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V Rising Spell Jewel Guide (Gloomrot): How To Craft & Effects

Learn everything about jewel crafting in V Rising, including all the different Spell Jewel ability mods available in the Secrets of Gloomrot update.
V Rising Spell Jewel Guide (Gloomrot): How To Craft & Effects

Are you looking for the ultimate guide on Spell Jewels in V Rising? Good news -- you're in the right place. This guide covers literally everything you need to know about jewel crafting, including all the ability modifications you can unlock by crafting Jewels in V Rising.

This feature was introduced with the Gloomrot update and offers exceptional buffs to augment your vampire power! We'll cover how to make Spell Jewels in V Rising, as well as explain the different tiers and the perk modifiers to make your abilities even more powerful!

Updated on 28 May 2023: The contents of this guide are accurate after the Secrets of Gloomrot V Rising update.

V Rising Jewelcrafting: How To Make Spell Jewels

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Spell Jewels can be crafted at the Jewelcrafting Table in V Rising, which you can unlock by defeating Razriel the Sheperd. You will require 4x Greater Blood Essence + 8x Scourgestone + 64x Gem Dust to craft this structure.

You can equip one Jewel on each of the 36 Abilities (including Veil spells) but not Ultimates. The number of available modifications for each spell differs between 5-10 depending on the spell, and each perk can come in varying strengths. 

There are three Spell Jewel tiers in V Rising, each adding one additional ability perk up to a maximum of three. The tiers also increase the possible roll for the perk modifiers (learn more in the next section). Note that Jewels (particularly Tier 1) will drop from units and breakables; however, they can also be found in chests, storages, and treasure chests.

With the Jewelcrafting Table crafted, you can craft Tier 2 Jewels using 3x Iron Ingot + 3x Regular Gems (type-dependent) and Tier 3 Jewels with 3+ Dark Silver Ingot + 3x Flawless Gems (type-dependent).

All V Rising Spell Jewel Effect Ability Modifications

spell_jewels_v_rising_2

Below you will find a comprehensive list of every V Rising Spell Jewel modification. We want to thank and give credit to Vinn#5162 on the Dojo Discord for mining and providing the data that was used to inform the content in this section.

Note: The Jewel Effects and values are randomly generated and not bound to their respective tiers. In addition, the status effects of each Jewel are mutually exclusive, meaning certain effects do not stack (like healing and dealing damage).

Blood Abilities

Blood Fountain
  • Recast to conjure an AoE that deals damage to enemies and heals allies (17 - 25%) on hit and then explodes (26 - 33%)
  • Hit applies Leech
  • Hit applies fading Snare (0.6 - 1.2s)
  • Hit removes negative effects from caster and allies
  • Explosion pushes enemies back (2 - 3m)
  • Explosion increases ally MS (11 - 18%) for 3s
  • Explosion consumes Leech to deal damage (27 - 40%)
  • Increase hit healing (12 - 25%)
  • Increase explosion damage (12 - 25%)
  • Increase explosion healing (25 - 50%)
Blood Rage
  • Kill an enemy to heal (1.2 - 2.5% max HP)
  • Cast removes all negative effects from caster and allies
  • Cast grants a shield (65 - 90%) to the caster and allies
  • Cast applies a fading Snare (0.8 - 1.5s) on enemies
  • Increase physical power (10 - 20%)
  • Increase effect duration (17 - 30%)
  • Increase MS (3.6 - 10%)
Blood Rite
  • Turn invisible while Immaterial
  • Trigger consumes Leech to heal (1.7 - 2.5% max HP) per target (3 max)
  • Trigger consumes Leech to decrease spell CD (0.6 - 1s) per target (3 max)
  • Trigger applies a fading Snare (0.8 - 1.5s)
  • Trigger for the first primary attack within 5s deals bonus damage (29 - 50%)
  • Increase MS (22 - 35%) during channel
  • Increase Immaterial duration (17 - 25%)
  • Increase damage (23 - 40%)
Sanguine Coil
  • Lethal attacks restore one charge
  • Hit consumes Leech to deal damage (22 - 35%)
  • Hit consumes Leech to heal (3.5 - 6% max HP)
  • Hit bounces projectile to an additional target or the caster to deal damage or heal (35 - 60%)
  • Increase charges by 1
  • Increase damage (9 - 15%)
  • Increase healing (12 - 25%)
  • Increase projectile range and speed (10 - 24%)
Shadowbolt
  • Hit consumes Leech to deal damage (35 - 60%)
  • Hit consumes Leech to heal (3.5 - 6% max HP)
  • Hit conjures an AoE that deals damage (23 - 40%) and applies Leech
  • Hit forks into two projectiles that deal damage (55 - 80%) and apply Leech
  • Hit pushes enemies back (1.7 - 3m)
  • Increase projectile range and speed (10 - 24%)
  • Decrease CD (7 - 12%)
  • Decrease cast time (12 - 25%)
Veil of Blood
  • Dashing through an enemy applies Leech
  • The next primary attack within 3s conjures an AoE that deals damage (17 - 25%) and applies Leech
  • The next primary attack within 3s consumes Leech to increase physical power (17 - 30%) for 4s
  • Next primary attack within 3s applies a fading Snare (1.3 - 2s)
  • Increase Elude duration (12 - 25%)
  • Increase damage (12 - 25%) of next primary attack within 3s
  • Increase healing (1.6 - 2.3% max HP)

Chaos Abilities

Aftershock
  • Cast knocks enemies back (1.7 - 3m)
  • Cast applies a fading Snare (1.1 - 1.8s)
  • Explosion consumes Ignite to conjure an AoE that deals damage (23 - 40%)
  • Explosion consumes Ignite to increase MS (7 - 10%) for 5s (2 max)
  • Increase damage (12 - 25%)
  • Increase projectile range (14 - 25%)
  • Decrease CD (7 - 12%)
Chaos Barrier
  • Recast launches three projectiles instead of 1 that deals damage (19 - 25%) and applies Ignite
  • Barrier hit applies Stun (0.8 - 1.2s) to the attacker
  • Projectile hit consumes Ignite to conjure an AoE that deals damage (23 - 40%)
  • Projectile hit forks into two projectiles that deal damage (32 - 45%) and apply Ignite
  • Increase damage (10 - 20%)
  • Increase MS (7 - 12%) during channel
  • Increase pull distance (45 - 70%)
  • Decrease CD (0.5 - 0.8s) on absorbed hit (3 max)
Chaos Volley
  • Hit consumes Ignite to conjure an AoE that deals damage (23 - 40%)
  • Hit consumes Ignite to increase MS (7 - 10%) for 5s
  • Hit pushes enemies back (0.9 - 1.5m)
  • Hitting a different enemy with the second projectile deals damage (29 - 50%)
  • Increase damage (12 - 20%)
  • Increase projectile range and speed (10 - 24%)
  • Decrease CD (7 - 12%)
Power Surge
  • Recast to remove the effect and conjure an AoE that deals damage (45 - 70%) and pulls enemies toward the target
  • Removes all negative effects
  • Apply a shield (65 - 90%)
  • Lethal attacks during the effect reduce CD by 1s (1 - 4 max)
  • Increase AS (4 - 10%)
  • Increase MS (4 - 8%)
  • Increase effect duration (17 - 30%)
  • Increase physical power (10 - 20%)
Void
  • Explosion consumes Ignite to conjure an AoE that deals damage (23 - 40%)
  • Explosion consumes Ignite to increase MS (7 - 10%) for 5s (2 max)
  • Explosion conjures 3 AoEs that explode to deal damage (17 - 30%) and apply Ignite
  • Explosion leaves behind an AoE that deals damage (9 - 15%) (3 max)
  • Increase damage (10 - 20%)
  • Increase range (10 - 20%)
  • Increase recharge rate (10 - 20%)
Veil of Chaos
  • Recast conjures a second illusion that deals damage (23 - 40%) in an AoE after 2.2s
  • Next primary attack within 3s consumes Ignite to conjure an AoE that deals damage (23 - 40%)
  • Next primary attack within 3s consumes Ignite to increase MS (7 - 10%) for 5s (2 max)
  • Increase Elude duration (12 - 25%)
  • Increase explosion damage (12 - 25%) of any illusion

Ice Abilities

Crystal Lance
  • Projectile pierces enemies (1 - 3 max), dealing 50% reduced damage
  • Hit on an enemy affected by Chill or Freeze launches eight projectiles that deal damage (17 - 30%) and apply Chill
  • Increase damage (35 - 60%) to enemies affected by Chill or Freeze
  • Increase Freeze duration (0.5 - 1.2s) to enemies affected by Chill
  • Increase projectile range and speed (10 - 24%)
  • Decrease cast time (12 - 25%)
Frost Barrier
  • Barrier hits (3 max) decrease CD (0.5 - 0.8s)
  • Recast consumes Chill and applies Freeze (2.3 - 4s)
  • Recast pushes enemies back (1.7 - 3m)
  • Recast shields caster (36 - 70%) when hitting an enemy affected by Chill or Freeze
  • Increase damage (10 - 20%)
  • Increase spell power (5 - 10%) for 6s (3 max)
  • Increase MS (7 - 12%) during channel
Frost Bat
  • Hit on an enemy affected by Chill or Freeze launches 8 projectiles that deal damage (17 - 30%) and apply Chill
  • Hit on an enemy affected by Chill or Freeze shields caster (36 - 70%)
  • Hit conjures an AoE that deals damage (27 - 40%)
  • Increase damage (17 - 30%) to enemies affected by Chill or Freeze
  • Increase projectile range and speed (10 - 24%)
  • Decrease cast time (12 - 25%)
Ice Block
  • Apply Chill to the attacker if hit by physical damage
  • Next primary attack for 6s after the spell ends deals damage (27 - 40%) and inflicts Chill
  • Conjure a caster-centered AoE that applies Chill or consumes Chill to apply Freeze (2.3 - 4s) once the spell ends
  • Increase shield (29 - 50%)
  • Increase healing (14 - 25%)
Ice Nova
  • Recast to conjure an AoE that explodes to deal damage (40 - 70%) and apply Chill
  • Explosion consumes Chill to apply Freeze (2.3 - 4s) (even with recast)
  • Explosion shields (36 - 70%) caster and allies
  • Increase range (10 - 20%)
  • Increase damage (27 - 40%) to enemies affected by Chill or Freeze
  • Decrease CD (7 - 12%)
Veil of Frost
  • Next primary attack within 3s consumes Chill and applies Freeze (2.3 - 4s)
  • Next primary attack within 3s on an enemy affected by Chill or Freeze shields caster (36 - 70%)
  • Illusion explodes in an AoE that deals damage (23 - 40%) and applies Chill
  • Increase Elude duration (12 - 25%)
  • Increase damage (12 - 20%) of next primary attack within 3s

Illusion Abilities

Mist Trance
  • Trigger reduces secondary weapon skill CD (46 - 80%)
  • Trigger grants Phantasm (1 - 4)
  • Trigger increases MS (13 - 21%) for 3s
  • Trigger increases first primary attack damage (29 - 50%) for 5s
  • Trigger applies Fear to enemies (1.3 - 2s) in a caster-centered AoE
  • Trigger pushes enemies back (1.7 - 3m)
  • Teleport consumes Weaken to grant a shield (33 - 50%) (3 max)
  • Increase MS (22 - 35%) during channel
  • Increase distance traveled (10 - 20%)
Mosquito
  • Cast shields (56 - 90%) caster and allies
  • Explosion consumes Weaken to reduce CD (0.9 - 1.4s) per target (3 max)
  • Explosion summons 3 Wisps that heal the caster and allies (23 - 40%) when walked over
  • Increase damage (12 - 20%)
  • Increase Fear duration (0.4 - 0.7s)
  • Increase summon max HP (35 - 60%) and MS (12 - 25%)
Phantom Aegis
  • Recast to remove the effect and pull the target toward the caster
  • Cast consumes Weaken to reduce CD (0.9 - 1.4s) (3 max)
  • Cast consumes Weaken to apply Fear (1.3 - 1.6s)
  • Cast removes all negative effects
  • Cast knocks enemies back (1.7 - 3m) from the target
  • Expiration conjures a target-centered AoE that deals damage (29 - 50%) and inflicts Weaken
  • Increase duration (18 - 35%)
  • Increase MS (9 - 14%)
  • Increase spell power (14 - 24%)
Spectral Wolf
  • The first hit applies a fading Snare (1.1 - 1.8s)
  • Hit consumes Weaken to grant Phantasm (3 - 6)
  • Hit consumes Weaken to grant a shield (33 - 50%) per target (3 max)
  • Hit returns the projectile to the caster on the last bounce to heal (63 - 80%)
  • Increase max bounces by 1
  • Increase projectile range and speed (10 - 24%)
  • Decrease damage penalty per bounce (9 - 15%)
Wraith Spear
  • Hit consumes Weaken to summon a Wisp that heals the caster and allies (23 - 40%) when walked over
  • Hit consumes Weaken to shield caster (33 - 50%) per target (3 max)
  • Hit grants allies a shield (56 - 90%)
  • Hit applies a fading Snare (0.8 - 1.5s)
  • Increase damage (12 - 25%)
  • Increase projectile range (14 - 25%)
  • Decrease damage penalty per hit (6 - 10%)
Veil of Illusion
  • Recast to explode the Illusion to deal damage (22 - 35%) and apply Weaken
  • Illusion projectiles deal damage (12 - 20%)
  • Next primary attack within 3s grants Phantasm (2 - 4)
  • Next primary attack within 3s deals damage (12 - 25%)
  • Next primary attack within 3s applies a fading Snare (1.3 - 2s)
  • Next primary attack within 3s consumes Weaken to grant the caster a shield (33 - 50%)
  • Increase Elude duration (12 - 25%)

Storm Abilities

Ball Lightning
  • Recast detonates the ball to deal damage (29 - 50%)
  • Explosion consumes Static to apply Stun (0.4 - 0.7s)
  • Explosion pushes enemies back (1.7 - 3m)
  • Explosion increases caster and ally MS (9 - 15%) for 4s
  • Increase tick damage (3 - 6%)
  • Increase projectile range (14 - 25%)
Cyclone
  • Hit consumes Static to apply Stun (0.4 - 0.7s)
  • Hit consumes Static for the next 3 primary attacks within 6s to deal damage (23 - 40%) and apply Static
  • Increase damage (12 - 20%)
  • Increase projectile range and speed (10 - 24%)
  • Increase projectile duration (12 - 25%)
Discharge
  • Trigger to travel a second time after the first travel
  • Passing through an enemy consumes Static for the next 3 primary attacks within 6s to deal damage (23 - 40%) and apply Static
  • Increase damage (12 - 20%)
  • Increase MS (22 - 35%) during channel
  • Increase Airborne duration (0.4 - 0.7s)
Lightning Curtain
  • Hit applies a fading Snare (0.8 - 1.5s)
  • Hit on caster or ally grants a shield (56 - 90%)
  • Hit to consume Static and apply Stun (0.4 - 0.7s)
  • Block projectiles (3 max) for the next 3 primary attacks within 6s to deal damage (23 - 40%) and apply Static
  • Increase tick damage (5 - 12%)
  • Increase MS (12 - 25%)
Polarity Shift
  • Hit conjures an AoE at the target's location that deals damage (29 - 50%) and applies Static
  • Hit conjures an AoE at the caster's location that deals damage (29 - 50%) and applies Static
  • Hit consumes Static for the next three primary attacks within 6s to deal damage (23 - 40%) and apply Static
  • Hit applies a fading Snare (0.8 - 1.5s)
  • Increase projectile range and speed (10 - 24%)
Veil of Storm
  • Illusion conjures an AoE that deals tick damage (9 - 20%) and applies Static
  • Next primary attack within 3s deals damage (12 - 25%)
  • Next primary attack within 3s consumes Static to apply Stun (0.4 - 0.7s)
  • Next primary attack within 3s applies a fading Snare (1.3 - 2s)
  • Increase Elude duration (12 - 25%)

Unholy Abilities

Bone Explosion
  • Hit on an enemy affected by Condemn applies Agony
  • Hit on an enemy under 30% max HP deals damage (17 - 25%). Lethal attacks reduce CD (1.6 - 2.3s)
  • Explosion conjures eight projectiles that deal damage (23 - 40%) and applies Condemn
  • Explosion conjures an AoE that deals damage (29 - 50%) and applies Condemn
  • Explosion heals allied skeletons (55 - 80% summon max HP) and resets their uptime
  • Explosion applies a fading Snare (0.9 - 1.5s)
  • Increase damage (12 - 20%)
  • Increase range (10 - 20%)
  • Decrease CD (7 - 12%)
Corrupted Skull
  • Launch two projectiles that deal damage (26 - 40%) and apply Condemn
  • Hit on allied skeleton causes it to explode in an AoE that deals damage (45 - 70%) and applies Condemn
  • Hit on an enemy affected by Condemn applies Agony
  • Hit on an enemy affected by Condemn applies Bane
  • Recast pushes enemies back (1.7 - 2m)
  • Hit conjures a projectile that circles the enemy and deals damage (9 - 15%). Also applies Condemn
  • Increase damage (10 - 20%)
  • Increase projectile range and speed (10 - 24%)
Death Knight
  • Cast applies a fading Snare (1.1 - 1.7s)
  • Hit on an enemy affected by Condemn applies Agony
  • Hit on an enemy affected by Condemn applies Bane
  • Hit summons a Skeleton Mage with increased damage (23 - 40%)
  • Increase damage (17 - 30%)
  • Increase damage (29 - 50%) to enemies below 30% max HP
Soulburn
  • Cast removes all negative effects from the caster
  • Cast consumes skeletons (3 max) to increase spell and physical power (6 - 12%) per skeleton for 8s
  • Cast consumes skeletons (3 max) to heal (46 - 80%) per skeleton
  • Hit on an enemy affected by Condemn applies Agony
  • Increase targets hit by 1
  • Increase Silence duration (0.5 - 0.8s)
  • Increase damage (9 - 16%)
  • Increase life drain (7 - 15%)
  • Decrease CD (0.5 - 0.8) for each enemy affected by Silence
Ward of the Damned
  • Barrier hit has a chance (23 - 40%) to summon a Skeleton Mage
  • Barrier hit (melee) deals damage (29 - 50%) to the attacker
  • Barrier hit (projectile) heals (22 - 35%)
  • Recast pushes enemies back (1.7 - 2m)
  • Recast increases allied skeleton damage (17 - 30%) for 8s
  • Recast shields (69 - 120%) allied skeletons for 4s
  • Increase recast damage (12 - 20%)
  • Increase MS (7 - 12%) during channel
Veil of Bones
  • Dashing through an enemy applies Condemn
  • Dashing through an allied skeletons heals them (55 - 80% summon max HP) and resets their uptime
  • Next primary attack within 3s on an enemy affected by Condemn applies Agony
  • Next primary attack within 3s on an enemy affected by Condemn applies Bane
  • Next primary attack within 3s deals damage (12 - 25%)
  • Next primary attack within 3s to enemies below 30% max HP deals damage (23 - 40%)
  • Increase Elude duration (12 - 25%)

All V Rising Ability Status Effects

V Rising features many different status effects, each providing different buffs and debuffs. You can learn more about each of these Ability modifiers in the table below.

Status Effect Duration Effect
Agony 4s Take damage (8-13%) every second
Airborne 3s Unable to move, take actions, and untargetable. Choose a location to land
Bane 4s Summon a Skeleton Mage on death with bonus HP (23-40%)
Chill 5s Reduce MS (15%)
Condemn 5s Increase damage taken (15%). Summon a Skeleton Warrior on death
Elude 2.2s Redirect NPC aggro to your illusion
Fear - Unable to move or take action. Move away from the caster. Breaks on losing HP
Freeze 4/2s Unable to move or take action. Gain a shield. Breaks on losing HP
Ignite 5s Take damage (10%) every second. Does not break hard CC
Immaterial - Untargetable and move through units
Leech 5s Physical damage taken heals the attacker (7% of damage dealt)
Phantasm 30s Decrease spell CD (1%). Chance to reset CD on cast (2%). Stacks (10 max) are removed on a recast
Silence - Unable to take actions
Snare - Decreases MS (100%)
Static 5s Physical damage taken deals damage (10%)
Stun - Unable to move or take actions
Weaken 5s Decrease damage dealt (15%). Grants caster a stack of Phantasm on death

And that concludes our guide on jewel crafting in V Rising. We hope that you found it useful. But why stop there? Since you're here, check out our V Blood Carriers list for a comprehensive list of boss guides. Trust us; you will not be disappointed!