Remnant 2 is shaping up to be a bigger and better version of its predecessor, Remnant: From the Ashes. It features superior graphics, tighter gunplay, advanced class customization options, and more.
In addition to its souls-like gameplay, the procedurally generated world of Remnant: From the Ashes was a highlight for many and encouraged replayability, unlike most other games of the genre. Remnant 2 evolves that formula and features active procedural generation. Here's how it works.
Remnant 2 Procedural Generation Explained
According to the developers at Gunfire Games, the procedural generation technique in Remnant 2 ensures that no players will have a similar story and gameplay experience.
In Remnant: From the Ashes, the dungeons and mini-bosses were procedurally generated so no two players could encounter the same boss in the same dungeon. In Remnant 2, not only dungeons and bosses can differ, but also storylines.
When players venture into a new area in the game, they will experience a random storyline that could be different from what other players experience when they venture into that location. Everything changes, including the overarching narrative, NPCs, world bosses, and more.
Even if two players end up in the same world and encounter similar storylines and dungeons, chances are that the events and enemies they face within these dungeons would be different. The Dungeon layout could change as well.
We will update this article with the actual depth and scope of the procedural generation in Remnant 2 and how it changes the gameplay experience once the game is released.