As updates and seasons come and go, the meta of any multiplayer games shifts one way, then the other. It’s a constantly changing beast.
After the debacle that was Cold War Season One's introduction with the DMR and akimbo Diamatti madness, a calm of sorts has washed over Verdansk. While the Mac-10 still reigns supreme, the AMAX (along with some others) is making a comeback.
Here however, we highlight some weapons that are rarely seen among players, and despite not being the top of the meta, you’ll be more than capable of picking up wins and taking names with these firearms.
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- Read more: NICKMERCS reveals best M4 Warzone loadout
Krig 6
(Picture: Activision)
When I was first perusing my initial experimental loadout of choice after the inclusion of the Cold War weapon roster, the Krig 6 caught my eye for two reasons: its solid and well-rounded stats, and its physical resemblance to the OG Black Ops assault rifle, the Galil (which itself was one of the best weapons in its class in that game).
So far it’s served myself very well in the much smaller and tighter corners of the Rebirth Island map as opposed to the vast landscape of Verdansk (I made a conscious effort to steer clear of the fictitious city until after the DMR was fixed), but after recently venturing back into the Kastovian environment, its continued to take down targets just as efficiently.
My recommended set up is to use the following attachments:
- Agency Suppressor
- 19.7” Takedown Barrel
- Bruiser Grip
- Salvo 50 Round Fast Mag
- Serpent Wrap
The Agency Suppressor being the equivalent of the Monolithic Suppressor from Modern Warfare makes it the standard on practically every weapon, taking you off the minimap when firing but with the trade-off of losing minor damage range and bullet velocity. I then personally prefer the Takedown Barrel, but the Ranger Barrel is equally good.
Having more bullets in a magazine is almost always beneficial, and the Salvo 50 Fast Mag has multiple plus points while only slightly extending ADS time. If you take the Serpent Wrap however, you can offset this drawback.
Finally, the Bruiser Grip may seem like an odd choice but currently the attachment doesn’t work as intended on Assault Rifles, actually decreasing vertical and horizontal recoil more than the Field Agent Grip.
A small side note, I can get along with the iron sights of the Krig but it may offend some, so feel free to swap the Serpent Wrap with something like the Axial Arms 3x sight to give you more range/visibility.
Bullfrog
(Picture: Activision)
In short, the Bullfrog is what the PP19 Bizon from Call of Duty: Modern Warfare wishes it could be.
With the Mac-10 dominating the submachine gun weapon class and the majority of the meta (for at least the time being), it’s easy to get blinded by its crazy rate of fire and fast time-to-kill and become ignorant of other weapons in the category. With its previous incarnation becoming irrelevant thanks to weapons like the MP5 and MP7, Cold War and its array of different attachments make the Bullfrog a viable choice.
Try using the following attachments to see if the Bullfrog fits your playstyle:
- GRU Suppressor
- 7.6” Rifled Barrel
- Fast Mag
- Spetsnaz Grip
- Serpent Wrap
This combo of extras will allow the Bullfrog to take down targets and keep you light on your feet. The Fast Mag is used over the other higher round mags as unlike the Bizon, the Bullfrog’s starting clip size actually hits fairly hard. The gun is ideal for Solos and Duos, especially in the more urban and close quarter areas like Promenade, Downtown, Storage Town, and Hospital.
M16
(Picture: Activision)
Back in the days of Call of Duty 4, the M16 shredded people in a single full burst to the torso and above. It’s not quite that powerful when coming over from Cold War, but it still packs a big enough punch that makes it deserving of having a loadout slot in one of your available ten.
Being in the Tactical Rifle category means that the M16 has been completely overshadowed by the sheer insanity of the DMR and the Type 63 in the first few weeks of the new season. Now that both guns have been (somewhat) appropriately nerfed, the M16 can come into its own. Try using this class setup:
- Agency Silencer
- 16.3” Titanium
- Raider Pad
- Salvo 60 Round Mag
- Axial Arms 3x
The M16 can down an enemy in two quick bursts to the upper body, and its fire rate (thanks to the Titanium Barrel) allows it to knock players to the floor before they even know what’s happened. If damage is more your bag however, take the 20.5” Match Grade Barrel or the Task Force Barrel. The iron sights on the M16 obscure a lot of your peripheral vision, and the Axial scope is (in my opinion) Cold War’s version of the VLK scope that fixes that problem.
QBZ-83
(Picture: Activision)
Much like the Krig 6, there doesn’t seem to be a hard and fast reason why the QBZ hasn’t been picked up by more players. The FFAR has become a quick favourite among most players for its high damage coupled with its deadly firing rate, so people are more than likely sticking with that unless anything drastically changes. The QBZ however is not to be sniffed at.
The QBZ-83 is a good all-round assault rifle that will serve you well in any environment or part of the map. A good starting loadout for this gun is the following:
- Agency Suppressor
- 16.5” Ranger Barrel
- Bruiser Grip
- Axial Arms 3x
- Stanag 60 Round Drum
The gun does have a slightly higher time-to-kill than other weapons in its class, but for players that have a harder time controlling recoil and want a weapon that shoots straight and true, the QBZ is a really good choice. If you want to pack more power, you can swap the Ranger for the Task Force Barrel, but this will give you more of a challenge with continuous fire.
KSP .45
(Picture: Activision)
The idea of a burst fire SMG sounds pretty strange as usually the main strength of a submachine gun is its rate of fire, with range reduction generally being the trade-off when compared to assault rifles. That said, the KSP can absolutely annihilate people if it’s put together in the right manner, despite its unusual architecture.
First off, I’d recommend pairing this with a sniper rifle like the HDR or LW3 Tundra, or something with decent range on a class that has Overkill active, as engaging in gunfights over 50m+ will be tough. However if you’re primarily someone who likes to run Solos and stick to close encounter areas like Downtown and Superstore then feel free to take this as part of a Ghost loadout.
Try setting up this burst-fire SMG like this:
- Agency Suppressor
- 10.5” Task Force
- Field Agent Foregrip
- Airborne Elastic Wrap
- Salvo 48 Round Fast Mag
The iron sights on this SMG are fantastically clean, and are just as tidy if not more or so than the MP7, so there’s never really any need for an optic. The Task Force Barrel will give you a welcome damage and bullet velocity boost, and while it increases recoil, the burst nature means this isn’t as big of an issue as it normally would be.
Taking the Field Agent Grip practically negates this recoil increase as well. The Serpent Wrap can also be swapped out for the Airborne if you’d rather keep your shooting movement speed up.
In a lobby full of Mac-10s, be a KSP.
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