In August, Valve made its stance on automation scripts such as Jump-Throw and third-party apps, such as Razer's Snap Tap and Wooting's SOCD, abundantly clear, banning these functions from competitive Counter-Strike 2 (CS2) events.
The biggest tournament organizers, such as BLAST and ESL, followed Valve's example, and we even saw HEROIC's map victory at ESL Pro League Season 20 get overturned due to an accidental Snap Tap usage from Danish entry fragger, René "TeSeS" Madsen. Now, Valve has taken further steps to make usage of programs such as Snap Tap a thing of the past, even on Community Servers.
Read More: Watch donk Smash s1mple in CS2 Showmatch
Specifically, Valve has provided CS2 Community Server hosts with the ability to use the developer's "counter-strafe input automation detection," adding these options into the mix for non-Valve servers. Community Server hosts can use the "sv_auto_csstrafe" family of commands to implement this detection system.
The other little addition in the latest CS2 update is about adding the ability to detect network jitters from UDP connections to community servers, whatever that means...Check out the details below by clicking on "CS2 Update Patch Notes."
- Added counter-strafe input automation detection options for non-Valve servers. See the sv_auto_cstrafe family of convar descriptions for details.
- Enabled measurement of network jitter on direct UDP connections to community servers. Previously, jitter measurement was only available for connections relayed over SDR. Jitter data is included in the net_connections_status command output.
It's another step in the right direction for Valve, despite some kickback from fans. No third-party program should give players even the slightest of advantages, and the sooner we get used to it, the better!
Stay tuned to our esports section for all the latest news, updates, esports coverage, interviews, and more.