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Super Smash Bros Ultimate update 9.0.0 patch notes in full, Minecraft’s Steve has arrived

A new character and stage aren’t the only new additions in the latest update for Super Smash Bros. Ultimate, so here’s a full breakdown.
Super Smash Bros Ultimate update 9.0.0 patch notes in full, Minecraft’s Steve has arrived

The 9.0.0 update for Super Smash Bros. Ultimate has been released, throwing Minecraft’s Steve into the brawl. 

Following Min Min from ARMS, Minecraft’s Steve is the second character in the Fighters Pass 2, with four more set to be released over the course of 2021. 

Along with Steve, the latest update comes with a new Minecraft World stage, various music tracks, and Mii Fighter costumes. There’s Creeper (Brawler), Pig (Brawler), Diamond Armor (Swordfighter), Gil (Swordfighter), Bomberman (Brawler) and Travis (Swordfighter) from No More Heroes. 

As is customary, there’s also a wealth of character adjustments, which you can check out below in the full update 9.0.0 patch notes.

minecraft_steve_main_new
Steve and Alex are in Smash (Picture: Nintendo)

Super Smash Bros Ultimate update 9.0.0 patch notes

Fighter Move Changes
Donkey Kong Side Special Increased attack range vertically for opponents on the ground when the move is used on the ground.
Link Up Smash Attack Made it easier to hit continuously
Pikachu Forward Air Attack Made it easier to hit continuously
Ness Dash Attack Increased power of the third attack and extended launch distance
  Up Tilt Attack Maintained launch distance and increased power
  Down air attack Increased attack speed
  Up throw Increased attack power
  Neutral Special Increased attack speed
Captain Falcon Up Smash Attack Made it easier to hit continuously
Ice Climbers Basic Movements Decreased the damage Nana takes.
Shortened launch distance for Nana.
Adjusted Nana's AI behavior.
  Dash Attack Made it easier to hit multiple times.
Increased attack range.
  Down Smash Attack Extended launch distance
  Side special  Increased the speed of the edge-grab timing
  Up special Made it so that Nana performing an up special automatically will not prevent the player from performing an up special.
Increased the distance that it is possible for Popo and Nana to Belay together.
Sheik Up Tilt Attack Made it easier to hit continuously.
Toon Link Flurry Attack to KO Made it so the attack does not get neutralized.
Meta Knight Flurry Attack to KO Made it so the attack does not get neutralized.
Wario  Up Special Made it easier to hit continuously.
Ivysaur Flurry Attack to KO Made it so the attack does not get neutralized.
Charizard Side Special Made it easier to hit continuously.
  Up Special Made it easier to hit continuously.
Sonic Dash attack Maintained the launch distance and increased power.
Reduced vulnerability.
  Up Tilt Attack Reduced vulnerability.
  Up Smash Attack Increased attack speed.
Increased the amount of time invincibility lasts before and after becoming round.
Made it easier to hit multiple times.
  Up Air Attack Made it easier to hit continuously.
Lucario Other Increased the max value the Aura will strengthen attack power.
  Neutral Attack 1 Increased attack speed.
  Side Tilt Attack


Made it easier to hit continuously.

  Down Smash Attack Increased attack speed.
  Up Special Reduced vulnerability when landing after using the move
  Side Special Extended launch distance for the Aura area.
Mii Fighter Swordfighter Up Special 3 Made it easier to hit continuously.
Robin Flurry Attack to KO Made it so the attack does not get neutralized
Shulk Up Smash Attack Made it easier to hit continuously.
  Neutral Special Extended the distance that Shulk can be launched while Monado Arts (Shield) is active.
  Down Special Extended launch distance.
Bowser Jr. Basic Movements Adjusted certain landing behaviors to no longer prevent passing through platforms.
  Side Tilt Attack Extended launch distance
  Up Smash attack Made it easier to hit continuously.
  Down Smash Attack Increased attack speed.
  Forward throw Extended launch distance
  Edge Attacks Increased the power of the attack used when grabbing edges after an up special.
  Side Special Made it hard to flinch from opponent's attacks.
  Up Special Increased attack speed.
Ken Final Smash Made it easier to hit continuously.
Bayonetta Flurry Attack to KO Made it so the attack does not get neutralized.
Ridley Flurry Attack Made it so the attack does not get neutralized.
  Flurry Attack to KO Made it so the attack does not get neutralized.
  Up Special The hit detection when charging downward and landing will only affect opponents on the ground.
Simon Flurry Attack Made it so the attack does not get neutralized.
  Flurry Attack to KO Made it so the attack does not get neutralized.
  Dash attack Increased power.
Extended launch distance when at low damage
  Up Tilt attack Extended launch distance when at low damage.
  Up Smash attack Increased attack speed.
Extended launch distance.
  Down smash attack Extended launch distance.
  Up Special Increased attack range.
Richter Flurry Attack

Made it so the attack does not get neutralized.

 
 
  Flurry Attack to KO

Made it so the attack does not get neutralized.

 
  Dash attack


Increased power.
Extended launch distance when at low damage

  Up Tilt attack


Extended launch distance when at low damage

  Up Smash attack Increased attack speed.
Extended launch distance..
  Down Smash attack Extended launch distance.
  Down Special Increased attack range
Pirahna Plant Flurry Attack

Made it so the attack does not get neutralized.

 
  Flurry Attack to KO
Made it so the attack does not get neutralized
 
Banjo & Kazooie Flurry Attack Made it so the attack does not get neutralized.
  Flurry Attack to KO Made it so the attack does not get neutralized.
Min Min Flurry Attack to KO Made it so the attack does not get neutralized.