Tiny Tina's Wonderlands is an upcoming RPG looter shooter set in the Borderlands universe. It takes place right after the events of Tiny Tina's Assault on Dragon's Keep DLC of Borderlands 2, but is a full-fledged spin off adventure of its one.
In Tiny Tina's Wonderland, there's more freedom as how to create your character. You get to choose between six starting classes, one of which is Clawbringer. Clawbringer is a melee-based class in which your character summons a spectral hammer that does fire damage. Here's everything you need to know about it.
Clawbringer class in Tiny Tina's Wonderlands
As mentioned before, Clawbringer is a melee-based class that specializes in fire and lightning damage. You can throw your spectral hammer for some lighting damage or slam it on the ground for fire damage.
Additionally, you get to bring a tiny Wyveryn companion that can breathe fire upon enemies and do melee damage using its razor-sharp claws. Like the Brr-Zerker class, Clawbringer has one Class Feat, two Action Skills, and a 6-tier passive skills/skill tree.
Clawbringer Action Skills explained
Cleansing Flames
Your character slams their Hammer to the ground and does Melee Damage while creating a massive Fire Nova, thus dealing Fire Ability Damage to surrounding enemies.
Storm Dragon's Judgment
Your character throws their Hammer to do Lighting Ability Damage to every
Clawbringer Class Feat explained
Wyvern Companion
A tiny Wyvern accompanies you that flies and attacks with its claw and Fire Breath. Any damage buff applied to your character also carries over to the companion.
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Clawbringer Passive Skills/Skill Tree explained
Tier 1
Oath of Fire (up to 5 points)
Bonus Fire Damage from Guns.
Bonus Fire Damage from Wyvern Companion.
Radiance (up to 5 points)
Increased Maximum Ward capacity.
Oath of Thunder (up to 5 points)
Bonus Lightning Damage with melee attacks.
Bonus Lightning Damage from Wyvern Companion.
Tier 2
Dragon Aura (up to 5 points)
Increased Elemental Damage when surrounded by a Dragon Aura.
Dedication( up to 5 points)
Increased Action Skill Cooldown Rate.
Rebuke (up to 5 points)
Damage Reduction from all attacks.
Reflect damage back to attackers as Lightning damage.
Tier 3
Blasthamut's Favor (up to 1 point)
Kill Skill: Killing someone with a gun generates a Fire Orb that does Fire Ability Damage to a new enemy. Killing someone with a melee attack generates a Lightning Orb that does Lightning Ability Damage to a new enemy.
Tier 4
Fire Bolt ( up to 1 point)
Your Wyvern Companion does occasional AOE damage by shooting Fire Bolts. Furthermore, your character gets increased Gun Damage.
Friend to Flame (up to 5 points)
Increased Damage for your Wyvern Companion.
Storm Breath (up to 1 point)
Your Wyvern Companion will occasionally use Lightning Breath on enemies, causing Lightning Damage that arc from one enemy to another. Furthermore, your character gains Damage Reduction.
Tier 5
Awe (up to 5 points)
Dealing Fire Damage increases Critical Hit Damage.
Dealing Lightning Damage increases Critical Hit Chance.
Indomitable (up to 1 point)
Entering Save Your Soul would instead refill your Ward and deal bonus Lightning Damage. However, this skill has a long cooldown.
Tier 6
Storm Smite (up to 1 point)
Activating an Action Skill summons Elemental Bolts that deals AOE Fire Ability Damage or Lightning Damage.
That's everything you need to know about the Clawbringer class in Tiny Tina's Wonderlands. Make sure to check our dedicated Tiny Tina's Wonderlands section for more news, guides, and features.
Featured image courtesy of 2K Games.