Baldur's Gate 3 presents you with a whole lot of terms that you need to understand to really get your grips around the game, and it can get a bit confusing. Luckily, that's where we come in with a full list of the terminology that you need to know for the game.
Table of Contents
- Important Baldur's Gate 3 Terminology
- Ability Check
- Ability Score
- Actions
- Advantage
- Armor Class
- Attack Roll
- Bonus Action
- Charisma
- Constitution
- Concentration Spell
- Critical Hit
- Dexterity
- Disadvantage
- Feats
- Hit Die
- Initative
- Intelligence
- Long Rest
- Modifiers
- Opportunity Attack
- Proficiencies
- Rage
- Reaction
- Saving Throws
- Short Rest
- Sneak Attack
- Spell Slots
- Strengths
- Wisdom
Important Baldur's Gate 3 Terminology
Ability Check
An ability check is a certain roll you need to meet to be successful in an action.
Ability Score
An ability score is the basic stats that you have once you create your character.
Actions
An action is whatever you choose to do in the game and while you're in combat you usually only get one action per turn.
Advantage
Advantage allows you to roll two dice and take the higher result as your result.
Armor Class
Armor Class is the score that your opponent has which you have to beat to actually hit the enemy.
Attack Roll
This is the roll that dictates whether you actually hit your enemy.
Bonus Action
An extra action that certain classes have in combat
Charisma
How good you are at talking, basically
Constitution
What your health is dictated by
Concentration Spell
A concentration spell is a spell that lasts for multiple turns but requires you to roll for concentration every time that you're attacked
Critical Hit
Rolling a natural 20 causes you to do extra damage to your opponent with a critical hit
Dexterity
Dexterity helps you sneak about and perform feats of acrobatics.
Disadvantage
Disadvantage requires you to roll your dice twice and take the lower of the two results.
Feats
Feats are aspects that change your character by either giving them positive modifiers or giving them unique abilities.
Hit Die
Hit Die work behind the scenes in the game, but these are what heal you during a short rest.
Initative
What decides the turn order in combat
Intelligence
What gives you big-brain time, allowing you to use history and investigation
Long Rest
Camping to heal up all players and spell slots
Modifiers
The number that you add to a roll or in some cases, subtract from a roll
Opportunity Attack
An attack triggered by attempting to move out of the range of an enemy
Proficiencies
What your character is good at and has a bonus in.
Rage
Rage is a Barbarian Skill that adds bonuses to Strength and Consitution, in addition to reducing damage
Reaction
Something that you can do when another player performs an action once per combat round
Saving Throws
A throw that reacts to something happening and can often reduce damage or resist spells.
Short Rest
A rest that regains some of your hit points, but none of your spell slots.
Sneak Attack
A Sneak Attack is a Rogue attack that does extra damage if you surprise or flank an enemy
Spell Slots
How many times you can use a certain spell or spell level before you run out of the ability to use it until a long rest.
Strengths
Anything that uses your muscles.
Wisdom
Actions that use common sense.