Baldur's Gate 3 has been out for a couple of weeks now, and people are still playing through it. There's a lot of choice in the game, and a lot of different things that you can do, with feats being one of the main things to choose from. These act as a kind of power-up for your character that gives them extra abilities and strengthens abilities that they already have, and there's a long list of them, so let's get into it.
All Feats In Baldur's Gate 3
- Ability Improvements
- Actor
- Alert
- Athlete
- Charger
- Crossbow Expert
- Defensive Duelist
- Dual Wielder
- Dungeon Delver
- Durable
- Elemental Adept
- Great Weapon Master
- Heavily Armoured
- Heavy Armour Master
- Lightly Armoured
- Lucky
- Mage Slayer
- Magic Initiate: Bard
- Magic Initiate: Cleric
- Magic Initiate: Druid
- Magic Initiate: Sorcerer
- Magic Initiate: Warlock
- Magic Initiate: Wizard
- Martian Adept
- Medium Armour Master
- Mobile
- Moderately Armoured
- Performer
- Polearm Master
- Resilient
- Ritual Caster
- Savage Attacker
- Sentinel
- Sharpshooter
- Shield Master
- Skilled
- Spell Sniper
- Tavern Brawler
- Tough
- War Caster
- Weapon Master
What are the requirements for feats?
Most feats don't have prerequisites to take them. Usually, you can just take them as you level up, but there are a couple of things worth noting. First off, you can only take an armor-related feat if you've taken the previous feat in that series. You can't get medium armor if you don't already have light armor. You also need to have an intelligence or wisdom of at least 13 to take Ritual Caster, and the ability to actually cast spells for War Caster.