Welcome back!

Sign in or create an account to enjoy GINX perks, enter competitions and access exclusive features.

GINX TV > Guides & Tutorial > Call Of Duty Mobile

COD Mobile Season 7 (2023) Weapon Balance Changes: All Nerfs, Buffs

Check out weapon balance changes coming to Call of Duty: Mobile Season 7 (2023) to know if your favorite weapon has been nerfed or buffed.
COD Mobile Season 7 (2023) Weapon Balance Changes: All Nerfs, Buffs

With the release of every new update, Activision adds new maps, modes, battle pass, events, and much more to Call of Duty: Mobile. However, in addition to adding new content, work is done to balance out the weapons to make the gameplay fair and interesting for all the players.

COD Mobile Season 7 (2023) is no different, as it will also bring a ton of weapon nerfs and buffs. Activision has revealed all the balance changes coming to the update, and you can find them below.

COD Mobile Season 7 (2023) Weapon Balance Changes

COD Mobile Season 7 Weapon Balance Changes.
COD Mobile Season 7 Weapon Balance Changes. (Picture: Activision)

While Activision hasn't revealed the official patch notes for Call of Duty: Mobile Season 7, leaks by Leakers On Duty have revealed all the weapon balance changes coming to multiplayer and battle royale modes of COD Mobile in Season 7 (2023).

LMGs

  • All LMGs now have a bullet impact of 2

Snipers

  • All Snipers now have a bullet impact of 3

SVD [MP Only]

  • Decreased lower arm damage multiplier from 1.4x to 1.3x
  • Decreased damage from 80-70 to 78-75-70
  • Range decreased from 30m to 15-30m (in correlation with the new damage phase)

Type 25

  • Improved reload speed by 13%

M4

  • Underbarrel grenade launcher attachment rework
  • Switching to underbarrel grenade launcher now has a switch time
  • Underbarrel grenade launcher now have their own unique inspection and ADS animation
  • Underbarrel Launcher ammo increased by 1

BK57

  • Improved reload speed by 13%

DR-H

  • Improved reload speed by 9.5%

KN 44

  • Decreased hit flinch from 0.65 to 0.55

ASM 10

  • Tactical reload speed increased by 7%

Bronson Barrel

  • Leg damage multiplier increased from 0.9x to 1x

GKS

  • Decreased aim shake
  • Improved reload speed by 7%
  • Improved range profile from 9m to 9.5m

QXR

  • Monolithic Suppressor
  • Range improved from 12% to 18%
  • Marksman Barrel
  • ADS time penalty decreased from to

Kilo Bolt-Action

  • Decreased ADS time from 360ms to 330ms

J3S8

  • Decreased vertical recoil by 30%

HS2126

  • Improved reload speed by 33% (to fit reload animation)

MIS

  • Improved reload speed by 11%

Equalizer

  • Ammo capacity increased from 160 to 200

Guardian

  • Damage increased from 20 per second to 30 per second

Sticky Grenade

  • Detonation time after being thrown reduced from 5s to 3s

EMP Grenade

  • Effective range increased from 8m to 9m
  • Decreased maximum effective time to self from 2s to Is

Dauntless Perk

  • Improved burning damage reduction from 30% to 40%

Unit Support Perk

  • Improved scoring ratio
  • Increased teammate shared operator skill charge from 30% to 40%
  • Decreased personal operator skill charge from 60% to 50%

Tracker Perk

  • Tracking time increased from 4s to 6s

Agile Perk

  • Sprint to fire reduction increased from 10% to 15%

Scout Class

  • Teammates can now see the friendly sensor darts radius on the mini
    mop Correctly
  • Now teammates can see red dots on the mini-mop and enemy silhouette

Clown Class

  • Decreased charge speed from 40/40 to 40/45