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GINX TV > Guides & Tutorial > The Plucky Squire

The Plucky Squire: Where To Find The Pigs In Artia

Here's the location of all the pigs you'll need to round up in Artia.
The Plucky Squire: Where To Find The Pigs In Artia
(Picture: GINX TV)

To get through the Artia area of The Plucky Squire, you'll need to help a farmer retrieve all of his pigs, also known as Rubboinks. There are seven of these pigs that you'll need to find, including the giant one named Tiny. Here are all of the locations of the pigs, also known as Rubboinks, in Artia, as well as how to get them.

The Plucky Squire: Where To Find The Pigs In Artia

Getting The First Four Rubboinks

The first four Rubboinks can be found scattered throughout Artia. To retrieve them, just pick them up from their respective locations and carry them back to the pen.

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Getting The Last Two Rubboinks

Two small pigs left - but these ones are a little more difficult, since they're in closed-off areas on the bottom right and far left of the map. To access them, you'll need to use portals. But for now, you don't have access to one.

Violet will point out that the dog on the left side of town, Ren, has a portal underneath him, but you won't be able to access it because he won't budge. So, the group will need to find his owner, Mr. Magri. Mr. Magri is wearing a bowler hat that matches his dog's, and is standing on the right side of the map.

After talking to Mr. Magri, he'll say that, yes, the dog is his - but he doesn't know how to get him to move, so he'll need a little more inspiration first. To help him, you'll need to get him an apple from the fruit stand on the very left side of the town. Head inside and ask the shopkeeper for an apple; he'll give it to you, and then you can return to Mr. Magri.

Now, Mr. Magri is inspired! Mr. Magri will tell you that the way to get the dog to move is to remind him it's time for a nap. Telling the dog it's time for a nap will make him return to Mr. Magri's side, and away from the portal. Enter it for a brief cutscene. Then, head to the locations of the two remaining pigs in the far left and bottom right of the map to grab them, one at a time, and bring them back to the middle portal. Like the other pigs, bring them into the pen.

Getting Tiny

Now you've gotten all the small Rubboinks, there's one left, Tiny. While his name is Tiny, he's actually the opposite; he's the huge pig on the right side of town. The trio remarks that they're unable to get him to move since he's so heavy, so you'll need to use the portals to leave the storybook and find an item on Sam's desk to help you.

Once you're out on the desk, go to the top of the storybook and follow the path north. You should see some enemies scattering around, but they won't bother you unless you approach. Follow this straightforward path, entering the storybook sections when necessary. Once you reach the end, you'll get a key, which you can use to unlock the door to the dollhouse.

Within the dollhouse, follow the path upwards, making sure to defeat any enemies you may see. You'll also want to hit any objects with a white glow, since they'll not only drop Light Bulbs, but are sometimes necessary to progress. Once you reach the top, you'll get the Tilt Gauntlets. Using these, Jot can move the world itself. 

Page will visit you through a sticky note and create a portal that leads back to the storybook. Head through it, and now that you're back in Artia, tilt the book to the side to make Tiny roll down into the big hole of mud. Now, you've succesfully gotten all of the Rubboinks back where they should be! You can now say your goodbyes to the citizens of this area of Artia and head through the gates at the north of the map.