- Spatulas will now only be dropped in Gold Boxes rather than found on Carousel
- The dominance of Light champions will be challenged
- A collection of 'nudges' rather than huge sweeping changes
The next Teamfight Tactics changes will be coming in Patch 10.3 and the main impact will be felt on those who have enjoyed strong Light compositions and early game Spatula hoarders.
Further changes coming to Light possible in future, but for now, Light Summoner Yorick sees the most changes to a single champion in one patch with his mana, spell and ghoul HP all adjusted.
(Credit: Riot Games)
All of the changes were discussed in a rundown by Riot Mort which can be found at the bottom of this article, but the full details from the upcoming patch can be found below:
Bug fixes
- Multiple Titan's Resolve are no longer multiplicative
- Inferno should no longer proc spell shields like Trap Claw
- Kog'Maw's Living Artillery can no longer hit untargetable units
- LeBlanc and Yasuo now properly deal spell damage to champions with Quicksilver
- Improved Lucian's Tooltip to explain the bonus shot mechanic better
- Karma can now target untargetables with her shields and link (Zephyr and Soulbound)
(Credit: Riot Games)
Quality of life
- Spatula no longer appears during Carousel
- Gold Box drop rates adjusted -> more spatulas and gold, less champions
- Krugs guaranteed drops increased from one to two
- Touching the edge of your ring on the Carousel stage no longer ports you back to the middle
Items
- Infinity Edge = crit damage 125% -> 100%
- Ionic Spark = damage 200% -> 225% of mana
- Luden's Echo = damage 125/175/250 -> 150/175/225
- Statikk Shiv = damage 80 -> 85
Classes, origins and elements
- Assassins = 65%/225% -> 70%/210% critical strike damage bonus
- Light = 15%/35%/55% -> 20%/30%/50% attack speed per stack and 25% -> 20% HP heal to all allies of death
- Lunar = 10AP -> 15 AP per stack
- Shadow = 65%/175% -> 65%/165% bonus damage
Champions
- Kog'Maw = spell damage buff 125/275/425 -> 150/300/500
- Ornn = spell crit amp 20% -> 25%, duration: four seconds -> 10 seconds
- Vayne = attack speed 0.75 -> 0.7
- Braum = spell damage reduction 70%/80%/90% -> 80%/85%/90%
- Jax = spell damage 150/250/450 -> 150/300/550
- LeBlanc = spell damage 200/450/800 -> 225/475/800
- Rek'Sai = armor 30 -> 35
- Yasuo = mana 0/100 -> 0.85
- Nocturne = attack damage 55 -> 60
- Dr. Mundo = HP 750 -> 800
- Annie = Tibbers HP 2000/2000/2000 -> 1600/2200/3000, Tibbers attack speed 0.6 -> 0.65
- Janna = stun duration one second -> one and a half seconds
- Lucian = spell shots 10 -> 12, spell attack damage ratio 0.25/0.3/0.5 -> 0.3/0.4/0.5
- Olaf = spell attack speed bonus 100%/150%/300% -> 100%/150%/450%
- Yorick = mana 0/75 -> 0/85, spell allies on cast two/three/12 -> three/three/12, ghoul HP 500/800/2000 -> 400/700/2000
- Master Yi = attack speed 1.0 -> 1.1
- Zed = mana 50/150 -> 75/150
- Lux = spell damage 600/900/9999 -> 550/900/9999
What is Teamfight Tactics?
Teamfight Tactics is an autobattler made by Riot Games utilising the vast roster of champions available in League of Legends.
By choosing different champions with the same classes and complimentary spells, you can unlock powerful synergies that allow for bonuses such as greater attack speeds, increased armor or stunning opposing champions on the field.
Items can be found and equipped to maximise the potential of individual champions, granting different benefits depending on what you equip and how you combine base items.
Like the main game, Teamfight Tactics is free-to-play and can be found within League of Legends via the new Riot Games client and will be coming to mobile devices in mid-March alongside a new roster of champions as part of Set 3.