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How To Unlock All Overclocks For Weapons In Deep Rock Galactic: Survivors

Overclocks are a great way to give your weapons an extra boost in Deep Rock Galactic: Survivor. Here are all in-game Overclocks, and how to unlock each one.
How To Unlock All Overclocks For Weapons In Deep Rock Galactic: Survivors
Funday Games, Alexandra Hobbs

In this roguelike, auto-shooter, you'll be fighting against hordes of alien bugs all while trying to mine for precious resources. If you've played Vampire Survivors, you'll have a good idea of how to play Deep Rock Galactic: Survivor. But there are a few twists and features unique to this spin-off, one of which is weapon Overclocks

When you level up a weapon to a certain level during your dive, you'll get the chance to apply one of two Overclocks. These are perks that add some extra effects to a particular weapon, such as changing the damage type, or increasing rate of fire by sacrificing some reload speed. Each weapon can unlock a different Overclock. Below, we'll list all the Overclocks available for each weapon, and how to unlock them.

This is a guide in progress. We'll continue to add information as we uncover it, so be sure to check back soon.

All Overclocks And How To Unlock Them In Deep Rock Galactic: Survivor

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Overclocks can be powerful perks for your weapons, as long as you've unlocked them. (Picture: Funday Games, screenshot: Alexandra Hobbs)

All Weapon Overclocks

Players can attach a weapon Overclock to their weapon at three weapon levels: Level 6, 12, and 18. 

Here's a list of all weapons, their Overclocks, and the requirements you'll need to unlock them in Deep Rock Galactic: Survivor. Overclocks underlined are "Unstable Overclocks", which are the most powerful upgrades a weapon can have: 

Weapon Overclock Unlock Requirement Overclocks Perks
ArmsKore Coil Gun

Upgrade to Level 12

  • More Beams: +1 Beams
  • High Velocity Bullets: +50% Weapon Range
  • A Little More Oompf!: +15% Damage, +25% Reload Speed
  • Explosive Bullets: Release an explosion whenever the weapon reloads
  • Coilgun Mining Damage: Shots now do damage to the terrain
  • Even More Beams: +3 Beams
Arc-Tek Cryo Guard Upgrade to Level 12
  • More Drones: +1 extra Drone
  • Personal Space Invaders: -50% Weapon Range, drones circle much closer to you
  • Disposable Tech: Drones explode instead of returning to you
  • Behaviour Chip: Aggro: Drones will seek out enemies
  • More Drones: +3 extra Drone
BRT7 Burst Fire Gun Upgrade to Level 12
  • Pan-Fried Shells: Changes damage type to Fire.
  • Sidearm: -25% damage, all other weapons +25% damage
  • Bigger Mags: 100% Clip size, -25% Reload speed
  • Gas Rerouting: +25% Fire Rate, +25% Reload Speed
Breach Cutter Upgrade to Level 12
  • A Little More Oompf!: +15% Damage, +25% Reload Speed
  • More Beams: +1 Beams
  • Hot Plasma: +15% Damage, Plasma bullets burn enemies
  • Ionized Plasma: +15% Damage, Plasma bullets shock enemies
  • Even More Beams: +3 Beams
"Bulldog" Heavy Revolver Upgrade to Level 12
  • Pan-Fried Shells: Changes damage type to Fire.
  • Bigger Mags: 100% Clip size, -25% Reload speed
  • Rubber Tip: + Knockback
  • Reload Shield: -25% Reload Speed, doubles your Armor while the weapon is reloading
  • High Caliber Rounds: +30% Damage, + Piercing Shots, -30% Fire Rate
  • Lead Wrapped Ammo: +150% damage, -50% fire rate
  • Double Barrel: Shoot two parallel bullets
Colette Wave Cooker
  • Upgrade to Level 12
  • Crowd Cooker: Increase beam width
  • Better Ball Bearings: Increase rotation speed
  • Nano Waves: -30% Damage, less initial damage but increases the applied burn stacks
  • Focused Lens: Increase beam length but with reduced width, target the enemy with the largest total HP
  • Thermal Oscillator: +50% Damage, Wave Cooker now also applies Slow
Corrosive Sludge Pump Upgrade to Level 12
  • A Little More Oompf!: +15% Damage, +25% Reload Speed
  • Bigger Tanks: +100% Lifetime
  • More Beams: +1 Beams
CRSPR Flamethrower Upgrade to Level 12
  • A Little More Oompf!: +15% Damage, +25% Reload Speed
  • Overheat: +100 Damage, -35% Lifetime
  • Bigger Tanks: +100% Lifetime
  • More Beams: +1 Beams
  • Even More Beams: +3 Beams
  • Sticky Fuel: Add burning zones on the ground
Cryo Cannon Upgrade to Level 12
  • Bigger Tanks: +100% Lifetime
  • More Beams: +1 Beams
  • Frost Burn: +15% Damage
  • Even More Beams: +3 Beams
Deepcore GK2 Upgrade to Level 12
  • A Little More Oompf!: +15% Damage, +25% Reload Speed
  • High Caliber Rounds: +30% Damage, + Piercing Shots, -30% Fire Rate
  • Refriderated Gunpowder: Changes damage type to Cold
  • Battery Bullets: Change the damage type to Electrical
Deepcore PGL Upgrade to Level 12
  • Bigger Mags: 100% Clip size, -25% Reload speed
  • Compact Explosives: +30% Explosion radius
  • Gas Rerouting: +25% Fire Rate, +25% Reload Speed
  • Cluster Grenades: -30% Damage, grenade now splits into three weaker versions
DRAK-25 Plasma Carbine Upgrade to Level 12
  • A Little More Oompf!: +15% Damage, +25% Reload Speed
  • Bigger Mags: 100% Clip size, -25% Reload speed
  • Gas Rerouting: +25% Fire Rate, +25% Reload Speed
  • Hot Plasma: +15% Damage, Plasma bullets burn enemies
  • Cold Plasma: +15% Damage, Plasma bullets slow enemies
  • MK II: +200% Fire Rate, +30 Clip Size, -90 Accuracy
  • Sawn-Off: -10 Accuracy, shoots more bullets with reduced range
Experimental Plasma Charger Upgrade to Level 12
  • Hot Plasma: +15% Damage, Plasma bullets burn enemies
  • Cold Plasma: +15% Damage, Plasma bullets slow enemies
  • A Little More Oompf!: +15% Damage, +25% Reload Speed
  • Vortex Core: EPC projectiles now pull in radius around them
  • Drippin Balls: Dripping hot plasma sets the ground on fire
  • Experimental Cluser Projectiles: Plasma balls split into smaller projectiles when they expire
Firefly Hunter Drone Upgrade to Level 12
  • Disposable Tech: Drones explode instead of returning to you
  • Behaviour Chip: Defensive: Drones will seek out enemies
  • Drone Mining Damage: Drones now do damage to terrain
  • More Drones: +1 extra Drone
  • More Drones: +3 extra Drone
  • Fuel Leak: Fire drones now leave trail of fire
Hi-Volt Thunderbird Upgrade to Level 12
  • Disposable Tech: Drones explode instead of returning to you
  • Behaviour Chip: Aggro: Drones will seek out enemies
  • More Drones: +1 extra Drone
"Hurricane" Guided Rocket System Upgrade to Level 12
  • A Little More Oompf!: +15% Damage, +25% Reload Speed
  • Spare Rockets: Add 3 more rockets
  • Incendiary Payload: Rockets set ground on fire
  • Extra Rocket Drum: Add a lot more rockets
Impact Axe Upgrade to Level 12
  • A Little More Oompf!: +15% Damage, +25% Reload Speed
  • Diesel Soaked: Axes leave a trail of fire when flying through the air
  • Corrosive Coating: Axes leave a trail of acid when flying through the air
  • Lightweight Alloy: +50% Weapon Range
  • More Axes: +100% Clip Size
Jury-Rigged Boomstick Upgrade to Level 12
  • Bigger Mags: 100% Clip size, -25% Reload speed
  • Refriderated Gunpowder: Changes damage type to Cold
  • Battery Bullets: Change the damage type to Electrical
  • High Velocity Bullets: +50% Weapon Range
  • Minipellets: -20% Damage, Shotgun shells contain twice as many pellets, but they do less damage 
  • Thick Boy: Combines all pellets into one thick boy, greatly increasing damage while reducing reload speed 
KI-P Viper Drone Upgrade to Level 12
  • Disposable Tech: Drones explode instead of returning to you
  • Behaviour Chip: Defensive: Drones will seek out enemies
  • More Drones: +1 extra Drone
  • More Drones: +3 extra Drone
Krakatoa Sentinel Upgrade to Level 12
  • Extra Capacity: Adds 1 extra charges
  • Mining Directive: Turrets mine nearby walls
  • More Beams: Adds 1 more beam
  • Tank Tracks: Turrets will follow you around
"Lead Storm" Powered Minigun Upgrade to Level 12
  • Pan-Fried Shells: Changes damage type to Fire.
  • Bigger Mags: 100% Clip size, -25% Reload speed
  • Reload Shield: -25% Reload Speed, doubles your Armor while the weapon is reloading
  • Gas Rerouting: +25% Fire Rate, +25% Reload Speed
  • The Favourite: +100% damage, +100% reload speed, all other weapons -30% damage & reload speed
  • Lead Wrapped Ammo: +150% damage, -50% fire rate
LMG Gun Platform Upgrade to Level 12
  • Disposable Tech: Turrets explode when removed
  • Battery Bullets: Change the damage type to Electrical
  • Plasma Coating: Change damage type to Plasma
  • Mining Directive: Turrets mine nearby walls
  • Tank Tracks: Turrets will follow you around
  • Extra Capacity: Adds 1 extra charges
  • Extra Capacity: Adds 3 extra charges
  • LMG Overload: +150% Fire Rate, -15 Accuracy
LOK-1 Smart Rifle Upgrade to Level 12
  • Gas Rerouting: +25% Fire Rate, +25% Reload Speed
  • Battery Bullets: Change the damage type to Electrical
  • Bigger Mags: 100% Clip size, -25% Reload speed
  • Lead Wrapped Ammo: +150% Damage, -50% Fire Rate 
M1000 Classic Upgrade to Level 12
  • Pan-Fried Shells: Changes damage type to Fire.
  • Bigger Mags: 100% Clip size, -25% Reload speed
  • Gas Rerouting: +25% Fire Rate, +25% Reload Speed
  • A Little More Oompf!: +15% Damage, +25% Reload Speed
  • Rubber Tip: + Knockback
  • Sawn-Off: -10 Accuracy, More bullets, less range 
  • Thick Boy: Combines all pellets into one thick boy, greatly increasing damage while reducing reload speed 
Nishanka Boltshark X-80 Upgrade to Level 12
  • Gas Rerouting: +25% Fire Rate, +25% Reload Speed
  • Rubber Tip: + Knockback
  • Fire Bolt: Adds a Fire Bolt to the Rotation
  • Cryo Bolt: Adds a Cryo Bolt to the Rotation
  • Bolt Volley: Shoot all Bolt types at once
  • Payload: When hitting large enemies or rocks, bolts leave behind an electrical field
Seismic Repulsor Upgrade to Level 12
  • Coolant Leak: Turrets slow nearby enemies
  • Tank Tracks: Turrets will follow you around
  • Extra Capacity: Adds 1 extra charges
  • Extra Capacity: Adds 3 extra charges
Shard Diffractor Upgrade to Level 12
  • Hot Plasma: +15% Damage, Plasma bullets burn enemies
  • Cold Plasma: +15% Damage, Plasma bullets slow enemies
  • Ionized Plasma: +15% Damage, Plasma bullets shock enemies
  • A Little More Oompf!: +15% Damage, +25% Reload Speed
  • More Beams: Adds 1 more beam
  • Overheat: +100 Damage, -35% Lifetime
  • Even More Beams: +3 Beams
  • Overcharged Fuelcells: +150% Damage, -50% Lifetime
"Stubby" Voltaic SMG Upgrade to Level 12
  • Gas Rerouting: +25% Fire Rate, +25% Reload Speed
  • Explosive Reload: Release an explosion whenever the weapon reloads
  • Sidearm: -25% damage, all other weapons +25% damage
  • MK II: +200% Fire Rate, +30 Clip Size, -90 Accuracy 
  • EM Discharge: Stubby can now shoot friendly targets for extra Electrical goodness 
Subata 120 Upgrade to Level 12
  • Bigger Mags: 100% Clip size, -25% Reload speed
  • Sidearm: -25% damage, all other weapons +25% damage
  • Gas Rerouting: +25% Fire Rate, +25% Reload Speed
  • Acid Dipped Tips: Changes damage type to Acid
  • Pan-Fried Shells: Changes damage type to Fire.
  • Double Barrel!: Shoot two parallel Bullets! 
TH-OR Bug Taser Upgrade to Level 12
  • A Little More Oompf!: +15% Damage, +25% Reload Speed
  • Explosive Reload: Release an explosion whenever the weapon reloads
  • Sidearm: -25% damage, all other weapons +25% damage
  • More Beams: Adds 1 more beam
  • Even More Beams: +3 Beams
"Thunderhead" Heavy Autocannon Upgrade to Level 12
  • Gas Rerouting: +25% Fire Rate, +25% Reload Speed
  • High Caliber Rounds: +30% Damage, + Piercing Shots, -30% Fire Rate
  • A Little More Oompf!: +15% Damage, +25% Reload Speed
  • The Tightest of Springs: +150% Fire Rate, -15 Accuracy
Voltaic Shock Fence
  • Upgrade to Level 12
  • Magnetic Alloy: Turrets will now pick up nearby XP and materials
  • Coolant Leak: Turrets slow nearby enemies
  • Extra Capacity: Adds 1 extra charges
  • Disposable Tech: Turrets explode when removed
  • Extra Capacity: Adds 3 extra charges
  • Conduit: Shoot out electrical beams to all nearby constructs
Voltaic Stun Sweeper Upgrade to Level 12
  • High Velocity Bullets: +50% Weapon Range
  • Kinda Looks Like A Magnet: The Stun Sweeper will now pick up XP and Materials
  • Big Game Hunter: Targets the enemy with the highest HP
  • Disposable Tech: The Stun Sweeper no longer returns to you but instead explodes in an electrical burst 
  • One-Handed: Throw an additional Stun Sweeper in the opposite direction 
"Warthog" Auto 210 Upgrade to Level 12
  • Gas Rerouting: +25% Fire Rate, +25% Reload Speed
  • High Velocity Bullets: +50% Weapon Range
  • Battery Bullets: Change the damage type to Electrical
  • Plasma Coating: Change damage type to Plasma
  • Akimbo: Shoot an additional time in the opposite direction
  • Mini Pellets: -20% damage, Shotgun shells contain twice as many pellets, but they do less damage
Zhukov NUK17  Upgrade to Level 12
  • Refriderated Gunpowder: Changes damage type to Cold
  • Battery Bullets: Change the damage type to Electrical
  • Explosive Reload: Release an explosion whenever the weapon reloads
  • Gas Rerouting: +25% Fire Rate, +25% Reload Speed
  • Death Spiral: +200% Fire Rare, +200% Clip Size, bullets now fire in a spiral pattern 

All Grenade Overclocks

Here's a list of all grenades, their Overclocks, and the requirements you'll need to unlock them in Deep Rock Galactic: Survivor:

Grenade Unlock Requirement Overclocks
Cryo Grenade Upgrade to Level 12
  • Cluster Grenades: - 30% Damage, the grenade now splits into three weaker versions
  • Compact Explosives: +30 Explosion radius
  • A Little More Oompf!: +15% Damage, +25% Reload Speed
  • True TNT: Grenade explosions now deal damage to terrain
  • Gravitational Core: +25% Explosion Radius, pulls enemies in before detonation
High Explosive Grenade Upgrade to Level 12
  • Cluster Grenades: - 30% Damage, the grenade now splits into three weaker versions
  • Compact Explosives: +30 Explosion radius
  • A Little More Oompf!: +15% Damage, +25% Reload Speed
  • True TNT: Grenade explosions now deal damage to terrain
  • Hallucinogenic: Enemies run away in fear
Incendiary Grenade Upgrade to Level 12
  • Cluster Grenades: - 30% Damage, the grenade now splits into three weaker versions
  • Tape Some Nails To It: Adds an additional explosion that deals Kinetic damage
  • Compact Explosives: +30 Explosion radius
  • Gravitational Core: +25% Explosion Radius, pulls enemies in before detonation
Plasma Burster Upgrade to Level 12
  • Tape Some Nails To It: Adds an additional explosion that deals Kinetic damage
  • A Little More Oompf!: +15% Damage, +25% Reload Speed
  • Cold Plasma: +15% Damage, Plasma bullets slow enemies
  • Ionized Plasma: +15% Damage, Plasma bullets shock enemies
  • More Bounce!: Bounce more times before detonating
Tactical LeadBurster Upgrade to Level 12
  • Piercing Projectiles: + Piercing Shots
  • Fire Bullets: Change damage shots to Fire
  • Cluster Grenades: - 30% Damage, the grenade now splits into three weaker versions
  • Tape Some Nails To It: Adds an additional explosion that deals Kinetic damage
  • Lead Wrapped Ammo: +15% Damage, -50% Fire Rate
Neurotoxin Grenade Upgrade to Level 12
  • Cluster Grenades: - 30% Damage, the grenade now splits into three weaker versions
  • Tape Some Nails To It: Adds an additional explosion that deals Kinetic damage
  • Compact Explosives: +30 Explosion radius
  • Hallucinogenic: Enemies run away in fear
Shredder Swarm Grenade Upgrade to Level 12
  • Cluster Grenades: - 30% Damage, the grenade now splits into three weaker versions
  • A Little More Oompf!: +15% Damage, +25% Reload Speed
  • More Drones: +1 extra Drone
  • More Drones: +3 extra Drones

That's all for how to unlock every Overclock in Deep Rock Galactic: Survivor. We'll be updating this guide as we learn more, so be sure to check back. In the meantime, check out our guide on every weapon and grenade available in the game.