Unleash the full potential of your Vampire Powers in V Rising with our guide on the game's diverse spell-casting Abilities. We delve into the six spellbinding Schools of Magic: Blood, Illusion, Chaos, Frost, Unholy, and Storm, providing insights into their offensive, defensive, and traveling spells.
If you're keen on understanding the different V Rising Abilities for strategic PvP and PvE encounters, or you're just curious about the plethora of magical options available, this guide is a must-read. We detail every V Rising Ability, including the spell effects and debuffs, priming you for success in the game's thrilling universe.
Note on 29 May 2023: This page is accurate in the V Rising: Secrets of Gloomrot update. Please note this page does not include the Vampire Power Shapeshifting Forms and Spell Jewel Ability Modifications. You can learn more about those in their respective guides.
Table of Contents
V Rising Ability Table: Every Spell & Effects
There are 36 Abilities in V Rising, not including the different Ultimates. You can find a description of each of the spell power effects and their respective unlock requirements below.
Blood Abilities
Ability | Effect | Unlock Requirement |
Blood Rite | Block melee and projectile attacks for 1.5s. Blocking an attack triggers a wave of energy that pushes the enemy away, dealing 100% magic damage and inflicting Leech. Turn immaterial for 1.2s when this effect triggers. | Unlocked by default |
Shadow Bolt | Launch a projectile that deals 180% magic damage and inflicts Leech. | Unlocked by default |
Blood Rage | Heal nearby allies for 40% of your spell power, increase attack speed by 25% and movement speed by 15% for 4s. Inflicts Leech on nearby enemies. | Defeat Rufus the Foreman (Level 20 boss) |
Blood Fountain | Summon a pillar of blood, healing allies for 40% of your spell power. The pillar erupts after 1.2s inflicting Leech and dealing 75% magic damage to enemies while healing allies for 60% of your spell power. | Defeat Christina the Sun Priestess (Level 47 boss) |
Sanguine Coil | Launch a projectile that deals 75% magic damage, drains 25% health, and inflicts Leech. Heals ally hit for 100% and self for 25% of your spell power. Hitting an enemy affected by Leech consumes the effect and heals you for 5% of your maximum health. | Defeat Baron du Bouchon the Sommelier (Level 70 boss) |
Travel Ability | ||
Veil of Blood | Dash toward the input direction and elude nearby enemies for 2.2s. Your next primary attack deals 25% bonus damage, heals you for 5% of your maximum health, and inflicts Leech. | Unlocked by default |
Ultimate Abilities | ||
Crimson Beam | Channel a beam of energy that deals 200% magic damage and inflicts Leech on enemies hit while healing allies for 150% of your spell power per second for up to 3s. Each target hit self-heals for 25% of your spell power. | Defeat Raziel the Shepherd (Level 57 boss) |
Heart Strike | Dash forward and strike enemies in a line. Deals 150% magic damage and self-heal for 150% of your spell power over 3.5s. A nova of blood erupts when the effect ends, dealing 150% magic damage and inflicting Leech on the victim and nearby enemies. | Defeat Willfred the Werewolf Chief (Level 64 boss) |
Chaos Abilities
Ability | Effect | Unlock Requirement |
Aftershock | Smash the ground, causing a shockwave that erupts, dealing 125% magic damage in a line and inflicting Ignite. | Defeat Errol the Stonebreaker (Level 20 boss) |
Chaos Volley | Launch two Chaos Bolts in a sequence that deals 110% magic damage and inflicts Ignite. | Defeat Lidia the Chaos Archer (Level 30 boss) |
Chaos Barrier | Block melee and projectile attacks in front of you for 2s. Blocking an attack launches a projectile toward the attacker dealing 50% damage, pushing the target toward you, and inflicting Ignite. Recast during the effect to launch a chaos projectile. | Defeat Angram the Purifier (Level 60 boss) |
Void | Summon an orb that explodes at the target location, dealing 90% magic damage, inflicting Ignite, and pulling enemies toward the center. | Defeat Morian the Stormwing Matriarch (Level 70 boss) |
Power Surge | Boosts a target ally or self. Increases movement speed by 25%, attack speed by 25%, and physical attacks inflicts Ignite for 4s. | Defeat Azariel the Sunbringer (Level 74 boss) |
Travel Ability | ||
Veil Of Chaos | Dash towards the input direction and elude nearby enemies for 2.2s. Your next primary attack inflicts Ignite, and your illusion explodes, dealing 50% magic damage to nearby enemies and inflicting Ignite. It can be recast to Dash once more. | Defeat Clive the Firestarter (Level 30 boss) |
Ultimate Abilities | ||
Merciless Charge | Charge forward, grab an enemy dealing 125% magic damage, and push them before you. Deals 120% magic area damage, inflicts Ignite, and inflicts a Stun lasting 1.5s when reaching maximum range or when colliding with another enemy or object. | Defeat Quincey the Bandit King (Level 37 boss) |
Chaos Barrage | Launch 4 Chaos Orbs that deal 75% magic damage on a direct hit, 75% magic damage to enemies in an area, and inflict Ignite. | Defeat Jade the Vampire Hunter (Level 57 boss) |
Ice Abilities
Ability | Effect | Unlock Requirement |
Frost Bat | Launch a projectile that deals 100% magic damage. The projectile explodes upon impact, inflicting Chill on nearby enemies. Hitting a Chilled enemy Freezes it for 4s. | Defeat Keely the Frost Archer (Level 20 boss) |
Frost Barrier | Upon activation, it holds up a barrier before you, blocking melee attacks and projectiles. When the barrier is struck, it inflicts 50% magic damage and Chill. Chilled enemies are Frozen for 4s when hit. | Defeat Vincent the Frostbringer (Level 44 boss) |
Ice Nova | Summon a nova of ice at the target location dealing 140% magic damage. The nova radiates outward, inflicting Chill. | Defeat Frostmaw the Mountain Terror (Level 57 boss) |
Ice Block | Turn target ally or self into solid ice rendering them unable to move or act for 2.2 s. The ice shields for 280% of your spell power, grants immunity to crowd control effects, and heals up to 8% of maximum health while active. The effect can be canceled by interrupting it. | Defeat Sir Magnus the Overseer (Level 66 boss) |
Crystal Lance | Launch a projectile dealing 160% magic damage and inflicting Freeze lasting 4s. | Defeat Mairwyn the Elementalist (Level 70 boss) |
Travel Ability | ||
Veil of Frost | Dash toward the input direction, elude nearby enemies for 2.2s, shielding yourself for 125% of your spell power. Your next primary attack deals 25% bonus damage and conjures a nova of frost, dealing 30% magic damage and inflicting Chill on nearby enemies. | Defeat Tristan the Vampire Hunter (Level 44 boss) |
Ultimate Abilities | ||
Arctic Leap | Leap into the air and strike at the target location, dealing 200% magic damage. A nova of frost erupts from the impact location, Freezing any enemy hit for up to 6s; enemy vampires are Frozen for 2s. | Defeat Terrorclaw the Ogre (Level 70 boss) |
Frost Vortex | Conjure a frost storm that deals 100% magic damage and pulls enemies toward the center. The storm rages on for 6s, dealing 480% magic damage and inflicting Chill on all enemies. | Defeat The Winged Horror (Level 83 boss) |
Illusion Abilities
Ability | Effect | Unlock Requirement |
Phantom Aegis | Apply a shield to the target ally or self that shields the target for 200% of your spell power, inflicts Weaken on nearby enemies, and grants Phantasm for each enemy hit. | Defeat Grayson the Armorer (Level 27 boss) |
Spectral Wolf | Send out a Spectral wolf that bounces to a nearby enemy after each hit, up to 2 additional hits. Deals 125% magic damage on the first hit; subsequent hits deal 85% damage of the previous hit. Each hit inflicts Weaken and grants a stack of Phantasm. | Defeat Polora the Feywalker (Level 35 boss) |
Mist Trance | Block melee and projectile attacks for up to 1.5s. Turn immaterial and teleport to the cursor location when an attack is blocked. Inflicts Weaken on nearby enemies when reappearing and grants Phantasm for each enemy hit. | Defeat Foulrot the Soultaker (Level 64 bosses) |
Wraith Spear | Dash backward and launch a piercing projectile dealing 160% magic damage and inflicting Weaken. Each subsequent hit deals 75% magic damage of the previous hit and grants Phantasm. | Defeat Cyril the Cursed Smith (Level 65 boss) |
Mosquito | Summon a spectral mosquito at the target location that explodes after 2s, dealing 70% magic damage and inflicting Weaken and fearing enemies for up to 1.5 s. Grants Phantasm on hit for each enemy hit. | Defeat Matka the Curse Weaver (Level 77 boss) |
Travel Ability | ||
Veil of Illusion | Dash toward the input direction and elude nearby enemies for 2.2s. Your next primary attack deals 25% bonus damage and inflicts Weaken. Spawns an illusion that launches projectiles inflicting Weaken and granting Phantasm. Recast to return to your start position and spawn a new illusion at your current location. | Defeat Maja the Dark Savant (Level 47 boss) |
Ultimate Abilities | ||
Spectral Guardian | Summon a Spectral Guardian that shields allies in an area for 125% of your spell power and inflicts Weaken on nearby enemies. The guardian attacks enemies with a mighty swing dealing 80% magic damage. The shield is reapplied every 1.5s, and the guardian lasts for 7s. | Defeat Terah the Geomancer (Level 50 boss) |
Wisp Dance | Summon three wisps that circle you, dealing 60% magic damage, inflicting Weaken to enemies, and granting Phantasm. Recast to launch all three wisps as piercing projectiles dealing 100% magic damage, inflicting Weaken and granting Phantasm. | Defeat Gorecrusher the Behemoth (Level 82 boss) |
Unholy Abilities
Ability | Effect | Unlock Requirement |
Bone Explosion | Raise a bone pile from below that explodes at the target location dealing 140% magic damage in an area and inflicting Condemn. | Defeat Goreswine the Ravager (Level 27 boss) |
Corrupted Skull | Launch a projectile that deals 80% magic damage, summons a skeleton, and inflicts Condemn. The attack deals 40% bonus damage to enemies below 30% health. | Defeat Nicholaus the Fallen (Level 35 boss) |
Ward of the Damned | Block melee and projectile attacks in front of you for 2s. Absorbing an attack summons a skeleton; each consecutive attack absorbed has a 50% chance to summon an additional skeleton up to a maximum of 5. Enemy melee attackers are knocked back. Recast during the effect to launch a wave of energy dealing 25% magical damage and inflicting Condemn. | Defeat Kriig the Undead General (Level 44 boss) |
Death Knight | Summon a Death Knight at the target location that performs a heavy melee attack dealing 130% magic damage to nearby enemies, knocking them back and inflicting Condemn. The strike deals 70% bonus damage to enemies below 30% health. | Defeat Leandra the Shadow Priestess (Level 47) |
Soulburn | Drain life from up to 3 nearby enemies dealing 70% magic damage, inflicting Condemn, and Leeching 40% health. Cancel any attack the enemy performs, silencing them for 2.5s | Defeat Nightmarshal Styx the Sunderer (Level 79 boss) |
Travel Ability | ||
Veil of Bones | Dash towards the input direction and elude nearby enemies for 2.2s. Your next primary attack deals 25% bonus damage and inflicts Condemn. Deals 50% additional damage to enemies below 30% health. | Defeat Bane the Shadowblade (Level 47 boss) |
Ultimate Abilities | ||
Volatile Arachnid | Summon spiderlings that chase down your enemy and explode when nearby, dealing 130% magic damage and inflicting Condemn. It deals 40% damage and inflicts a 1.5s fading snare at the summoning location. | Defeat Ungora the Spider Queen (Level 62 boss) |
Summon Fallen Angel | Summons a fallen angel to fight for you for 15s. Attacks performed by the fallen angel inflict Condemn. | Defeat Solarus the Immaculate (Level 80 boss) |
Storm Abilities
Ability | Effect | Unlock Requirement |
Cyclone | Conjure a cyclone that pierces enemies dealing 90% magic damage and inflicting Static. The cyclone returns once it reaches max distance, circling back towards you and lingering for up to 10s, hitting any enemy it passes through. | Defeat Grethel the Glassblower (Level 47 boss) |
Polarity Shift | Launch a projectile that deals 90% magic damage and inflicts Static: you and the other target swap locations on impact. If the target is immune to the effect, you instead teleport to the location of the target. | Defeat Domina the Blade Dancer (Level 60 boss) |
Ball Lightning |
Launch a Ball Lightning that lingers in place, periodically shocking a nearby enemy and inflicting Static. Deals up to 180% mafic damage per target over 3s. Ball Lightning’s total damage cannot exceed 450% magic damage. Explodes after the duration dealing 50% magic damage in the area.
|
Defeat Ziva the Engineer (Level 60 boss) |
Discharge | Block melee and projectile attacks for up to 1.5s. Turn immaterial and travel to the cursor location when an attack is blocked. Passing through an enemy deals 50% magic damage, inflicts Static, and launches the target into the air for 3s. | Defeat Henry Blackbrew the Doctor (Level 74 boss) |
Lightning Curtain | Summon a curtain of lightning that blocks projectiles for up to 2.5s. Inflicts Static and periodically deals 25% magic damage to enemies that pass through the effect. It applies a fading haste increasing movement speed by 40% for 3s to allies that pass through. | Defeat Voltatia the Power Master (Level 77 boss) |
Travel Ability | ||
Veil of Storm | Dash towards the input direction and elude nearby enemies for 2.2s. Gain 20% increased attack speed for 4s. Your next primary attack deals 25% bonus damage and inflicts Static. Dashing through an enemy also inflicts Static. | Defeat Meredith the Bright Archer (Level 50 boss) |
Ultimate Abilities | ||
Raging Tempest | Dash forward and bounce between nearby enemies, striking them for 525% magic damage, split across targets within the area for 3s. Additionally strikes all enemies in the area up to 4 times, dealing 40% magic damage and inflicting Static. Afterward, dash towards your aim direction. | Defeat Octavian the Militia Captian (Level 57 boss) |
Eye of the Storm | Knockback nearby enemies and conjure a thunderstorm around you. Lightning bolts strike down in the surrounding area dealing 100% magic damage and inflicting Static. The storm rages for 5s, and lightning strikes the area 37 times over the duration. | Defeat Adam the Firstborn (Level 83 boss) |
V Rising Debuffs Table: Every Status Effect
V Rising features many different status effects, each providing various buffs and debuffs.
Debuff | Effect |
Blood Magic School | |
Leech | Leech the life force from your enemies for 5s. Physical attacks restore 7% of the damage dealt against Leeched enemies. |
Chaos Magic School | |
Ignite | Ignite your enemies with chaos flames, dealing 50% magic damage over 5s. |
Illusion Magic School | |
Weaken | Weaken your enemy to reduce their damage output by 15% for 5s. 25% chance to gain Phantasm whenever a weakened target perishes. |
Phantasm | Reduces your spell cooldowns by 1% and grants a 2% chance to reset cooldowns on cast. This effect stacks up to 10 times and is removed once you successfully reset the cooldown on cast. |
Unholy Magic School | |
Condemn | Condemn your enemies, increasing all damage taken by the condemned enemy by 15% for 5s. Summon an unholy warrior to fight by your side whenever a condemned target perishes. |
Ice Magic School | |
Chill | Chill your enemies to their core, slowing their movement speed by 15% for 5s. |
Freeze | Freezes your enemies solid, making them unable to move or act for 4s. Deals 25% spell damage and inflicts Chill if the enemy is immune to Freeze. Vampires are frozen for half duration. |
Storm Magic School | |
Static | Electrify your enemy for 5s causing physical damage dealt to them to trigger a shock dealing 10% magic damage. |
And that concludes our guide to every Ability and Status Effect in V Rising. We hope that you found it useful. But why stop there? Since you're here, check out our V Blood Carriers list for a comprehensive list of boss guides.