The addition of Omnimovement to Black Ops 6 was a major milestone for the Call of Duty franchise, introducing a movement system renowned for its smoothness and agility. Its implementation in Warzone was equally significant, but the integration wasn’t as seamless as players had hoped, with the system facing persistent issues for quite some time.
Now, however, Treyarch and Raven Software have stepped in, releasing an update that not only smooths out the rough edges but also introduces buffs to enhance the overall movement experience in Warzone.
Warzone Season 1 Patch Brings Movement Fixes And Changes That Could Change The Meta
When Omnimovement was first brought over from Black Ops 6 to Warzone, it encountered several issues that left players frustrated. Reports surfaced about delays when attempting to sprint or plate up, while “dead slides” - where players crouch instead of sliding after hitting the slide button - became a persistent problem in both Warzone and multiplayer modes.
Patch Notes for our latest update are now available!
— Treyarch (@Treyarch) November 20, 2024
▪️ Movement updates to reduce the minimum sprint time required to dive-to-prone or slide
▪️ Fix for being unable to sprint when performing several actions within a short amount of time
▪️ Fix for being taken out of sprint when… https://t.co/TDwk2gHpH0
Fortunately, Treyarch and Raven Software have addressed these issues in their latest patch, introducing subtle yet impactful fixes and buffs to movement mechanics, summarized below:
- Reduced minimum sprint time required to execute actions like diving to prone or sliding.
- Fixed a bug that caused players to be unable to sprint after performing multiple actions in quick succession.
The developers stated, “These changes apply to both Black Ops 6 and Warzone and should result in more responsive movements with fewer occurrences where players attempt to dive to prone or slide and instead crouch.” They also assured players that they remain committed to identifying and addressing other issues with Omnimovement to further improve the system.
Adding to the excitement, the patch also included adjustments to Assault Rifles and Light Machine Guns in Warzone, granting them a 10% reload speed increase. With movement now more fluid and weapon handling more responsive, the meta is likely to shift toward aggressive, close-to-mid-range combat. This could lead to fast time-to-kill (TTK) weapons becoming the top choices for players.
Looking ahead, it’s encouraging to see the team tackling critical gameplay systems like movement and weapons. Hopefully, Activision will also turn its attention to addressing the cheating problem in Ranked Play. For now, this update brings welcome improvements, and players can remain optimistic about further enhancements in both Warzone and Black Ops 6.