Saber Interactive rolled out a balance update for Evil Dead: The Game on June 20. The latest patch carries a number of balance changes including amendments to character abilities, skill adjustments, and a few general changes.
The developers have unveiled the complete patch notes of the latest Evil Dead: The Game update, and you can have a look at them below.
Evil Dead Balance Update Patch Notes (June 20)
Here are the complete patch notes of the Evil Dead: The Game balance update patch notes:
General
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Hunters Stamina Regeneration changed from 35 stamina points per second to 20 stamina points per second
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Revive from Bleeding Out state time changed from 3 seconds to 4 seconds
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Stamina Upgrade (Level 4): Stamina Cost Reduction % changed from 50% to 40%
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Boss headshot damage multiplier to Henrieta changed from 1.5 to 1.25
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Boss headshot damage multiplier to Eligos changed from 1.5 to 1.25
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Boss headshot damage multiplier to Evil Ash: From 1.5 to 1.25
Character Abilities
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Leader Ash: El Jefe: Aura range bonus damage changed from 10% to 15%
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Annie: Howitzer: Aura bonus ranged damage changed from 10% to 25%
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Lord Arthur: The Lord’s Wrath: Melee bonus damage changed from 30% to 20%
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Warrior Ash: Shield Blast: Shield damage explosion changed from 200 to 125
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Warrior Ash: Wiseman’s Potion: Duration changed from 25 seconds to 20 seconds, Cooldown changed from 60 to 80 seconds, Damage reduction changed from 50% to 30%
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Hunter Ash: Exorcist: Cooldown changed from 60 to 90, Infernal Energy reduction % changed from 15% to 20%
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Ed Getley: It’s a trap: Cooldown changed from 60 seconds to 90 seconds
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Ed Getley: The Collector, increased the probability to find higher rarity loot boxes
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Kelly: Battle Frenzy: Buff x stack changed from 2% to 1%
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Cheryl: Healing Area when drinking range changed from 6 meters to 5 meters
Skills
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Last Chance
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Level 1 changed from 10% to 5%
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Level 2 changed from 15% to 10%
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Level 3 changed from 20% to 15%
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Level 4 changed from 30% to 20%
Deadly Up Close
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Level 2 Damage changed from 15% to 10%
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Level 3 Damage changed from 25% to 20%
Staying Power
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Level 3 changed from 25% to 15%
Kandarian Demon
General
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Infernal Energy regeneration changed from 15 points per second to 20 points per second during the Necronomicon phase
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Skeleton Elite arms health was changed from 100 to 200
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Possession (Level 5): Extra health of possessed units changed from 40% to 50%
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Possessed Survivor Headshot bonus multiplier (to other Survivor) changed from 1.7 to 1.2
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Possessed Elite Deadite Health changed from 2800 to 3000
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Possessed Elite Skeleton Health changed from 2000 to 2250
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Possessed Berserker Health changed from 1300 to 1500
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Car possession maintain energy cost changed from 0.5 seconds to 0.3 seconds
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Car possession energy cost changed from 100 to 60
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Increased arms dismemberment resistance for the Elite Skeletons
Warlord
Possessed Deadites stun time changes:
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Basic: From 1.5 seconds to 1 second
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Elite: From 1.5 seconds to 1 second
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Boss: From 2 seconds to 1.5 seconds
Possessed Deadites balance bar changes:
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Basic: From 300 to 400
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Elite: From 525 to 625
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Boss: From 800 to 900
Puppeteer
Possessed Deadites stun time changes:
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Basic: From 2 seconds to 1.5 seconds
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Elite: From 2.5 seconds to 1.5 seconds
Possessed Deadites balance bar changes:
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Basic: From 230 to 330
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Elite: From 450 to 550
Necromancer
Possessed Deadites stun time changes:
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Basic: From 1.5 seconds to 1 second
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Elite: From 2 seconds to 1.5 second
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Boss: From 2 seconds to 1.5 second
Possessed Deadites balance bar changes:
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Basic: From 350 to 400
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Elite: From 500 to 550
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Boss: From 700 to 800
So there you have it, everything you need to know about the Evil Dead: The Game Balance update.
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Featured image courtesy of Saber Interactive.