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Best New World Tank Build Season 4 (2024)

Here is the best New World tank build that you can use to protect yourself and your allies from heavy damage in PvP and PvE.
Best New World Tank Build Season 4 (2024)
Best New World Tank Build. (Picture: Amazon Games)

In New World, you will be up against a ton of enemies and players for battle, and while some of them are easy to beat, others will deal heavy damage making it difficult for players to stand against them. Thus, it is important to create a good tank build in order to get a good defence against enemies and bosses. Thus, we have provided the New World best tank build below so that you can spend your time on the correct items, including attributes, gear, and more.

Best Tank Build In New World

Attributes

Best New World Tank Build Attributes
Best New World Tank Build Attributes. (Picture: Amazon Games)

In our best New World DPS build, we would recommend you to take your Strength to at least 250 and Constitution to 300. Apart from this, we would recommend you to spend the rest of the points levelling up Focus, which will increase the incoming healing and decrease the ability cooldown. Apart from this, use heavy armor for better defence.

  • Strength: 250+
  • Dexterity: 5
  • Intelligence: 5
  • Focus: 30+
  • Constitution: 300

Weapon and Weapon Mastery

Best New World Tank Build Weapon Mastery.
Best New World Tank Build Weapon Mastery. (Picture: Amazon Games/New World Database)

We would recommend you to pick the Flail as your first weapon, and you can have a look at the weapon masteries that you should have below:

  • Cleric
    • Arcane Smite: Leap forward and strike the ground with arcane force dealing 130% weapon damage to all targets within 2.7m of the impact. Leave behind a hazardous area at the impact point that inflicts a stack of Impairment for 6s to all targets that enter. Impairment deals 10% weapon damage per second and inflicts weaken, reducing their base damage by 10%. This ability has grit.
    • Epic Flail: Smite hits reduce its own cooldown by 5% per target hit. (Max 5 targets)
    • Ironclad Superiority: Grants a bonus based on what shield type is equipped:
      • Round Shield - Smite deals 20% more base weapon damage.
      • Kite Shield - Smite will now stagger targets hit, but damage is reduced to 90% weapon damage.
      • Tower Shield - Gain 30% fortfy for 6s when smite is activated.
    • Deflecting Frailty: You have an active buff that weakens targets that hit you.
    • Vital Embrace: While at or below 50% health, all flail attacks grant 3% lifesteal while attacking targets (Max 3 targets). While above 50% health, all flail attacks extend the duration of damage over time effects on targets by 7%.
    • Spiky Impairment: Being hit or blocking a hit from a melee attack while above 90% health inflicts a stack of Impairment for 6s on the attacker, dealing 10% weapon damage per second and inflicting weaken, reducing their base damage by 10%.
    • Weighted Superiority: Grants Cooldown Reduction based on actions performed in different equip loads:
      • Heavy - 1% cooldown reduction when hit or blocking a hit. 
      • Medium - 5% cooldown reduction when dodging an attack.
      • Light - 1% cooldown reduction when hitting a target. 
  • Bastion
    • Barrage: Sprint forward up to 10m. Upon reactivating the ability, pressing basic attack, or reaching the end of sprint, leap forward up to an additional 6m and slam to the ground, dealing 30% weapon damage to targets in the range of flail during the leap and 80% weapon damage upon landing, staggering targets on impact.
    • Defensive Rush: Hitting a target with any of barrage's hits will grant a 30% fortify. The fortify has a 2s duration, and every hit extends the duration of the status effect by 2s to a max of 8s.
    • Abiding Superiority: Grants a bonus to Barrage based on what shield type is equipped:
      • Round Shield - Barrage hits for 30% more base weapon damage.
      • Kite Shield - Barrage hits inflict 20% slow for 4s.
      • Tower Shield - Barrage gains grit while active.
    • Vital Suppressant: While at or above 50% health, reduce damage taken by 4%. While below 50% health, reduce the attackers stamina damage dealt while blocking by 10%.    
    • Reinforced Vitality: Increase your max health by 25% of your physical armor rating while the flail is equipped. 
    • Warding Bludgeon: Perform a spinning leap then swing the flail down to strike targets, dealing 100% weapon damage. While leaping, trigger a burst of energy, granting a reinforced fortify to self and all allies within 3m of player, increasing armor by 50% for 8s or until 3 hits are taken. This ability has grit. 
    • Stable Impairment: Stamina damage taken is reduced by 25% for 0.5s after activating block. Additionally, blocking hits while the reinforced fortify from Warding Bludgeon is active will Inflict a stack of Impairment for 6s on the attacker, dealing 10% weapon damage per second and weakening them, reducing their base damage by 10%. 
    • Best Friends: Upon ability activation, a nearby ally within 6m is selected and you become linked to them. While the connection is active, they gain empower, increasing their base damage by 15%, and you both gain damage absorption, reducing damage taken by 10% for 8s, or until players are more than 6m apart from each other.
    • Mitigated Protection: When blocking a hit, gain a 3s tracking status effect, every blocked hit extends the duration of the status effect by 3s to a max of 9s, and while the effect is active, gain variable damage absorption based on current health percent and equip load:
      • Heavy - 5% absorption at full health increasing to a max of 20% mitigation as health decreases.
      • Medium - 3% absorption at full health increasing to a max of 13% mitigation as health decreases.
      • Light - 1% absorption at full health increasing to a max of 7% mitigation as health decreases.
    • Human Shield: Hitting a target with an ability while within 6m of an ally, applies a status effect linking yourself and a single ally to each other for 5s. While the effect is active the ally will only take 50% of the incoming damage and causing you to inherit 35% of the incoming damage they didn't take. 

If you have Mastery Points left, then you can unlock Bulldoze and Flailure to Launch with them.

Best New World Tank Build Weapon Mastery.
Best New World Tank Build Weapon Mastery. (Picture: Amazon Games/New World Database)

The second recommended weapon would be the War Hammer, and here are the weapon masteries that you should unlock:

  • Juggernaut
    • Epitome of Bonk: Increase armor penetration by 10% for all war hammer basic attacks.
    • Hammer Time: Gain empower on heavy attacks, increasing damage by 20% for 4s.
    • Hardened Steel: Adds grit to war hammer heavy attacks. Also grants 12% damage reduction while grit is active.
    • Wrecking Ball: Strike the ground with your war hammer, dealing 90% weapon damage and knocking down your target. This ability has grit.
    • Safety Measures: On a successful hit, gain fortify, increasing armor by 20% for 7s.    
    • Breathing Room: Expands the range of Wrecking Ball to a 1.5m radius.    
    • Power Through Pain: Hitting a target with Clear Out grants fortify, increasing armor by 20% for 4s to all friendlies within 6m.    
  • Defender
    • Shield Rush: Rush forward 5m, staggering and pushing back foes. This attack deals 100% weapon damage. This ability has grit.
    • Shield Bash: Deals 50% weapon damage, staggering and stunning foes in front of you for 2s. This ability has grit.
    • Intimidating Bash: Shield Bash causes greatly increased threat and now deals 75% weapon damage.
    • Invigorating Bulwark: Gain 15 stamina when hitting a target with Shield Bash or Shield Rush.
    • Clear Out: A wide swing that knocks back targets 4m and deals 100% weapon damage. This ability has grit.
    • Power Cleaner: Hitting a target with Clear Out grants fortify, increasing armor by 20% for 4s to all friendlies within 6m.    
    • Clean and Refreshed: Clear Out's cooldown is reduced by 5% per enemy hit with the ability.    
    • Swing Away: Using Clear Out on a target grants haste, increasing movement speed by 30% for 3s.    
    • Outnumbered: Increase armor by 20% if surrounded by 2 or more enemies within 3m.    
    • Facilitated Expedition: After hitting a target with an active debuff, gain haste, increasing movement speed by 15% for 3s.    
    • Concussive Impact: Deal 15% increased damage against targets affected by war hammer debuffs.    
    • Prevailing Spirit: Heal for 35% of damage dealt when using a Crowd Crusher ability.
    • Shockwave: Slam your war hammer into the ground, causing a 3m radius earthquake that deals 60% weapon damage, staggering and stunning all impacted targets for 2s. This ability has grit. 
    • Frailty: The trauma of the attack causes weaken, decreasing the damage dealt from the target's attacks by 10% for 10s.    
    • Meteoric Crater: Expands the range Shockwave to a 4m radius.

If you still have Mastery Points left, you can use them to Aftershock, Armor Breaker, etc.

While this is our favorite New World tank build, you can make changes to them based on the items and weapons available to you along with your level. We would like to thank BagginsTV for this amazing build, and you can watch his video below: