Hunt: Showdown 1896 has been making impressive strides lately, with various quality-of-life updates enhancing the gameplay experience to its smoothest yet. One long-standing issue for fans has been the trade windows, but after developers tackled the problem in the 2.2 update, they've now shared some backend data on the results. According to their findings, the changes have been overwhelmingly positive.
Hunt: Showdown 1896 Developers Reveal Positive Update on Trade Window Adjustments
For those who aren’t aware, in Hunt: Showdown 1896, players have long faced an issue with "trade windows," where two players would seemingly kill each other at the same time. In reality, one player had fired first, but their shot didn’t register fast enough due to a detection error, leading to both players being downed. Naturally, this caused a lot of frustration. Crytek addressed this issue in their recent Update 2.2.
Now, the developers have shared some insights into how this update has affected trades. In short, they adjusted the time limit for how long a player can shoot or land a hit after death, reducing it from 800 milliseconds to 75 milliseconds. According to their recent blog post, the results are looking positive.
For those interested in the finer details, you can check out the full post, but the developers summarized that "Before the changes went live with 2.2, most invalidated hits stemmed from general timeouts. This meant a damage request took too long to reach the server, usually due to connectivity issues between the player and the server."
After the update, the leading cause of invalidated hits is now projectile launch prevention. This happens when a shot is blocked at launch if the player was already downed and beyond the 75-millisecond threshold. While it’s still unclear whether players will see their Hunter shoot before dying, this new method of shot rejection seems to reduce the moments where players think they landed a shot, only for it to fail.
In conclusion, the developers stated, "By addressing community feedback and fine-tuning the mechanics contributing to unfair kill trades, we’ve made measurable progress in creating a more balanced and satisfying experience." Of course, nothing is ever perfect with live service games, and it's likely Crytek is still working to improve this issue further. But credit to them for addressing it and providing transparency about their progress on this key concern in Hunt: Showdown 1896.