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Dark and Darker Best Wizard Builds (2024): Guide to Spells, Skills and Perks

A guide to the best Wizard builds in Dark and Darker.
Dark and Darker Best Wizard Builds (2024): Guide to Spells, Skills and Perks
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Prior to taking on the brutal dungeons of Dark and Darker, you have to create a character that can take on its challenges. Part of this is choosing from the game's 8 available classes. You might have your eye on a particular class but there's still plenty to figure out. This guide will take you through everything you need to know about the best Wizard builds. This includes the class' playstyle, weapons, spells, and abilities. 

Wizard Class Overview

Wizards are powerful sorcerers with an excellent range of offensive spells capable of dealing arcane, fire, lightning, and ice damage types. They're primarily damage-focused magic-users, as they lack the healing spells of Clerics. The downsides of playing a Wizard are their fragility, low movement speed, and high risk of accidental friendly fire.

Dark and Darker Wizard
The Wizard calls forth the immense powers of magic to suit his needs.

All Wizard Perks

Perks will passively buff your character when in the dungeon. Before setting off, you can fill your perk slots in the class tab. At your starting level, you have access to one slot. As 

wizard_perk_1 Arcane Feedback Each time you do damage with an arcane spell your spell casting speed and base magic damage increases by 1% per stack. Arcane Feedback can stack up to 5 times at once. The bonus duration lasts for 7 seconds and resets with each successful stack.
wizard_perk_2 Arcane Mastery Increases the magic damage of arcane spells by 5% and reduces the casting time of arcane spells by 1 second.
wizard_perk_3 Fire Mastery Increases the magic damage of the fire spells damage by 5% and increases the duration of burn status by 2 seconds.
wizard_perk_5 Ice Shield Increases armor rating by 20, and inflicts Frostbite on melee attacks for 0.5 seconds.
wizard_perk_6 Mana Surge Increases your magic damage bonus by 10%.
wizard_perk_7 Melt If you deal magical fire damage to a target, the target's physical damage reduction bonus is reduced by 10% for 5 seconds.
wizard_perk_8 Quick Chant Increases your spell casting speed by 10%.
wizard_perk_9 Reactive Shield Activates an arcane reactive shield that lasts for 3 seconds when you take damage. The arcane shield can absorb 10 total damage. The shield will only reactivate after a cooldown period.
wizard_perks_4 Sage Increases knowledge by 10%.

All Wizard Skills

Skills are timed abilities have to be activated before they take effect. This can be done by pressing 'Q' or 'E'. 

wizard_skill_1 Arcane Shield Place a shield around you that absorbs 20 damage from all types for 12 seconds. Upon absorbing all the damage this shield can absorb, it unleashes an Arcane Explosion dealing 5 damage to hostile targets in an area around it.
wizard_skill_2 Intense Focus Reduce the casting time of the next spell you cast to 0.1 seconds.
wizard_skill_3 Meditation Enter a meditative state and recover spells at a rate of 34 spell costs over 24 seconds.
wizard_skill_4 Spell memory Allows you to memorize spells to use in the dungeon.
wizard_skill_4 Spell memory 2 Allows you to memorize spells to use in the dungeon.

All Wizard Spells

The number of spells you can bring to a dungeon is dependent on your cost limit. At Level 1, you have a cost limit of 19. Spells in your spell memory that exceed this are added to your Spell Memory Priority and become available once your knowledge stat increases. 

wizard_spell_1 Zap 1 cost Deals magic damage and burns the target for 1 second.
wizard_spell_2 Light Orb 1 cost Blows up spheres of floating light to brightly illuminate the surroundings.
wizard_spell_3 Slow 2 cost Slows the target's movement speed by 40% for 2.5 seconds.
wizard_spell_4 Ignite 2 cost Set the target's weapon on fire, dealing 5 additional magic damage and burning enemies when they hit.
wizard_spell_5 Ice Bolt 2 cost Deals magic damage and reduces the target's movement speed by 20% for 1 second.
wizard_spell_6 Magic Missile 3 cost Fires up to 10 homing missiles that each deal 12 damage. Stops firing when you move.
wizard_spell_7 Haste 3 cost Grants the target a 12% action and movement speed bonus for 12 seconds. Casts on self if no target is found.
wizard_spell_8 Lightning Strike 4 cost After 4 seconds, a bolt of lightning falls in the targeted area, dealing spell damage.
wizard_spell_9 Invisibility 4 cost Grants the target invisibility and increases movement speed by 5% for 5 seconds.  Casts on self if no target is found.
wizard_spell_10 Fireball 4 cost Shoots a fireball that causes 30 direct damage to a target, 15 splash damage, and a knockback effect to nearby targets.
wizard_spell_11 Chain Lightning 6 cost Electrocutes the target, inflicts spell damage, and fires lightning that is transferred to a being within 8m and shocks up to 3 times. It does not transfer to the target it was transferred to once, and it transfers to yourself if you are nearby.

Beginner Wizard Build

Recommended loadout: Your first port of call should be swapping out your starter weapon, the Wizard Staff for a Spellbook. The Spellbook has a 10 movement speed penalty, while the Wizard Staff has one of 20. It also has a faster casting speed.

Recommended perks: To compensate for your lower spell limit at early levels, take up the Sage perk.

Recommended skills: Spell Memory is a prerequisite for casting anything, so that's an obvious choice for one of your skills. The real question then is whether to add Spell Memory 2 for more spells or add Meditation so you can renew your spells. At the lower levels, you won't have the Spell Cost Limit to justify a second spell tree, so Meditation is definitely the best choice. 

Advanced Wizard Build

Recommended loadout: Mystic Vestments and the Oracle Robe are great armor pieces for WIzards as they grant a bonus of 1 to the Will stat, increasing the strength of your spells. A Crystal Sword is a great magic/melee combo weapon to use alongside your Spellbook.

Recommended perks: Increase your magical damage output with Mana Charge and Arcane Mastery. Quick Chant speeds up your spell-casting to tighten up the time between your attacks. Reactive Shield provides your Wizard with a line of defense; useful for a class with low HP. 

Recommended skills: Take Meditation and Spell Memory with the following spells: Insivibility, Magic Missile, Fireball, Haste, and Ignite.