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Warzone Season 5 Reloaded Weapon Balance Changes - All Nerfs & Buffs

Activision has overhauled 34 weapons in the Call of Duty: Warzone Season 5 Reloaded midseason update. Here are all the weapons buffs and nerfs.
Warzone Season 5 Reloaded Weapon Balance Changes - All Nerfs & Buffs

The midseason update for Call of Duty Warzone Season 5 Reloaded has arrived, and it's massive. Activision has brought a plethora of nuances, including new weapons, operators, a fan-favorite game mode, a new map, and more to its ever-evolving FPS.

There are balancing changes as well, with several of the game's weapons getting buffed or nerfed. If you're curious about the weapon balances, our guide here lists all the weapons buffs and nerfs in Warzone Season 5 Reloaded.

All Weapon Buffs & Nerfs In Warzone Season 5 Reloaded

warzone season 5 buffs and nerfs
Some classic Warzone weapons like the .410 Ironhide shotgun have been given a new life in this update. (Picture: Activision)

Thirty-four weapons have been overhauled in this midseason update of Warzone Season 5. Out of all weapon types, Assault Rifles, Shotguns, and Sniper Rifles have been mostly buffed, whereas Submachine Guns and LMGs have been nerfed.

What's important to note here is that some classic Warzone weapons like the .410 Ironhide shotgun have been given a new life in this update, which feels especially important as this is the final major update in Warzone.

All Buffed Weapons

Assault Rifles

CR-56 AMAX (MW)

  • Max Damage Range increased to 28.62 meters, up from 24.1 meters
  • Upper Torso Damage Multiplier increased to 1.1, up from 1.0

Assault Rifle Charlie (MW)

  • Neck Damage Multiplier increased to 1.1, up from 1.01

QBZ-83 (BOCW)

  • Headshot Damage Multiplier increased to 1.6, up from 1.5
  • Neck Damage Multiplier increased to 1.25, up from 1.2

Oden (MW)

  • Muzzle Velocity increased by 3.5%
  • Upper Arm Damage Multiplier increased to 1.2, up from 1.0

EX1 (VG)

  • Min Damage increased to 11, up from 10
  • ADS Spread decreased to 0.01, down from 0.2
  • PWN Beam Condenser
  • Min Damage increased to 30, up from 28
    •  
  • Burst AC1-4 
    • Damage increased to 24, up from 20

Charge Amp PV

  • Movement Speed Penalty now decreased by -1%
  • ADS Movement Speed Penalty now decreased by -5

Assault Rifle Bravo (VG)

  • Auto Burst-Fire Now Enabled
  • Rate of Fire Time decreased to 0.068, up from 0.065
  • Hardscope 
    • Initial Recoil Control decreased when using Hardscope on the Itra Burst 

EM2 (BOCW)

  • Headshot Multiplier increased to 1.5, up from 1.3
  • Min Damage increased to 36, up from 35

FFAR 1 (BOCW)

  • Muzzle Velocity increased by 4.25%
  • ADS Movement Speed Scale increased to 1.4, up from 1.25
  • ADS Transition In Time decreased to 300ms, down from 310ms 17.9” Ultralight
    • ADS Movement Speed while firing now increased by 3.5%

Shotguns

.410 Ironhide (BOCW)

  • Mid 1 Pellet Damage increased to 35, up from 30
  • Mid 2 Pellet Damage increased to 24, up from 23 
  • Min Pellet Damage increased to 20, up from 18
  • Buck and Slug Rounds
    • Headshot Damage has been increased 
  • Slug Rounds
    • Max Damage increased to 120, up from 100
    • Mid Damage increased to 80, up from 75
    • Min Damage increased to 70, up from 60
    • Lower Extremity Damage Multiplier increased to 0.8, up from 0.7

Shotgun Bravo (BOCW)

  • Mid 1 Pellet Damage increased to 20, up from 18
  • Mid 2 Pellet Damage increased to 18, up from 14
  • Min Pellet Damage increased to 15, up from 12
  • ADS Transition In Time decreased to 305ms, down from 320ms 
  • ADS Transition Out Time decreased to 295ms, down from 320ms 
  • Movement Speed Scaler increased to 0.89, up from 0.87
  • 21.4” Reinforced Heavy Barrel
    • Damage Range increased to 18%, up from 11%

Streetsweeper (BOCW)

  • Mid 2 Pellet Damage increased to 14, up from 12
  • Min Pellet Damage increased to 13, up from 10

Submachine Guns

Bullfrog (BOCW)

  • Lower Arm Damage Multiplier increased to 1.0, up from 0.9
  • Hand Damage Multiplier increased to 1.0, up from 0.9

RA 225 (VG)

  • 7.62 Gorenko 38 Round Mags
  • Magazine Capacity increased to 42, up from 38
  • .45 ACP 38 Round Mags
    • Magazine Capacity increased to 42, up from 38

ISO (MW)

  • Neck Damage Multiplier increased to 1.15, up from 1.01
  • Sprint to Fire Speed increased by 5% 

CX-9 (MW)

  • Headshot Damage Multiplier increased to 1.5, up from 1.45
  • Neck Damage Multiplier increased to 1.2, up from 1.01
  • Sprint to Fire Speed increased by 5% 

Submachine Gun Charlie (VG)

  • 7.62 Gorenko 45 Round Mags
    • Muzzle Velocity Penalty decreased to -10%, up from -20% 
    • Damage Range Penalty decreased to -15%, up from -20%

Light Machine Guns

UGM-8 (VG)

  • Romuald 560mm
    • Muzzle Velocity bonus increased to 15%, up from 10% 

Marksman Rifles

Crossbow (MW)

  • Upper Extremities Damage Multiplier increased to 1.8, up from 1.5 
  • Lower Torso Damage Multiplier increased to 1.9, up from 1.5

Sniper Rifles

Sniper Rifle Charlie (MW)

  • Muzzle Velocity increased by 2.7%

Sniper Rifle Alpha (MW) 

  • Max Damage Range increased to 57.2 meters, up from 54.9 meters
  • Max Damage increased to 90up from 80
  • Min Damage increased to 75, up from 60

Rytec AMR (MW)

  • Can now one-shot down to the head at all ranges. 
  • Min Damage increased to 112, up from 96
  • Headshot Damage Multiplier increased to 2.7, up from 2.4
  • 25x59mm Explosive 5-R Mag 
    • Direct Hit Damage increased to 206, up from 176

Pellington 703 (BOCW)

  • ADS Transition In Time decreased to 399ms, down from 421ms
  • ADS Transition Out Time decreased to 410ms, down from 433ms
  • Neck Damage Multiplier increased to 1.2, up from 1.1
  • Upper Torso Damage Multiplier increased to 1.2, up from 1.1
  • Lower Torso Damage Multiplier increased to 1.1, up from 1.0

Gorenko Anti-Tank Rifle (VG)

  • 420mm Empress
    • Visual Recoil increased
  • 400mm Kovalevskaya Wrap
    • ADS Time Penalty decreased to -2%, up from -5% 
  • 440mm Anastasia Custom
    • Muzzle Velocity increased to 25%, up from 20% 
    • Rate of Fire Penalty decreased to -50%, up from -100%

Tactical Rifles

Klauser (VG)

  • Wyvern 170mm 29L
    • Damage Range increased to 40%, up from 20%
    • Horizontal Recoil Control Penalty decreased to -15%, up from -25% 
    • Vertical Recoil Control Penalty decreased to -5%, up from -10%
    • Movement Speed Penalty decreased to -2.5, up from -4%  

Fitzherbert 200mm BL 

  • Muzzle Velocity increased to 50%, up from 40%
  • ADS Time Penalty decreased to - 6%, up from -12
  • Movement Speed penalty decreased to -1%, down from -1.5% 
  • ADS Movement Speed penalty decreased to -1%, down from -2%
  • .45 ACP 12 Round Mags
    • Magazine Capacity increased to 16, up from 12
    • Rate of Fire Penalty decreased to -4%, down from -10%

Launchers

  • JOKR (MW) 
    • Mid Damage increased to 200, up from 175
  • Launcher Alpha (BOCW)
    • Mid Damage increased to 170, up from 155
    • Mid Damage Radius increased to 4.4 meters, up from 4 meters

All Nerfed Weapons In Warzone Season 5 Reloaded

weapon nerfed warzone season 5 reloaded
Several SMGs and LMGs were nerfed in Warzone Season 5: Reloaded. (Picture: Activision)

Assault Rifles

Assault Rifle Hotel (VG)

  • Neck Damage Multiplier decreased to 1.3, down from 1.5
  • Lower Torso Damage multiplier decreased to 1.0, down from 1.1 

Assault Rifle Bravo (VG)

  • Rate of Fire Time decreased to 0.068, up from 0.065

Perfetto 140mm Rapida

  • Rate of Fire Bonus decreased to 14%, down from 20%
  • Vertical Recoil now increased by 18%
  • Horizontal Recoil Control Penalty increased to -50%, down from -40% 

.303 British 36 Round Mags

  • Burst Fire Cooldown Bonus decreased to 6%, down from 10% 

Submachine Guns

Armaguerra 43 (VG)

  • Headshot Damage Multiplier decreased to 1.5, down from 1.58
  • Neck Damage Multiplier decreased to 1.30, down from 1.3
  • ADS Movement Speed Scalar decreased to 1.29, down from 1.32
  • Imerito TA Skeletal
    • ADS Movement Speed Bonus decreased to 28%, down from 35% 
  • 9mm 60 Round Mags
    • Magazine Capacity decreased to 55, down from 60
  • 8mm 72 Round Mags
    • Magazine Capacity decreased to 64, down from 60

RA 225 (VG)

  • Neck Damage Multiplier decreased to 1.1, down from 1.7

Urban Rapid 11”

  • Rate of Fire Bonus decreased to 10%, down from 15%
  • Vertical Recoil Control Penalty increased to -10%
  • Horizontal Recoil Control Penalty increased to -45%, down from -40% 

H4 Blixen (VG)

  • Lower Torso Damage multiplier decreased to 1.01, down from 1.1

KSP 45 (BOCW)

  • Lower Extremities Damage Multiplier decreased to 0.9, down from 1.0

PPSh-41 (VG)

  • Min Damage decreased to 18, down from 19
  • Upper Leg Damage Multiplier decreased to 0.9, down from 1.0
  • Kovalevskaya 230mm B03P
    • Hipfire accuracy decreased to 45%, down from 50%
  • 8mm Nambu 71 Round Mags
    • Magazine Capacity decreased to 64, down from 71
    • Damage Range Penalty decreased to -20%, up from -25% 
    • Rate of Fire Bonus decreased to 5.5%, down from 6.6% 
    • Vertical Recoil Control decreased to 10%, down from 15% 
    • Horizontal Recoil Control decreased to 20%, down from 25%
    • Hipfire accuracy decreased to 3%, down from 4%
  • Empress 140mm Rapid
    • Rate of Fire Bonus decreased to 8.5%, down from 10% 
    • Vertical Recoil Control now reduced by 10%
  • Tight Grip
    • The benefit that Tight Grip provides has been decreased

Light Machine Guns

UGM-8 (VG)

  • Min Damage reduced to 22, down from 23
  • Headshot Damage multiplier decreased to 1.5, down from 1.6
  • Neck Damage multiplier decreased to 1.1, down from 1.3
  • Recoil Intensity increased
  • Bernard XL214 736mm 
    • Muzzle Velocity bonus decreased to 30%, down from 35%
  • 6.5mm Sakura 125 Round Box
    • Box Capacity decreased to 100, down from 125
    • Recoil Control decreased to 12.5%, down from 15% 

Marksman Rifles

M1 Garand (VG)

  • Min Damage decreased to 47, down from 48
  • Hardscope - Initial Recoil Control decreased

Sniper Rifles

420mm Empress

  • Muzzle Velocity decreased to 43%, down from 50%

13mm AM 7 Round Mags

  • ADS Time Penalty increased to -5%, down from -4%
  • 13mm AM 10 Round Mags
    • ADS Time Penalty increased to -6%, down from -4.5%

All Weapon Attachment Changes

Vital (Perk)

  • Vertical Recoil Control Penalty increased to -5.5%, down from -5% 
  • Horizontal Recoil Control Penalty increased to -5%, down from -4.5%

Mechanic (Perk)

  • Vehicle Damage Bonus increased to 200%, up from 150%

Recoil Booster (Muzzle)

  • Hip Fire Accuracy now decreased by 3%

Bipod (VG) (Underbarrel)

  • ADS Time now decreased by -4.5%

That's all the weapon buffs and nerfs in the Call of Duty: Warzone Season 5 Reloaded midseason update.

For more on the game, check our section dedicated to Call of Duty Warzone Last Stand news, guides, and features.

 

Featured image courtesy of Activision.


For more Call of Duty news, be sure to check out our dedicated section or some of our MW2 Guides & Tutorials below:

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