With the release of every new update, Activision adds new maps, modes, battle pass, events, and much more to Call of Duty: Mobile. However, in addition to adding new content, work is done to balance out the weapons to make the gameplay fair and interesting for all the players.
COD Mobile Season 7 (2023) is no different, as it will also bring a ton of weapon nerfs and buffs. Activision has revealed all the balance changes coming to the update, and you can find them below.
COD Mobile Season 7 (2023) Weapon Balance Changes
While Activision hasn't revealed the official patch notes for Call of Duty: Mobile Season 7, leaks by Leakers On Duty have revealed all the weapon balance changes coming to multiplayer and battle royale modes of COD Mobile in Season 7 (2023).
LMGs
- All LMGs now have a bullet impact of 2
Snipers
- All Snipers now have a bullet impact of 3
SVD [MP Only]
- Decreased lower arm damage multiplier from 1.4x to 1.3x
- Decreased damage from 80-70 to 78-75-70
- Range decreased from 30m to 15-30m (in correlation with the new damage phase)
Type 25
- Improved reload speed by 13%
M4
- Underbarrel grenade launcher attachment rework
- Switching to underbarrel grenade launcher now has a switch time
- Underbarrel grenade launcher now have their own unique inspection and ADS animation
- Underbarrel Launcher ammo increased by 1
BK57
- Improved reload speed by 13%
DR-H
- Improved reload speed by 9.5%
KN 44
- Decreased hit flinch from 0.65 to 0.55
ASM 10
- Tactical reload speed increased by 7%
Bronson Barrel
- Leg damage multiplier increased from 0.9x to 1x
GKS
- Decreased aim shake
- Improved reload speed by 7%
- Improved range profile from 9m to 9.5m
QXR
- Monolithic Suppressor
- Range improved from 12% to 18%
- Marksman Barrel
- ADS time penalty decreased from to
Kilo Bolt-Action
- Decreased ADS time from 360ms to 330ms
J3S8
- Decreased vertical recoil by 30%
HS2126
- Improved reload speed by 33% (to fit reload animation)
MIS
- Improved reload speed by 11%
Equalizer
- Ammo capacity increased from 160 to 200
Guardian
- Damage increased from 20 per second to 30 per second
Sticky Grenade
- Detonation time after being thrown reduced from 5s to 3s
EMP Grenade
- Effective range increased from 8m to 9m
- Decreased maximum effective time to self from 2s to Is
Dauntless Perk
- Improved burning damage reduction from 30% to 40%
Unit Support Perk
- Improved scoring ratio
- Increased teammate shared operator skill charge from 30% to 40%
- Decreased personal operator skill charge from 60% to 50%
Tracker Perk
- Tracking time increased from 4s to 6s
Agile Perk
- Sprint to fire reduction increased from 10% to 15%
Scout Class
- Teammates can now see the friendly sensor darts radius on the mini
mop Correctly - Now teammates can see red dots on the mini-mop and enemy silhouette
Clown Class
- Decreased charge speed from 40/40 to 40/45