We are all loving our time in the world of Sanctuary, slaying demons and the followers of Lilith. Diablo 4's launch is the smoothest in recent memory, despite a few issues here and there. That's where Diablo 4 hotfix updates come into play, alleviating some teething issues.
This article outlines the latest Diablo 4 hotfix update Blizzard has deployed, including the fixes and changes that prospective Nephalem should know about, so let's get started.
Update on 2 January 2024: We've updated this article with the latest hotfix patch notes for Diablo 4.
Check out the huge Diablo 4 update 1.2 patch notes, and all the latest class balance changes!
Latest Diablo 4 Hotfix Updates
To be clear, we will always have the latest Diablo 4 hotfix updates in this section. These aren't big content updates, but instead, fixes and changes, as per patch notes posted on the Diablo 4 forums by Community Manager PezRadar, aka Adam Fletcher.
Most of these hotfix updates are server-side, meaning you won't even see an update download on your side. However, this doesn't mean these Diablo 4 hotfix updates are not important, as Blizzard can nerf a farming spot and even disable Legendary Aspects and buff/nerf classes or items on the fly. Click on the Diablo 4 hotfix updates below to open up all the patch notes.
Learn about the nerfs to Diablo 4's endgame activity, Abattoir of Zir!
- Fixed an issue where the resource draining effect from Melted Heart of Selig could cause performance issues in PvP.
Developer’s Note: The effect will no longer count as spending resource in PvP contexts to alleviate these performance issues.
- Fixed an issue where the Tooltip for the Tears of Blood Glyph indicated that the damage bonus was additive when it was instead multiplicative.
- Fixed an issue where Paragon glyph experience increased, which resulted in active glyphs to lose levels.
- Fixed an issue where Tier 7 and Tier 8 Bloodforged Sigils had incorrect sigil dust rewards when being salvaged.
GAMEPLAY UPDATES
Malignant Rings
Five new Unique Rings have been added to the game, one for each class. These are based on popular Malignant Powers from Season of the Malignant, and are immediately available in both Seasonal and Eternal realms.
- Ring of Red Furor (Barbarian Unique Ring)
- After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow is a guaranteed Critical Strike and deals 10—30% (multiplicative damage) [x] bonus Critical Strike Damage.
- Tal Rasha's Iridescent Loop (Sorcerer Unique Ring)
- For each type of Elemental damage you deal, gain 10—15%[x] increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses.
- Airidah's Inexorable Will (Druid Unique Ring)
- When casting an Ultimate Skill and again 5 seconds after, Pull in Distant enemies and deal 0.5-1.0 Physical damage to them. This damage is increased by 1%[x] per 1 point of Willpower you have.
- Writhing Band of Trickery (Rogue Unique Ring)
- Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing 2.0-3.0 Shadow damage. Can occur every 12 seconds.
- Ring of the Sacrilegious Soul (Necromancer Unique Ring)
- Automatically activate the following equipped Skills on Corpses around you:
- Raise Skeleton every 1-2 seconds.
- Corpse Explosion every 1-2 seconds.
- Corpse Tendrils every 8-16 seconds.
- Automatically activate the following equipped Skills on Corpses around you:
Developer’s Note: Creating the Malignant Rings are a way for us to take popular Seasonal content that resonated with Players and reintroduce it in a way that can persist beyond the Season and into the Eternal realm.
Season of Blood
The following adjustments have been made for the Sanguine Battery Event.
- Pillar health has been increased from 75% to 85%.
- Pillar repair time has been decreased from 3 seconds to 1 second.
BUG FIXES
Season of Blood
- Fixed an issue where the additional enemies in the Lord Zir boss fight would not get stunned when Lord Zir gets staggered.
- Fixed an issue where Metamorphosis would not trigger temporary movement speed bonuses.
- Fixed an issue where the Anticipation Vampiric Power didn't display Cooldown Reduction for Ultimate abilities when in town.
- Fixed an issue where the Hectic Vampiric Power did not reduce the cooldown of skills with charges.
- Fixed an issue where the seasonal quest “Battle of Fear” and “Faith” could be completed without completing Chapter 3 of the Season Journey.
- Fixed an issue where the upgrade button for Vampiric Powers could be interacted with when there are no new powers available, wasting 25 Potent Blood.
- Fixed an issue where Lord Zir could not respawn if the player re-entered the boss arena too quickly after respawning.
- Fixed an issue where Evade and non-damaging Skills could trigger Hemomancy.
Dungeons and Events
- Fixed an issue where progression would be blocked when an enemy spawned behind the locked door in the Luban's Rest dungeon.
- Fixed an issue where monsters could spawn from a Nightmare Portal location after the portal had teleported or been destroyed.
Quests
- Fixed multiple instances where the quest marker could disappear when leaving the area during multiple quests.
- Fixed an issue where Prava and her knights could stop progressing through the area during the Scouring of Caldeum if certain Elites were killed from a distance during the “Kill Demons Attacking from Above” quest.
Gameplay
- Fixed an issue where Lilith could still launch area-of-effect attacks after she is defeated following the first phase in the Echo of Lilith.
- Fixed an issue where Angelbreath or Potions could randomly spawn when The Beast in the Ice spawned.
- Fixed an issue where followers could get stuck when going back and forth over a traversal.
- Fixed an issue where Inner Sight didn't trigger properly against Training Dummies.
- Fixed an issue where Necromancer Minions and Druid Companions wouldn't attack Training Dummies.
Accessibility
- Fixed an issue where the Screen Reader wouldn't properly read life totals above 999.
- Fixed an issue where the Screen Reader on PS4 didn't read all the text in Vendor and Crafting displays.
Miscellaneous
- Fixed an issue where achievements related to the Hatred's Chosen buff could not trigger appropriately.
- Various visual, performance, and stability improvements.
Bug Fixes
- Fixed an issue where bonus items from the Blizzcon Collection were granted early and displayed placeholder content
- Fixed an issue where the Season of Blood Battle Pass only rewarded a total of 666 Platinum instead of the intended 700 Platinum.
- Fixed an issue where the Real ID name of players was displayed locally in the Clan menu by default.
- Various stability improvements.
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Fixed an issue where werebear skills would not always trigger correctly while under the effects of Grizzly Rage
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Stability improvements
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Fixed an issue where players on Steam were unable to access the Crypt Hunter Pack and store items.
GAMEPLAY UPDATES
- The total experience bonus from the Urn of Aggression season blessing has been increased from 8% to 20%.
Developer’s Note: We increased the total experience bonus of Urn of Aggression to make the Season Blessing more impactful and to help players seeking Level 100 get there a little faster.
BUG FIXES
Accessibility
- Fixed an issue where the screen reader didn’t read enemy names.
Quests and Events
- Fixed an issue where the Lorath's Polearm and Strange Amulet items from the Missing Pieces quest couldn’t be picked up after dropping them and re-entering town while mounted.
- Fixed an issue where progression for the Remembering the Goose quest could be blocked if the player teleported using the Town Portal or exited the game immediately after placing Tavish's dagger.
- Fixed an issue where the Retching Mass event did not reward Gold upon completion.
- Fixed an issue where progression for the Poisoned Hearts quest could be blocked if the player left the area in the middle of Aneta's dialogue with Vera.
Miscellaneous
- Fixed an issue where a dialogue option for Kres couldn’t display properly.
- Fixed an issue where the Season Journey's completion percentage in the Season menu would display the progression percentage of the last viewed Chapter instead of the active Chapter.
- Fixed an issue where the notification stating your Inventory is full could appear unexpectedly.
- Fixed an issue where credit would not be received for completing a Malignant Tunnels Season's Journey objective if the heart at the end was not captured.
- Fixed an issue where the voice over lines did not play for the following taunt Emotes:
- I Will End You
- You Will Die!
- I will Rip Your Soul Apart
- Die!
- Prepare for Oblivion
- Various visual, performance, and stability fixes.
CLASS BALANCE UPDATES
Barbarian
Skills
- Bash
- Fury gained increased from 11 to 13.
- Flay
- Fury gained increased from 10 to 13.
- Enhanced Frenzy
- Fury gained increased from 2 to 3.
- Lunging Strike
- Fury gained increased from 10 to 12.
- Double Swing
- Damage increased from 40% to 50%.
- Enhanced Rupture
- Damage increased from 45% to 70%.
- Enhanced Charge
- Damage increased from 30% to 60%.
- Mighty Charge
- Vulnerable duration increased from 2 to 4 seconds.
- Violent Upheaval
- If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.
Passives
- Aggressive Resistance
- Damage reduction increased from 3% to 4%.
- Gushing Wounds
- Bleed damage dealt based on Critical Damage bonus increased from 100% to 115%.
- Bleed damage when Overpowering increased from 11% to 70%.
- Unconstrained
- Berserking damage bonus increased from 25% to 35%.
- Updated the tooltip to more clearly reflect this Key Passive’s value
- Walking Arsenal
- Bonus damage duration increased from 6 to 8 seconds.
Legendaries
- Aspect of Ancestral Force
- Damage increased from 32-50% to 40-58%.
- Death Wish Aspect
- Thorns increased from .5-.75 to .65-.85.
- Aspect of Unrelenting Fury
- Core Skill cost to refund increased from 10-20% to 20-30%.
- Additional functionality:
- Cost refund also granted when hitting Bosses.
- Aspect of Ancestral Charge
- Damage increased from 50-100% to 75-125%.
- Aspect of Burning Rage
- Damage increased from .22-.28 to .3-.38.
- Aspect of Bul-Kathos
- Damage reduction while in Earthquakes increased from 5-15% to 15-25%.
- Earthquake Aspect
- Damage bonus in Earthquakes increased from 5-15% to 15-25%.
Uniques
- Fields of Crimson
- Damage increased from .18-.34 to .22-.38.
- Damage that enemies take standing in pools increased from 15% to 20%.
- Rupture Cooldown Reduction affix replaced with Bonus Critical Strike Damage.
- Hellhammer
- Damage increased from .6-.8 to .85-1.1.
- Burning duration increased from 3 to 4 seconds.
- Damage to Crowd Controlled Enemies affix replaced with Bonus Critical Strike Damage.
- Ramaladni’s Magnum Opus
- Physical Damage affix replaced with Vulnerable Damage.
- 100,000 Steps
- Attacks reduce Evade’s cooldown affix replace with bonus Evade charges.
- Damage against Stunned affix replace with bonus Movement Speed.
- Battle Trance
- Basic Skill Damage affix replaced with Cooldown Reduction.
- Bonus Attack Speed to other skills increased from 10-20% to 35-45%.
Rogue
Skills
- Fundamental Invigorating Strike
- Energy threshold increased from 50% to 75%.
- Primary Forceful Arrow
- Every third cast pierces enemies.
- Enhanced Caltrops
- Damage bonus increased from 3% to 5%.
- Poison Trap
- Damage increased from 344% to 396%.
- Supreme Rain of Arrows
- Rain of Arrow’s first wave Knocks Down enemies for 3 seconds.
Passives
- Victimize
- Lucky Hit chance increased from 35% to 45%.
- Rugged
- Damage Reduction against Damage over Time effects increased from 6/12/18% to 9/18/27%.
- Siphoning Strikes
- Lucky Hit chance increased from 75% to 85%.
Legendaries
- Aspect of Elusive Menace
- No longer requires hits to be from Close enemies.
- Aspect of Quickening Fog
- You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash’s cooldown by .4-.6 seconds per target hit, up to 2-3 seconds.
Uniques
- Windforce
- All Stats affix replaced with Vulnerable Damage.
- Word of Hakan
- Ultimate Damage affix replaced with Cooldown Reduction.
Druid
Skills
- Earth Spike
- Spirit gain increased from 11 to 13.
- Claw
- Spirit gain increased from 11 to 12.
- Storm Strike
- Spirit gain increased from 14 to 15.
- Wind Shear
- Spirit gain increased from 13 to 14.
- Maul
- Spirit gain increased from 15 to 17.
- Wolves
- Passive damage increased from 7.8% to 11%.
- Active damage increased from 110% to 135%.
- Enhanced Wolf Pack
- Damage bonus increased from 20% to 25%.
- Brutal Wolf Pack
- Attack Speed bonus increased from 20% to 25%.
- Ferocious Wolf Pack
- Fortify amount increased from 5% to 8%.
- Ravens
- Passive damage increased from 13% to 20%.
- Brutal Ravens
- Additional functionality:
- Increase the passive damage of Ravens by 40%.
- Additional functionality:
- Rabies
- Damage over time increased from 76% to 110%.
Paragon
- Lightning Resilience Rare Node
- Maximum Life bonus increased from 4% to 6%.
Legendaries
- Aspect of Metamorphic Stone
- Spirit cost reduced from 60 to 50.
- Damage dealt increased from 80-100% to 100-120%.
- Aspect of the Alpha
- Damage increased from 75-100% to 90-115%.
- Mangled Aspect
- Resource gain increased from 1 to 3.
Class Mechanic
- Overload
- Lucky Hit Chance increased from 20% to 40%.
Sorcerer
Skills
- Flickering Fire Bolt
- Fire Bolt generates 2 Mana when hitting an enemy.
- Enhanced Fireball
- Casting Fireball increases its radius by 50%.
- Destructive Fireball
- Fireball’s Critical Strike Damage is increased by 20%. This bonus is increased to 30% if Fireball hits at least 3 enemies.
- Greater Chain Lightning
- Each time Chain Lightning bounces, it deals 5% increased damage for its duration.
- Destructive Chain Lightning
- Chance to form Crackling Energy increased from 25% to 30%.
Passives
- Vyr’s Mastery
- Damage bonus increased from 10% to 15%.
- Esu’s Ferocity
- Additional functionality:
- Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.
- Additional functionality:
- Combustion
- Your Burning effects deal x20% increased damage, plus an additional x2% increased damage per unique source of Burning you have applied to the enemy.
Paragon
- Searing Heat Legendary Node
- Casting Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%.
- Ceaseless Conduit Legendary Node
- Increase Crackling Energy’s damage from 2% to 3% per 20 Intelligence the player has Reinforce Rare Glyph.
- Territorial Rare Glyph
- Damage reduction increased from 10% to 15%.
- Warding Rare Glyph
- Damage reduction increased from 13% to 25%.
- Keeper of Flames Rare Node
- Damage reduction increased from 4% to 5%.
- Bonus damage reduction increased from 4% to 5%.
- Smoldering Embers Rare Node
- Damage reduction from burning enemies increased from 4% to 5%.
- Bonus damage reduction from burning enemies increased from 4% to 5%.
- Guarded Rare Node
- Damage reduction from Vulnerable enemies increased from 4% to 5%.
- Bonus damage reduction from Vulnerable enemies increased from 4% to 5%.
- Oppressive Rare Node
- Damage reduction from Vulnerable enemies increased from 4% to 5%.
- Lightning Resilience Rare Node
- Maximum Life bonus increased from 4% to 6%.
Legendaries
- Serpentine Aspect
- You may have 1 additional Hydra active, and Hydra’s duration is increased by 14-24%.
- This now also affects Hydra’s Enchantment Effect.
- Aspect of Conflagration
- Bonus Burning damage increased from 20-30% to 20-40%.
- Aspect of Engulfing Flames
- Bonus Burning damage increased from 30%-40% to 60%-80%.
- Aspect of Three Curses
- Increase the Critical Strike Damage of Meteor and Fireball by 20%-40%. Double this bonus against Healthy enemies.
- Flamewalker’s Aspect
- Bonus Movement Speed duration increased from 4 to 6 seconds.
- Gravitational Aspect
- Ball Lightning orbits around you and deals 15-25% increased damage.
- Aspect of Unbroken Tether
- Additional Chain Lightning bounces increased from 2 to 4.
- Recharging Aspect
- Each time Chain Lightning bounces, you gain 1.5-3 Mana.
- Charged Aspect
- Bonus Movement Speed duration increased from 4 to 8 seconds.
- Aspect of the Bounding Conduit
- Bonus Movement Speed increased from 20-25% to 25-30%.
- New Legendary - Mage-Lord’s Aspect
- Increase Vyr's Mastery Key Passive's Damage Reduction by 6-9% for each Close enemy, up to 18-27%.
- Aspect of Frozen Orbit
- Damage increased from 20-30% to 30-40%.
- Storm Swell Aspect
- Bonus damage increased from 11-20% to 21-30%.
- Snowveiled Aspect
- Unstoppable duration increased from 2-3 seconds to 3-5 seconds.
- Additional functionality:
- Also grants 10% bonus Armor for 3-5 seconds.
- Incendiary Aspect
- Lucky Hit: Damage from your Pyromancy skills has up to a 12-17% chance to restore 10 Mana.
- Snowguard’s Aspect
- While within your own Blizzard and for 3 seconds after leaving it, you take 20-25% less damage.
- Aspect of Concentration
- Mana Regeneration increased from 20-30% to 40-50%.
- Duration requirement to gain its benefit reduced from 3 to 2 seconds.
Uniques
- Gloves of the Illuminator
- Damage penalty reduced from 65-55% to 45-35%.
- Damage to Stunned affix replaced with Lucky Hit: Change to Restore Resource.
- Illuminator’s first bounce occurs much closer to the player.
Necromancer
Skills
- Enhanced Bone Spirit
- Cooldown reduction increased from 6 to 7 seconds.
Paragon
- Wither Legendary Board
- Willpower requirement for bonuses reduced from 50 to 40.
- Bonus damage per 40 Willpower increased from 2.5% to 4%.
Legendaries
- Aspect of Empowering Reaper
- Damaging enemies with Sever has a 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3 seconds.
- Aspect of Exposed Flesh
- Lucky Hit: Up to a 10% chance to generate 30-50 Essence when hitting a Vulnerable enemy.
- Aspect of Decay
- Damage increased from 20-40% to 25-45%.
- Aspect of Torment
- Essence Regeneration increased from 20-30% to 90-170%.
- Hulking Aspect
- Legendary category changed from Resource to Utility.
- Chance for Golem to reduce its cooldown increased from 1-4% to 2-5%.
- Chance to Golem to spawn a corpse increased from 0.5-2% to 1-2.5%.
Uniques
- Greaves of the Empty Tomb
- Intelligence affix replaced with Bonus Movement Speed.
Minions
- The following attacks now deal reduced damage to Druid Companions and Necromancer Minions:
- Balrog
- Fire Breath
- Elite Affixes
- Fire Enchanted
- Electrified Obelisks
- Shock Lance
- Balrog
GAMEPLAY UPDATES
Monster Density
We are increasing monster density in Nightmare Dungeons and in Helltide.
- Bosses above Level 60 will have more health. Examples:
- Bosses at Level 60 and below remain unchanged.
- Bosses at Level 80 have 50% increased health.
- Bosses at Level 100 have 100% increased health.
- Bosses at Level 120 have 120% increased health.
- Bosses at Level 150 and above have 150% increased health.
Bosses and Events
- Level 35 and higher boss monsters will now have a 100% chance to drop a Legendary item.
- Treasure Goblins now have an increased Legendary item drop chance from Level 6-14 and guarantee a Legendary item drop starting at Level 15.
- Legion Events are now more rewarding and guarantee a Legendary item drop starting at level 35.
General
- We have made multiple improvements on how damage and other effects interact with active barriers.
- Bonus damage or bonus effects that are applied on-hit or when dealing damage will now apply that same effect through barriers.
- Ex: The Exploit Paragon Glyph will now apply Vulnerable to enemies that have an active barrier.
- Cheat death effects will now work properly when the player has an active barrier.
- This also affects PvP play.
- Bonus damage or bonus effects that are applied on-hit or when dealing damage will now apply that same effect through barriers.
- Varshan will now break through any Bone Wall segments he dashes through.
- The cost for refunding Skill and Paragon Points has been reduced. The reduction starts small at lower Levels and hits a maximum of 40% at Level 100.
- Ex: Level 50 - 12%, Level 60 - 18%, Level 70 - 24%, Level 80 - 30%.
- We've increased the stack limit for Elixirs from 20 to 99.
- An additional Stash Tab can now be purchased at the Stash with gold.
- We have restored the cast time for Leave Dungeon back to 3 seconds.
- The following Nightmare Dungeon affixes have been removed:
- Resource Burn
- Backstabbers
- Empowered Elites (Cold Enchanted)
Malignant Hearts
- Caged Heart of Spellbreaking
- Changed to: Upon taking Elemental Damage, gain 10-20% Damage Reduction for 5 seconds.
Generic Unique Items
- Temerity
- + All Stats affix replaced with Max Life.
- Barrier is now based on maximum Life.
- Now properly accounted by conditions checking for the player having a Barrier.
BUG FIXES
Accessibility
- Screen Reader support for reading class icons has been added.
- Fixed an issue where the Screen Reader wouldn't read out capitalized, accented letters, or special characters.
Cooperative Play
- Fixed an issue where progression in the Final Straw quest could be blocked during Co-op play.
- Fixed an issue where only the first player could activate Points of Interest during Co-op play.
- Fixed an issue where using a Town Portal while attempting to enter a dungeon would cause both players to get stuck during Local Co-Op play.
- Fixed an issue where follower NPCs could not function properly in scenarios where players were mounted during Local Co-Op play.
- Fixed an issue where the quest progress tracker of other players wouldn't display properly in certain situations during Local Co-Op play.
- Fixed an issue where the Season Info would not properly display when Player 2 created a new character during Local Co-Op play.
- Fixed an issue where a player engaged in conversation with an NPC would see a black screen if another player in their party teleported away.
Dungeons
- Fixed an issue where progression in the Seaside Decent Dungeon could be blocked when the Butcher or a Treasure Goblin spawned behind the barrier.
- Fixed an issue where the Determination malignant power wouldn't function against the Resource Burn affix for Nightmare Dungeons.
- Fixed an issue where the Resource Burn affix for Nightmare Dungeons was applying from close enemies and not just distant enemies.
- Fixed an issue where the Boss in the Den of the Blighted could be damaged through the fog wall.
- Critters, non-combative creatures,in Nightmare Dungeons with the Death Pulse affix will no longer explode on death (this explosion was never dealing damage).
- Fixed an issue where players could leave their Party after dying in a Nightmare dungeon, re-enter their party, and then re-enter the dungeon and not have their revives count towards the Dungeon's revive cap.
- Fixed an issue where Animus carriers killed before the Animus objective was triggered would not drop Animus, blocking dungeon progression.
- Fixed an issue where the Reset Dungeon button often malfunctioned.
- Fixed an issue where Keeper Xor'lim sometimes would not drop Garan's Key in the Garan Hold Nightmare Dungeon.
Gameplay
Barbarian
- Fixed an issue where Charge didn't carry all enemies hit along with the Barbarian.
- Fixed an issue where Lunging Strike could cause the player character to get stuck under the ground.
- Fixed an issue where the bonus Critical Strike chance granted by the Focused Rage malignant power could be consumed by non-combat skills.
- Fixed an issue where the Aspect of Berserk Ripping wouldn't cause targets to bleed when Berserking.
Druid
- The tooltip for the Moonrage malignant power now also communicates the power's additional Lucky Hit chance of spawning a wolf when damaging a boss.
- This tooltip now properly communicates that it grants +3 ranks to Wolves.
- Fixed an issue where Call of the Wild and Aspect of the Stampede were not properly affecting the passive portions of Companion skills and the active portion of Wolves.
Necromancer
- Fixed an issue that caused more Blood Orbs than intended to be active at the same time. Blood Orbs now function like Crackling Energy in that they cap at 30.
- Fixed an issue where guaranteed Overpower attacks from the Rathma's Vigor key passive were not benefiting from the Paragon Legendary Node Bloodbath.
- Fixed an issue where the automatic Corpse Explosion casts from the Sacrilegious malignant power could ignore the damage reducing effect from the power when using unenhanced Corpse Explosion.
- Fixed an issue where the Untimely Death aspect only increased Overpower damage on the Blood Lance that was cast and not other lanced targets.
- Fixed an issue where when the Decrepit Aura Malignant Power was equipped twice, the power with the lowest number of near enemies required to activate was not the one that would trigger.
- Fixed an issue where shields held by a Necromancer would cover their face in loading screens.
- Fixed an issue where the Necromancer’s Imperfectly Balanced passive could only have 1 point allocated to it.
- Fixed an issue where the Decrepit Aura malignant power wouldn't trigger when mounted.
Rogue
- Fixed an issue where Poison Trap could be infinitely cast without spending Energy by using the Concealment skill near zone transition areas.
- Fixed an issue where the Shadow clone's taunt effect from the Trickery malignant power could Taunt other players in PvP, and the taunt was not breakable by Unstoppable effects.
Sorcerer
- Fixed an issue where the Elemental Dominance passive didn't function correctly when using Core and Mastery skills that dealt Damage over Time.
- Ex: A meteor cast at above 50 mana that would take you under 50 mana would not get the full damage bonus.
- Fixed an issue where the Omnipower Malignant Power wouldn't properly consume additional mana, which would then not trigger other interactions with additional resource consumption.
- Ex: the damage reduction from the Mana Shield passive.
- Fixed an issue where the Omnipower malignant power was inconsistently launching the appropriate number of projectiles. In addition, the tooltip has been updated to better describe the power.
- Fixed an issue where the effects from the Dark Dance malignant power would reset the Align the Elements passive.
- Fixed an issue where the random location teleport effect from The Oculus could cause players to get stuck in the environment.
General
- Fixed an issue where the speed increase from the Spur skill while mounted was slower on Controller than Keyboard and Mouse.
- Fixed an issue where Invasion portals spawned during certain Helltide events could be pushed off screen with Fear effects.
- Fixed an issue where Paragon Rare Nodes would sometimes not provide bonuses with stat-boosting gear.
- Fixed an issue where continuously enchanting an item could result in having the same stat show repeatedly in subsequent re-rolls.
- Fixed an issue where post-death damaging effects ignored the damage reduction from stats of close or distant enemies.
- Fixed an issue where mounting your steed while moving would behave erratically when playing on console.
Monsters
- Fixed an issue where Elite enemies with the Teleporter affix could teleport from off-screen and deal excessive damage.
- Fixed an issue where Tusked Charger enemies could still damage the player after dying.
- Fixed an issue where the Corpse Spawn enemy wouldn't attack the player.
- Fixed an issue where the Mahjoob monster was more difficult to defeat than intended.
Quests
- Fixed an issue where progression would be blocked during the Reject the Mother quest if the player left the game and came back.
- Fixed an issue where Quest objectives could be missed while mounted during the Desperate Remedies quest.
- Fixed an issue where the Fury Against Fate quest could have its progression blocked.
- Fixed an issue where the Quest tracker pin would not be visible outside of the zone where the Ruins of Faith quest was located.
- Fixed an issue where the Gore-soaked barricade could become indestructible after exiting and returning to the Cellar during the Fury Against Fate quest.
- Fixed an issue where players could repeatedly fight Varshan during the final Seasonal quest by resetting the Dungeon where he spawns.
Season of the Malignant
- Fixed an issue where the Prudent Heart malignant power would not trigger while mounted.
- Fixed an issue where the Dark Dance malignant power could behave as if the player was damaging themselves, which could apply other effects that occur when the player deals damage.
- Fixed an issue where the Invoker of Varshan recipe could be lost.
- For any player that lost the recipe, it can be acquired from any malignant kill after the seasonal quest line has been completed.
- Fixed an issue where the Barber malignant power would absorb damage from all other players and not just the player with it equipped.
- Fixed an issue where the Urn of Bargaining season blessing was increasing the enchant costs for items.
- Fixed an issue where the Dark Dance Malignant Heart could kill the player. It will no longer consume life if the player does not have enough life to pay.
- Fixed an issue where effects that build up from dealing damage, such as Rogue's Inner Sight, wouldn't properly build up while the effect from the Barber Malignant Heart was active.
Shop and Battle Pass
- Fixed an issue where the Arise emote’s visual effects wouldn’t appear when playing on low graphical settings.
- Fixed an issue where the Dagger Tap emote for Rogue from the Battle Pass would lock player movement for its duration.
- Fixed an issue where the female Necromancer animation for the Cage Puppetry emote had visual errors in the preview.
- Fixed an issue where the Phantasm Walker cosmetic set had multiple visual errors, such as clipping.
UI
- Fixed an issue where text was missing when speaking to Kres during the Tangled Memories quest.
- Fixed an issue where the subtitles during the Light Extinguished quest were out of sync with the voiced dialogue.
- Fixed an issue where the tooltip would show the wrong name for Wrathful Malignant Hearts when equipping two rings with the heart socketed in it.
- Fixed multiple issues with text description inconsistency in Shop Bundles.
- Fixed an issue where the Scroll of Amnesia tooltip referenced stat points instead of Paragon Points.
- Fixed an issue where the tooltips for the Social and Miscellaneous tabs in the action wheel were mismatched.
- Fixed an issue where the tooltip for Battlepass emotes would erroneously describe the Emotes as Shop emotes instead of Seasonal emotes.
- Fixed an issue where the Coldiron Aegis displayed as supporting all classes, even though not all classes can use shields.
- Fixed an issue where the timer for Whispers could display incorrectly.
- Fixed an issue where the Stele of Velkhova and Hero Overwhelmed headstones were missing names in the Wardrobe.
- Fixed multiple Localization issues.
- Fixed an issue where the button highlights for controller would disappear after dismissing the Buy More Platinum prompt while navigating the Battle Pass menu.
- Fixed an issue where The Hero list could not be re-ordered.
- Fixed an issue where the player’s displayed death marker on the minimap was inaccurate compared to where their corpse was.
- Fixed an issue where the quest markers would display incorrectly if the player left the area and returned during the Answers in the Ashes quest.
- Fixed an issue where Mount Armor and Trophies wouldn't update when selecting other Mounts in the Stable Master Vendor menu.
- Fixed an issue where controller button highlights could disappear in the Stablemaster’s menu.
- Fixed an issue where the Battle Pass interface would not properly navigate to the appropriate tier after tier skipping.
- Fixed an issue where the Die! Emote from the battle pass displayed its name incorrectly.
Miscellaneous
- Fixed an issue where the Reins of the Bloody steed would reappear in the Stablemaster’s menu after it was already acquired.
- Fixed an issue where opening multiple Clan Profile windows would cause a crash.
- Fixed an issue where a certain Necromancer hairstyle would intersect the character's neck in cutscenes.
- Fixed an issue where Audio from Cormond could be heard even if the player was far away from him during the Enter the Forest Clearing quest step.
- Fixed an issue where the weather effect and map color change to denote Helltide would persist after Helltide ended.
- Fixed an issue where skipping the initial cutscene after creating a new character could cause a crash.
- Fixed an issue where the Bloody Liquid Steed was not always rewarded after defeating Echo of Lilith.
- Various other visual, stability, and performance improvements for all platforms.
Gameplay Update
We are implementing a reduction to overall monster power levels in Nightmare dungeons. The new top range for tier 100 will feel like what tier 70 was previously.
Developer Note: Although these values make it appear that the higher tiers are easier than lower tiers, this is not the case because the monsters also benefit from being significantly higher level than players in higher Nightmare Dungeon tiers.
Examples
Tier 35
- HP reduced by ~2%
- Damaged reduced by ~1%
Tier 50
- HP reduced by ~20%
- Damage reduced by ~13%
Tier 70
- HP reduced by ~60%
- Damage reduced by 54%
Tier 100
- HP reduced by ~82%
- Damage reduced by ~79%
Bug Fixes
- Fixed an issue where additional Blood Lances from the Gore Quills aspect could sometimes not deal damage.
- Fixed an issue where the Answers in the Ashes quest could have progression blocked if Varshan was killed before the quest updates to the step to defeat him.
- Fixed an issue where the dungeons Buried Halls and Endless Gates dungeons were not giving players proper rewards upon completion.
- Fixed an issue where the Akhan’s Grasp Nightmare Dungeon was not giving players proper rewards upon completion.
- Fixed an issue where the Moonrage Malignant Power would cause the Wolves power to be unequipped from the action bar.
- Fixed an issue where the Subterranean Legendary aspect was dealing far less damage than intended.
- Fixed an issue where the Frozen Terror Malignant Power could also fear the player with it equipped.
- Fixed an issue where Malignant Hearts could be duplicated when salvaging them, logging out immediately, and logging back in.
- Fixed an issue where Tier Skips wouldn’t be properly rewarded in certain scenarios.
- Fixed an issue where Whispers sometimes wouldn’t grant experience on completion.
- Further stability improvements
HOTFIX 1 & 2 - JULY 18 & 19, 2023 - 1.1.0
Bug Fixes
- Fixed an issue where the overall drop rate of Aberrant Cinders in Helltide was lower than intended.
- Fixed an issue where Seeds of Hatred could be collected at an extreme rate when using the Hatred’s Chosen buff against Necromancer minions and Druid pets. This buff has now been re-enabled with this hotfix.
Miscellaneous
- Further stability improvements.
HOTFIX 1 - JULY 18 & 19, 2023 - 1.1.0
Bug Fixes
- Fixed an issue where the overall drop rate of Aberrant Cinders in Helltide was lower than intended.
- Fixed an issue where Seeds of Hatred could be collected at an extreme rate when using the Hatred’s Chosen buff against Necromancer minions and Druid pets. This buff has now been re-enabled with this hotfix.
Miscellaneous
- Further stability improvements.
Bug Fixes
- Fixed an issue where Uber Unique items had an unintended higher chance to drop from Helltide Chests.
Developer Note: With the above change, we have re-enabled Uber Unique drops in Diablo IV. In total we have discovered that only 142 accounts obtained an Uber Unique between the launch of 1.0.4 and when we disabled Uber Unique items from the game on the evening of July 6th. We do not plan on removing these items from the accounts. In the future, we may need to take action to maintain fairness within the game when a bug or exploit impacts the gameplay of others.
Gameplay Changes
- Helltide Chests will now have the chance to drop any Unique and not be restricted to specific item slot limitations from any chest.
Developer Note: With the above change players will now be able to find Unique items from ALL Helltide Chests. Uber Unique items also have a chance to be found from all chests.
Class Changes
Necromancer
- Enhanced Blood Lance now pierces up to a maximum of 10 enemies.
- Aspect of Hungry Blood now fires up to a maximum of 3 Blood Lances per cast.
Developer Note: This is indeed a nerf to Blood Lance, but Blood Lance has been so good for Necromancers that it has been crashing the game! This is a temporary solve while the team reworks the way the Legendary Aspect will function, and we expect this change sometime in Season 1 or shortly after.
Gameplay Changes
- The first Whisper Cache you acquire will now always grant a Nightmare Sigil.
Bug Fixes
- Further stability improvements.
Gameplay Fixes
- Addressed an issue with how monsters could infinitely spawn in Cellar Events.
Class Changes
Barbarian
- Reverting a performance change that inadvertently reduced the damage for “Hammer of the Ancients”.
Developer Note: Earlier today, we pushed out Hotfix 12 which included stability and performance improvement changes that affected Hammer of the Ancients. These changes were strictly for backend performance, but unintentionally also affected gameplay. There were no plans to reduce the damage of Hammer of the Ancients with this change. We have reverted this change as this was not intended.
Gameplay Fixes
- The Barbarian Unique weapons “Overkill”, “Hellhammer”, and “Ancient’s Oath” will no longer drop for Druid players.
Developer Note: We do want to forewarn that Druid players with these weapons already equipped will still be able to use them, but you will not be able to re-equip them if removed from your weapon slot. These uniques will no longer be available for Druid players to use moving forward.
Class Changes
Sorcerer
- Fixed an issue where the increased damage from the Sorcerer’s “Combustion” ability was not applying correctly.
Bug Fixes
- Fixed an issue where the Sorcerer’s “Ice Shards” ability would cause excessive controller vibration.
- Further stability and improvements.
-
Resolved an issue where players in World Tier 3 and World Tier 4 could invite others to their party that were not eligible for those higher tiers.
-
Fixed an issue where all World Tiers would display as unlocked when players may not have met the requirements.
-
Further stability and improvements.
Class Changes
Druid
- Resolved an unintended damage interaction with the Druid’s “Toxic Claws” passive.
Bug Fixes
- Further stability and improvements.
Dungeons
- Further adjustments to elite monster density in dungeons.
Developer Note: We are standardizing the density of elite monsters that spawn in dungeons to ensure that no particular dungeon is clearly more efficient to run through than others.
Bug Fixes
Legendary Aspect Changes
- Fixed an issue where the damage bonus from the “Edgemaster’s Aspect” Legendary Affix was incorrectly reapplied to Whirlwind when a Shout was used.
- Resolved issues relating to “Aspect of Berserk Ripping” and Barbarian’s Two-Handed Sword Expertise that were allowing players to deal unintended amounts of damage.
Miscellaneous
- Fixed an issue where the World Tier 3 quest was given to players who have not yet met the requirements needed to advance to that World Tier.
- Fixed an issue where an event in the Dilapidated Aqueducts subzone had improper level scaling.
- Further stability improvements.
Bug Fixes
Bosses
- Fixed an issue where “The Curator” in the Capstone dungeon would disappear with one of its abilities.
- Fixed an issue where the level 100 Pinnacle encounter would not progress properly.
- Fixed an issue where the Capstone boss would not be able to target the player during some encounters.
PvP
- Fixed an issue where PvP damage adjustments would improperly stack with other Damage Reduction leading to incorrect expectations against other players.
Dungeons
- Further adjustments to Elite monster rates in dungeons.
- Addressed an issue where party members who failed a Nightmare Dungeon would end up in separate instances of a new Nightmare Dungeon.
- Fixed an issue where players could receive credit for Nightmare Dungeons when other party members were completing Normal Dungeons.
Items
- Fixed an issue where items would drop in lower World Tiers than originally intended.
Miscellaneous
- Further stability fixes and improvements.
Boss Changes
-
Increased the level range for World Bosses on World Tier 3 and 4.
-
Increased the total damage dealt by the Level 100 Pinnacle Boss and reduced their total health.
Dungeons
-
Made further adjustments to Elite spawn rates in dungeons.
-
Fixed an issue where players would teleport to the wrong location in multiple dungeons while transitioning through levels of the dungeon.
Monster Changes
- Fly Hosts and resurrected Fly Hosts from Trembling Masses will no longer be an infinite source of experience.
Class Changes
Rogue
- Advanced Twisting Blades’ Cooldown reduction now matches its tooltip.
Legendary Aspect Changes
- Aspect of Unstable Imbuements no longer excessively benefits from damage amplification effects.
Miscellaneous
- Further stability fixes.
A server-side hotfix was rolled out this evening. Hotfixes occur in the background and will not require a client-side patch.
Bug Fixes
-
Fixed an issue where elite monster packs in some dungeons were spawning in higher frequency than expected.
-
Further stability and bug fixes.
Bug Fixes
-
Fixed an issue where Astaroth would destroy the house before moving to it, which would prevent completion of the “As the World Burns” quest.
-
Fixed an issue where Multiple Darcels would spawn during the “Stolen Artifice” quest which would block quest progression.
-
Further stability fixes
Gameplay Changes
- Reduced the drop rate to 0 for the Elixir of Death Evasion recipe after it’s already learned.
Bug Fixes
-
Fixed an issue with items inheriting Junk status from gems socketed into them.
-
Fixed an issue where Sorcerer’s could teleport underground in Serpent’s Passage.
-
Miscellaneous stability and crash fixes.
Sorcerer
Class Specialization
Flame Shield Enchantment
- When Flame Shield is initially equipped into an Enchantment slot, it’s placed on full cooldown.
Rogue
Class Specialization
Inner Sight
- After Inner Sight’s unlimited Energy expires, there will be a 4 second delay before another enemy becomes marked.
Items
Shout Skill Cooldown Reduction
- This affix will no longer appear on items.
Miscellaneous
- Monster health values have been increased in later World Tiers.
That's a list of all the hotfix updates and their patch notes featuring bug fixes and changes that Blizzard has deployed since the launch of Diablo 4.
Check out our video below, where we discuss the world of Sanctuary and all its diverse zones/regions,
That's everything you need to know about the fixes and changes in the latest Diablo 4 hotfix update, featuring the complete patch notes. We will endeavor to update this article swiftly every time Blizzard releases a new hotfix update so you know exactly what has changed in Sanctuary!
For more Diablo 4, be sure to check out our dedicated section or some of our Guides & Tutorials just below:
- All Diablo 4 Vampiric Powers, Effects & Pact Requirements
- Diablo 4 Pact Armor: How To Get, Pact Types & More
- Diablo 4 Grigoire Boss: How To Unlock & Unique Rewards
- Diablo 4 Echo of Varshan: How To Unlock & Unique Rewards in S2
- Diablo 4 The Beast in the Ice: How To Unlock & Unique Rewards
- Diablo 4 Lord Zir Boss: How To Unlock & Unique Rewards
- Diablo 4 Echo of Duriel: How To Unlock & Unique Rewards
- Diablo 4 Blood Harvest Events: Locations, Activities & Rewards
- Diablo 4 New Unique Items: Effect, Stats & Class
- Diablo 4 New Paragon Glyphs: Effects, Bonuses & Stats
- Diablo 4 Seasonal Stash Items: Transfers & New Withdraw Tab
- Diablo 4 Hunter's Acclaim: Reward Tiers and Reputation
- Diablo 4 Steam Release Time & Date Countdown
- Diablo 4 Season 2 Nightmare Dungeons Rotation
- When Does Diablo 4 Season 2 Start?
- How To Prepare For Diablo 4 Season 2 Five Essential Tips
- Best Diablo 4 Barbarian Build: Skills, Stats, Items, Arsenal, Legendary Aspects
- Best Diablo 4 Necromancer Build: Skills, Stats, Items, Legendary Aspects
- Best Diablo 4 Sorcerer Build: Skills, Stats, Items, Legendary Aspects
- Best Diablo 4 Druid Build: Skills, Stats, Items, Legendary Aspects
- Best Diablo 4 Rogue Build: Skills, Stats, Items, Specialization, Legendary Aspects
- Diablo 4 Class Tier List: Best Solo Builds
- Best Diablo 4 Build Calculator: Skill Tree For All Classes & More
- Best Diablo 4 Paragon Board Planner
- Best Diablo 4 Class & Build For Beginners
- Best Upheaval Barbarian Build in Diablo 4
- Best Lightning Sorcerer Build in Diablo 4
- Best Fire Sorcerer Build in Diablo 4
- Does Diablo 4 Have Ray Tracing on PC or Consoles? Answered
- Diablo 4 Couch Co-Op Explained: Requirements, Bonus XP & More
- Diablo 4 Server Regions: Is D4 Region-Locked?
- Diablo 4 PC Specs: Minimum, Recommended & File Size
- Diablo 4 Servers Down? How To Check Status
- Diablo 4 Connection Issues: Disconnections & High Latency Fix
- Diablo 4 Crashes or Freezes: How To Fix
- Unable To Install Diablo 4 Error Fix & Patching
- Diablo 4 Low FPS Performance Issues Fix
- Diablo 4 Error Code 34202 Fix: Game Servers Are Not Available
- How To Turn Off Fog & Glare In Diablo 4
- Diablo 4 Stuck in Queue: Login Issues Fix
- All Diablo 4 Known Issues On Consoles
- All Diablo 4 PC Known Issues & Fixes
- How To Enable & Disable Chat In Diablo 4
- Best PC Settings For Diablo 4: How To Get Max FPS & Performance
- Diablo 4 Error Code 395002 Fix: Account Locked
- Diablo 4 Error Code 316719 Fix: Cannot Access Game
- Can You Play Diablo 4 On Steam Deck?
- Does Diablo 4 Have An Offline Mode? - Answered
- Diablo 4 Gets DLSS 3 & NVIDIA Reflex Support
- Diablo 4 on ASUS ROG Ally: Performance & Compatibility
- Diablo 4 Fractured Peaks Guide: Map, Dungeons, Strongholds & More
- Diablo 4: All Waypoint Locations & Rewards For Fast Travel
- Diablo 4 Full World Map Size & All Zone Maps
- Diablo 4 Chests in Fractured Peaks: Spawn Locations & Rewards
- Diablo 4 Cellar Locations in Fractured Peaks & Rewards
- Diablo 4 Altars of Lilith: Locations, Stat Increases & Rewards
- All Diablo 4 Altars of Lilith Hawezar Locations
- All Diablo 4 Altars of Lilith Dry Steppes Locations
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- All Diablo 4 Altars of Lilith Scosglen Locations
- Diablo 4 Healing Vial (Potions): Levels, Upgrade Costs & Effects
- All Item Slot Types in Diablo 4's Inventory
- Diablo 4 Transmogs Explained: How To Change Your Wardrobe
- Diablo 4 Salvage Items: All Materials For Upgrades & Crafting
- Diablo 4 Item Durability & How To Repair
- Diablo 4 Trading Guide: How To, Item Restrictions, Currencies & More
- Diablo 4 Uniques: All Unique Items & Stats
- Diablo 4 Unique items for all classes: Powers and Stats
- Will Diablo 4 Have Set Items? Release Date Speculation
- Diablo 4 Item Quality (Rarity): Unique, Legendary, Rare & More
- All Diablo 4 Elixirs Types: Materials, Buffs, How To Craft & More
- Get The Butcher's Cleaver Unique Item in Diablo 4
- How To Get Cry of Ashava Mount Trophy
- Diablo 4 Incense: All Types, Materials & Effects
- Diablo 4 Ancestral Legendary Item Drops: How To Unlock
- Diablo 4 Sacred Legendary Item Drops: How To Unlock
- Diablo 4 Barbarian Challenges: All Title Rewards & How To Complete
- Diablo 4 Necromancer Challenges: All Title Rewards & How To Complete
- Diablo 4 Sorcerer Challenges: All Title Rewards & How To Complete
- Diablo 4 Druid Challenges: All Title Rewards & How To Complete
- Diablo 4 Rogue Challenges: How To Complete & Title Rewards
- All Diablo 4 Crafting Challenges & Title Rewards
- All Diablo 4 Hardcore Challenges & Rewards
- All Diablo 4 Monster Kill Challenges, Types & Rewards
- All Diablo 4 Dungeon Challenges & Title Rewards
- Diablo 4 Codex Of Power & Legendary Aspects Explained
- All Diablo 4 Sorcerer Legendary Aspects & Powers
- All Diablo 4 Legendary Aspects & Powers For Barbarians
- All Diablo 4 Rogue Legendary Aspects & Powers
- All Diablo 4 Necromancer Legendary Aspects & Powers
- All Diablo 4 Druid Legendary Aspects & Powers
- Strongholds in Diablo 4 & Rewards Explained
- Where To Find All Stronghold Locations In Diablo 4
- Diablo 4 Kor Dragan Stronghold: How To Clear & Rewards
- Diablo 4 Malnok Stronghold: How To Clear & Rewards
- Diablo 4 Nostrava Stronghold: How To Clear & Rewards
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- Diablo 4 Ruins of Qara-Yiso Stronghold: How To Beat, Location & Rewards
- Diablo 4 Ashava Spawn Times, Location, and How To Beat Easily
- Diablo 4 Wandering Death World Boss: How To Beat, Spawn Location & Loot
- Diablo 4 Avarice World Boss: How To Beat, Spawn Location & More
- Diablo 4 Lilith's Lament: How To Beat Final Act 1 Boss
- Diablo 4 Den Mother Boss: How To Beat, Location & Rewards
- Diablo 4 Staggering System Explained: How To Stagger Bosses
- Diablo 4 Lord Avitus Location, How To Beat and Loot Drops
- Diablo 4 The Blood Bishop Location, How To Defeat, Loot Drops
- Diablo 4 The Butcher Location, How To Defeat, Loot Drops
- Diablo 4 Armor System: Damage Reduction, Monsters & More
- Diablo 4 Clans: How To Create, Ranks, Permissions & More
- Diablo 4 Primary Stats & Effects Per Class Explained
- All Diablo 4 Shrines & Buffs
- Diablo 4 Renown: How To Earn & Rewards
- Diablo 4 Max Level And Paragon Points Cap
- Diablo 4 World Tier Difficulty Levels, Requirements & Unlocks
- Does Diablo 4 Have Followers? Answered
- Diablo 4 Paragon Board: Tile Types, Glyphs, Sockets & More
- How To Farm Glyphs Quickly In Diablo 4's Endgame
- Diablo 4 Glyphs: How To Upgrade, XP Per Level & More
- Diablo 4 World Tier Difficulties Won't Have Level Requirements After All
- How To Prepare For Diablo 4 Season 1 Five Essential Tips
- Diablo 4 Season 1 Nightmare Dungeons Rotation
- All Diablo 4 Sorcerer Malignant Hearts & Stats Detailed
- Diablo 4 Season Journey: All Rewards & Objectives in Season 1
- Diablo 4 S1 World Tier Difficulty Changes: Monster Level Scaling, XP & Bonuses
- How To Farm Ichor Quickly in Diablo 4 Season 1
- How To Craft Malignant Hearts in Diablo 4 Season 1
- All Diablo 4 Barbarian Malignant Hearts & Stats Detailed
- Diablo 4 New Unique Items & Power Stats in Season 1
- Diablo 4 Season 1 New Legendary Aspects & Powers Detailed
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- Diablo 4 Season 1 Level Requirement Caps For Sacred & Ancestral Items
- Diablo 4 Season 1 Varshan the Consumed Boss: Location & Rewards
- Diablo 4 Hardcore Characters Need To Be Alive For Season 1 Renown Progress
- Diablo 4 Malignant Hearts Types & Powers in Season 1
- Diablo 4 Scroll of Amnesia: How To Get & Effect
- When Does Diablo 4 Season 1 End? Countdown To End Date & Time
- Diablo 4 Seasonal Characters: Progress, Unlocks & More
- Diablo 4 Malignant Hearts: How To Get, Unlock & Use
- Diablo 4 Battle Pass Price: How Much Does It Cost?
- How Long Are Diablo 4 Seasons?
- Diablo 4 Battle Pass Differences, Explained
- Diablo 4: How To Get Favor
- When Does Diablo 4 Season 1 Start?
- Diablo 4 Season Blessings Explained
- What is Diablo 4 Season Journey? Explained
- Diablo 4 Roadmap, Features, Seasonal Content & More
Our section keeps growing, so check for new guides daily! Don't forget to pick up one of the Diablo 4 Editions and join the fight to save Sanctuary soon.