's new Invocation: Weaving Spiders:
- When in the Basement near the circle, press the Ability button to begin the Invocation, which takes 120 seconds to complete.
- During an Invocation, your Aura is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.
- Once the Invocation is completed, the following effects apply:
- Permanently reduces the Repair Charges requirement of all Generators in the Trial by 8/9/10 Charges.
- You automatically enter the Injured State and suffer from the Broken Status Effect for the remainder of the Trial.
- Completing an Invocation disables all Invocation Perks for the remainder of the Trial for all Survivors.
Essentially, you can only cast one Invocation perk per trial. To use it, you'll have to find the way to the Basement (usually found in the killer shack or the main building), and find the circle there. Next, you can approach it and press your Ability button to start the Invocation. While completing the Invocation, you'll be sitting in place, unable to contribute to generators or keep a look out for the killer.
Once it's done, though, you'll grant your team a major boost - generators will only need to be finished to 90%. However, this boost comes at a further cost than just the two minutes it takes to cast: you'll also be Broken and Injured for the rest of the trial.
Invocation perks may be one of the riskiest perks in the game, but they're also one of the most rewarding.