Table of Contents
Considering that Dark Souls Archthrones builds upon the systems and mechanics of the base game of Dark Souls 3 and its DLCs, one of the first steps upon loading up the game is choosing your class. Classes are a staple in most FromSoft titles (with Sekiro being the exception), and Dark Souls Archthrones, as a faithful overhaul mod, continues this tradition.
However, as an overhaul, the mod introduces its array of classes, each with unique stats and starting gifts. In this guide, we'll take a closer look at all the starting classes, their respective stats, and starting items in Dark Souls Archthrones.
All 10 Dark Souls Archthrones Classes And Starting Stats
At the time of writing, there are 10 starting classes in Dark Souls Archthrones, each of which has its strengths and weaknesses (even the deprived class). Each class can also come with a chosen starting gift as we're used to in the Souls series of games.
So, without further delay, let's take a detailed look at each class offered in Dark Souls Archthrones, and then move on to all of the starting gifts available.
Knight Class
- Level: 9
- Vigor: 15
- Attunement: 9
- Endurance: 13
- Vitality: 14
- Strength: 16
- Dexterity: 11
- Intelligence: 6
- Faith: 8
- Luck: 7
Fugitive Class
- Level: 9
- Vigor: 14
- Attunement: 7
- Endurance: 14
- Vitality: 11
- Strength: 14
- Dexterity: 14
- Intelligence: 8
- Faith: 7
- Luck: 8
Duelist Class
- Level: 9
- Vigor: 13
- Attunement: 11
- Endurance: 10
- Vitality: 10
- Strength: 9
- Dexterity: 17
- Intelligence: 10
- Faith: 8
- Luck: 9
Scholar Class
- Level: 9
- Vigor: 11
- Attunement: 15
- Endurance: 11
- Vitality: 9
- Strength: 10
- Dexterity: 11
- Intelligence: 16
- Faith: 7
- Luck: 8
Pyromancer Class
- Level: 9
- Vigor: 10
- Attunement: 12
- Endurance: 9
- Vitality: 10
- Strength: 13
- Dexterity: 10
- Intelligence: 14
- Faith: 14
- Luck: 6
Priest Class
- Level: 9
- Vigor: 12
- Attunement: 10
- Endurance: 12
- Vitality: 11
- Strength: 12
- Dexterity: 9
- Intelligence: 6
- Faith: 16
- Luck: 9
Outcast Class
- Level: 9
- Vigor: 12
- Attunement: 13
- Endurance: 13
- Vitality: 7
- Strength: 8
- Dexterity: 11
- Intelligence: 11
- Faith: 8
- Luck: 16
Hunter Class
- Level: 9
- Vigor: 15
- Attunement: 7
- Endurance: 15
- Vitality: 9
- Strength: 10
- Dexterity: 14
- Intelligence: 10
- Faith: 8
- Luck: 10
Crestfallen Class
- Level: 9
- Vigor: 16
- Attunement: 8
- Endurance: 14
- Vitality: 16
- Strength: 12
- Dexterity: 11
- Intelligence: 7
- Faith: 7
- Luck: 7
Deprived Class
- Level: 1
- Vigor: 10
- Attunement: 10
- Endurance: 10
- Vitality: 10
- Strength: 10
- Dexterity: 10
- Intelligence: 10
- Faith: 10
- Luck: 10
With all of the classes laid out, you can now choose your starting gift, which is a special item that ranges from being a one-time use healing item to get you out of a tough spot early-game, or a Gem for refining your weapons as you gain access to more powerful wares. So below is a list of all the starting gifts in Dark Souls Archthrones:
- Purple Moss Clumps - Clumps of purple moss with poison-curing properties.
- Divine Blessing - Warm, blessed holy water. Fully restores HP and cures ailments.
- Hidden Blessing - Pure, blessed holy water. Fully restores FP.
- Throwing Knives - Throwing knives used by thieves and the like. Useful for hitting targets out of reach.
- Raw Gems - Material used to upgrade to raw weapons. Appropriate for one who values arms over pretty trinkets.
- Sovereignless Soul - A sovereignless soul of a nameless undead. Use to acquire many souls.
- Rusted Gold Coin - Carried by superstitious types. Greatly increases item discovery for a short while.
- Gold Pine Resin - Rare pine resin which emits golden sparks. Applies lightning to right-hand weapon.
- Black Firebombs - Firebomb charges with a special black powder. Combusts into flames on impact.
So there you have it, a comprehensive look at all the classes as well as their starting gifts in Dark Souls Archthrones. If more changes are made to the classes or even if new ones are added, you can be sure to find them here, so be sure to check back soon.