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COD Mobile Season 10 balance changes: All weapon nerfs and buffs

Here are all the weapon balance changes coming to Call of Duty: Mobile Season 10.
COD Mobile Season 10 balance changes: All weapon nerfs and buffs

Call of Duty: Mobile Season 10 will be bringing new maps, modes, weapons and more to the game. However, one of the most important things from the competitive point of view is the balance changes. 

The upcoming patch will nerf or buff over ten weapons in terms of damage, magazine capacity etc. and here is the complete list of balance changes coming to COD Mobile Season 10. 

COD Mobile Season 10: All weapon balance changes

COD Mobile Season 10 weapon balance changes
Over ten weapons will be nerfed or buffed in COD Mobile Season 10. (Picture: Activision)

These balance changes will bring a change to the weapons' loadouts that you normally select while playing. You can find the complete list of changes below.

MW11

  • Damage Range: 20-25-30 to 9-20-25-30
  • Damage: 26-20-17-16 to 35-26-20-17-16
  • Head damage ratio: 1.4 to 1.75
  • Chest and abdomen damage ratio: 1 to 1.15

Swordfish

  • Burst interval: 0.2 to 0.16
  • Default magazine capacity: 36 to 40
  • Expanded magazine capacity: 44 to 52

Type25

  • Decrease the horizontal recoil by 30% and the vertical recoil by 20%
  • Fire Rate: RPM 790 to 857
  • Damage to the abdomen: 24 to 26
  • Stopping Power Reload
  • Vertical recoil: +8% to +20%
  • Horizontal recoil: +0% to +15%
  • Damage: 25-23-20-19-16 to 28-24-21-19-16
  • Remove reload time debuff.

Shorty

  • Single damage: 28-20-17-15 to 28-14-13-12
  • Slightly improved recoil: base 3.57 to 6, max 6 to 12
  • Recoil recovery: 9 to 8

Halberd Mag

  • Magazine capacity: 40 to 50
  • Damage to the chest and arms: 0~40m: 24 to 26, 40m away: 21 to 23

Man-O-War

  • Adjust vertical recoil
  • Decrease the ADS bullet spread: about 5%

MX9

  • Base damage: 30-24-16-15 to 25-21-18-16
  • Increased horizontal recoil

R9-0

  • Sprint-to-fire delay: 0.25 to 0.2
  • Bolt time: 0.5 to 0.4

DLQ33

  • Damage to chest, abdomen and arms: 135 to 150

Perk-Speed Up Kill

  • Movement speed bonus: 10% to 0%

Launcher balance adjustment

  • Fixed the issue that the explosion damage of launcher weapons would take effect after being delayed.

FHJ18

  • Initial flight speed: 30m/s to 60m/s, maximum speed unchanged.

SMRS

  • Direct hit Damage in MP: 160 to 300
  • Explosion Range in MP: 3.5m to 2.1m, the lethal range remains basically unchanged.
  • Direct hit Damage in BR: 300 to 290
  • Initial flight speed in BR: 120m/s to 80m/s, maximum speed unchanged.

Thumper

  • Direct hit Damage in MP: 130 to 160
  • Minimum Damage in MP: 10 to 1
  • Explosion Range in MP: 4m to 3.5m, lethal range increased by about 30%

So there you have it, all the weapon balance changes arriving with COD Mobile Season 11, featuring several buffs and a handful of nerfs.

 

Don't forget to check out our dedicated COD Mobile section, featuring all the news, guides, weapon tier lists, loadouts and more.

Featured image courtesy of Activision.


For more Call of Duty news, be sure to check out our dedicated section or some of our MW2 Guides & Tutorials below:

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