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New CS:GO update fixes Deagle, makes huge changes to Vertigo, and more

Valve has deployed a jumping accuracy fix for Deagle, made Vertigo better for CT, and made changes to Train in the new CS:GO update.
New CS:GO update fixes Deagle, makes huge changes to Vertigo, and more

In the early hours of the morning on 17th April 2020, Valve heard the outcries of those who have succumbed to players jumping around the corner, landing headshots with the Desert Eagle on their foes. The new CS:GO update brings a jumping accuracy fix for the Deagle, a tonne of map changes, improvements, and more.

First up, the new CS:GO update notes, in terms of the Deagle, only explains: "Added a new weapon parameter “inaccuracy jump apex”, set to 331.55 for the Deagle". Many newer players might not fully understand what this means, so allow us to explain.

With this change, Valve created a parameter pertaining to the apex of the jump, telling the accuracy of the Deagle to go all over the place when the player is at the very top of their jump. Basically, jump shots with the Deagle is now much harder to pull off, making this a big, much-needed nerf.

This CS:GO update comes less than a week after the update which nerfed the Krieg, and buffed the Deagle. 

Valve continues to put its focus on Vertigo, and in the new CS:GO update, Bombsite B has seen a massive overhaul. There's a complete redesign of its layout, entrance, and cover areas. 

The window in mid has also been closed off, and Valve decided to move the sandbags closer to the CT spawn. This change means there is a new mid-to-B entrance which drops players into the back of Bombsite B. Then, the wall you could shoot through at A has been replace with metal fencing, which means there is more cover for CTs.

Twitter user Ryan Randall made a short video of the for Vertigo in the new CS:GO update.

Apart from the Deagle nerf, and the huge changes to Vertigo, Valve also made a number of changes, as well as fixes to several maps. Further, the new CS:GO update adds one-on-one warmup arenas, added the ability to see crosshairs of players you are observing, and has some general fixes thrown into the mix. Check out the full update notes.

CS:GO update 4/16/2020

new CS:GO update Valve Deagle Vertigo
1v1 warmup on Train (Picture: Valve)

Gameplay:

  • Added one-on-one warmup arenas when playing Wingman mode on Vertigo and Train
  • Added a new weapon parameter “inaccuracy jump apex”, set to 331.55 for the Deagle

User interface:

  • Added ability to see crosshairs of observed players
  • Added ability to copy crosshairs of other players (through the scoreboard).
  • Added ability to listen to music kit MVP anthem when inspecting music kits.

Music

  • Added the Masterminds Music Kit Box, available in regular and StatTrak™ variants, featuring 7 new music kits:
  • Austin Wintory, Bachram
  • Daniel Sadowski, Eye of the Dragon
  • Dren, Gunman Taco Truck
  • Matt Levine, Drifter
  • Sam Marshall, Bodacious
  • Tim Huling, Neo Noir
  • Tree Adams and Ben Bromfield, M.U.D.D. FORCE

Misc:

  • Fixed agents sometimes not holding weapons on the end of match screens
  • Fixed agents in Perfect World version sometimes vocalizing English radio commands
  • The Events tab of the Watch menu will now also present online competitions


Anubis:

  • Fixed the prop draw distance at canal in front of A
  • Increased the bomb explosion radius from 400 to 450
  • Improved readability at A main and middle
  • Several clipping fixes
  • Fixed some missing prop faces
  • Improved navigation so bots now know how to drop down areas
  • Moved the spawn icons on the radar to the right coordinates
  • Fixed nav file issue

Chlorine:

  • Visual rework of base textures to help visibility
  • Made B bombsite lights brighter
  • Removed floating displacement near CT spawn

Jungle:

  • Added more loot crates in few regions of a map
  • Fixed some community bug reports (including flying ladder)
  • Updated minimap tablet texture
  • Added one extra house near Radio Tower region
  • Reworked wooden fences prop (removed holes)
  • Fixed collision mesh of solar battery model

Vertigo:

  • Brightened i-beam textures
  • Replaced wooden fence on A site with metal version, decreasing wallbang damage
  • Bombsite B:
  • Lowered height of site by 32 units
  • Tightened exit from T stairs
  • Removed “window” entrance from mid, replaced with a raised entrance near CT spawn
  • Flipped railings on stairs to site, to allow jump up from sandbag position
  • Reworked site layout and cover
  • Moved connector from B halls that went under mid, to further towards T spawn
  • Enabled B site in Wingman mode
  • Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena

Train:

  • Moved pigeons that sometimes spawned near Ivy, no longer visible from CT side of ivy
  • Fixed not being able to walk off top of ladder on oil train, B site
  • Brightened scaffolding by oil train
  • New collision model on dumpsters found around the map
  • Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena